CAC ’21 - ROME WASN’T BUILT IN A DAY/1.
Level by
AgentXP
Walkthrough by G&D Productions.
Parts related
to the 20 Secrets are in dark blue, finding all Secrets will provide a small bonus.
In the
inventory is a Map you can select to give
you some direction.
When in Rome…
Next to
the window is a box you can shoot so you can pick up the
Revolver ammo. Go through the
door S and left. To the left is a Keyhole, go down the stairs at the end of
the corridor. Downstairs and to the right is a button opening the door to
the street. First go into the lounge and on the table is the
Hotel Room Key, in the corner
are Flares.
Exploring Other Rooms.
Back
upstairs and take a right to open that door you saw, shoot the window and
also the one across the alley and walk the clothesline to that window. To
the left are the Landlord’s Keys.
Go through the door N and open the next one left with those Keys. To the
left in that corridor is another door you can open with the same keys.
In that room,
on the left wall and next to the clock is a broken lamp, it’s a switch to
open the door left of the clock. Go in and get
Secret #1/20,
a Gold Rose. On a cabinet in the
corner is Shotgun ammo (jump on
top of it). Back out to the clock.
Open the
door S and find a grumpy secretary… On a cabinet in the far corner is a
small medipack, then shoot the
right hand window (E). Run jump and grab the clothesline, swing and
jump/grab to the next and another swing and jump will get you to a small
roof, turn around left and run jump onto the balcony (NW). Shoot the window
and go down the stairs, follow the corridor and to the S is a door to the
street (opens with the button).
But
there’s a grate left of the door, shoot it and get into the duct, shoot
another grate and lower yourself into the generator room. Pick up
Flares and start the generator
to open the gates outside. Get back out and out of the duct, out to the
street and take a right, up some stairs under the clotheslines and pick up a
small medipack. Down you go, to
the E and through the open gates.
Roaming the Streets, Bartoli’s.
At the
intersection take a right (S) into the street, at the end climb the
scaffolding (left) to the top. Pick up
Flares (shoot the box) there and
shoot a crow.
From the other
end you can run jump and grab a balcony, then a curved run jump NE to grab a
short balcony. Grab up to the crack, shimmy around the corner and pull up
onto a terrace. Shoot the window across the street (W) and run jump/grab
over there, in that room you’ll find
Secret #2/20,
a Gold Rose and
Revolver ammo on the table. Run
jump/grab back to the terrace and drop down onto the crate below.
Head N all
the way, up to a Square with a fountain (later
referred to as Bartoli’s Square), to the right is Bartoli’s where
you’ll meet Pierre on the terrace.
Storeroom Key, Lasersight.
After the
conversation with him go NW to a big gate and get a hint about a red switch
inside the building. Back a bit and to the left (N) is a closed door, right
of the door is a pillar you can climb, get to the top and side flip onto the
roof. Grab the edge and shimmy left into the window where you can grab the
Storeroom Key. Open the door
left (S) and go left to pick up a
small medipack at the window.
Go back a bit
and shoot the window S, run jump and grab the crack in the pillar S and
shimmy left to the terrace where you’ll find
Secret #3/20,
a Gold Rose,
Revolver ammo and a
Medipack. Safety drop down into
the street.
Now you
can open that locked door N and pick up the
Lasersight and
Revolver ammo. Go back to
Bartoli’s restaurant.
Backstreets.
Open the
door and enter the restaurant, go through the doors far right (SE) and shoot
a crate right for Revolver ammo.
In the other end of the passage is another door you can open and find some
rats. In that kitchen is a wooden crate and behind it is a box with a
Medipack.
Now, get
down the stairs and open the door to a back alley. To the left is a gate you
can open with a button (shortcut back to Bartoli’s Square). Then head the
other way and a door opens to the right, Lorenzo’s shop, pull out the
shelves and move them as far as to the S and climb up, grab the grates above
and move S and right into a windowsill, shoot the window to get inside a
poolroom. Right up the stairs and up left through a window.
The Spa.
Drop and
go S, find a button opening a gate somewhere and the trapdoor left of you
opens too. Get down there and the opened gate is S.
But for a
Secret, go N into the room, shoot a dog and take a left to a pool, there’s a
statue on the other side of the pool, get behind the statue to push a Timed
button and see a door opening up. So, quickly back to the room E and out E
to the alley, take a right and keep left of the stairs into a lower room, to
the right is the door you opened. Go get
Secret #4/20,
a Gold Rose. Shoot the rats and
in the SW corner are Flares.
Pull the shelves NW out of the corner for
Revolver ammo. Push the button E
twice to open the door. Go left to the alley and left into the building.
Left to that open gate where we left off.
Go S
through the gate to a small square and right around the corner is a big gate
you can open with the button (shortcut to the first street). On the other
side, (E), is another gate you can open and that one leads to the back
streets we just came from. Go back to the small square (N), up the stairs on
the right and turn left, hop onto the grate. Run-jump SE into the windowsill
and grab the Shotgun ammo.
Run jump W and
grab the roof, go left just around the corner and pull up, back flip/roll
and grab the balcony. Run jump over to the one straight ahead, then left
across the street to grab the arched entrance roof, where you can get
Secret #5/20,
a Gold Rose. Drop down.
Library Square, Revolver.
Head S and
watch a flyby, go to the Library Square, on the stalls S are boxes with
Revolver- and
Shotgun ammo and some Flares.
From the area with the pillars (E) you can jump and grab up to the canopy
(close to the wall) and pick up the
Shotgun ammo.
Drop down,
go into an alley left of the W side stall and push a button to open the
shortcut to the First streets. Go back to the stall and climb up to the
green/white canopy, jump S to the terrace and get the
Revolver. Combine it with the
Sight and shoot the Bell in the tower to open the Old Library (you may have
to jump back to the green stall to aim for the bell).
Still on the
balcony look into the alley W and up right is a window you can shoot with
the Revolver. Jump down to the stall again and jump to grab the roof SW,
shimmy right till you are over the button below, pull up and back flip into
that window. Turn around and shoot the right hand window up S. Get in there
and shoot the other window to jump to the balcony across the street (N).
Between the
chairs in the end is
Secret #6/20,
a Gold Rose. Turn around, look
up at the arches there and spot a jump lever. Go back S, jump on the roof
and safety drop into the alley, get to the Bell tower and drop into the
passage (left of the stall with the red canopy), grab
Revolver ammo and a
small medipack from the tombs.
Next to where you entered is a ladder in the ceiling, climb up along the
left side and grab
Secret #7/20,
a Gold Rose from the top of the
tower.
You might have
noticed that box, half way up the ladder, stand SW, hop NE to that triangle
part of floor from where you can shoot the box. Run down with Ctrl to land
in that niche and grab the Medipack.
Jump and grab the ladder and get down, left and back up to the square.
Go enter
the door you opened earlier, between the Neptune statues E.
The Old Library.
Go
straight through the Hall to the end (E side) and up the left steps, there’s
a card reader on the right and when you pass through the gate, it will drop
shut behind you.
There’s a
little side quest in this Library, which involves finding 5 book switches
that will provide access to a Secret. We’ll just blend them into the text,
because describing it separately would become a mess.
The Library Access Card.
On the
book cases left (N) is a button and some book cases will start to move in
the E wall, use the button again to stop both book cases in the back
position so you can enter there. Behind a grate you can see a Card, opposite
that is another button, use that to operate the bookcase left so it is in
the “forward position”.
Go back to
the first button in the hall and use it, the cases now move separately, use
the button again to have the left one “forward” and the right hand one
“backward”. Go into that passage again and behind the left bookcase is a
button opening up the gate to the
Library Access Card. Get out and left to the steps (S).
Using the Card, the Bookcase
Challenge.
Take a
right up the stairs to the first floor landing and go right, just right of
the closed gate is
Book switch #1, on the N side
bookcases. Go to the end (N) and right of the clock is
Book
switch #2. Now go all the way to the other side (S), jump over
the balustrade onto the high bookcases and climb down the side of the case.
On the S wall is a Card reader and the cover lifts from the Timed button
right. Push, turn around right and climb the nearest case, turn left and hop
over to the landing to get through the gate (NW) in time.
Use the
button in the room on the N wall to start the moving cases, when the closest
one stops on the corner of the higher floor you’ll have a free passage to a
button in the back. Another case moves revealing a ladder and the case next
to you starts moving; jump out through the corner and go left around the
corner to the ladder. Take a left up there and behind a low bookcase is a
button to open a gate behind the moving bookcase below. Get back down the
ladder and left to that button behind the bookcases. Run after the moving
bookcase and right to the button, use it to stop the bookcase so you can get
through the gate E.
To the Office, Clues.
Keep left
and go through to a moving bookcase.
Look in the S
wall where the case moves and spot an opening higher up, jump up in there
for
Secret #8/20,
a Gold Rose around the corner.
Jump
through the case to the E and around the corner is another moving case, jump
through to the right, turn around and jump through to that button (NW). A
gate opens to the Office. Jump back through the case and go right, up the
stairs and left through the gate you opened. On a cabinet on the right (N)
are a Notebook with clues and a
Camera. A gate opens up in the
Library.
You might
want to take a printscreen of the clue on the N wall; it’s the same as the S
wall, so one will be enough, as the camera doesn’t work yet (Park
Clue.jpg). Leave through a now open wooden door SW and you are back
at the low bookcase, go straight (N) and around the corner and through the
now open gate, second floor landing of the entrance hall.
Take a
left and find
Book switch #3, on the W side
bookcases. Proceed to the N wall and use a button to open the gate there
(staircase down). Go down and find
Book switch #4 at the bottom of the
stairs, left. Go out to the first floor landing, go to the opposite side and
just left of the standing lamp SW is
Book switch #5,
a hole in the ceiling above the chandeliers is shown, a block goes down. Go
back up the narrow staircase (N), jump/grab to the chandelier, then to the
next S and climb the chain, back flip into the opening and shoot the boxes
for Shotgun ammo and
Flares, in the far left corner
is
Secret #9/20, a
Gold Rose. Go down the chain and
jump from the chandelier to the landing.
Go to the
narrow staircase (N) and down to the first floor landing and down the stairs
to the ground floor. Loop around and up the steps (E) and you can now open
the left side gate since you have the Library Access Card. Creating another
shortcut.
First clue: Bartoli’s.
Get out W
to the Library Square, go straight over to the gate you opened W (behind
that green/white market stand). In the next street take a right and all the
way straight to Bartoli’s Square. Stand at the fountain, face E and use the
camera. The First clue landed in
your inventory.
Small Waterskin and Rusty Gate
Key, Second clue at the Hot Springs.
Go N of
the fountain and shoot a grate in the wall, you can now shoot that red light
inside (Revolver and Sight) and the big gate left opens. In that street and
to the right is a door with a Keyhole. Further along a dog will attack. At
the Corbuono Café take a left (to the right is the closed off Dig site). Go
up some crooked steps and behind the tables you can go down to a wine cellar
and in the back is the Small
Waterskin. Back up and to the W up the stairs, before the pool, take a
left and open the doors to a kitchen with a
Rusty Gate Key on the counter.
Go out and left to the pool, dive in and up on the pillar in the middle, use
the camera there, aimed at Neptune to get the
Second clue. Swim back and go to
that small square with the tables.
In the garden
SE is
Secret #10/20,
a Gold Rose. Walk back to the
tables, look N into the street and spot a crack in the right hand wall, run
jump and grab that, from the top of the steps to the lowest corner and go
left around into a window.
Turn around and
run jump/grab up to the window across the street, one more time and shoot
the window to get inside. There are
Flares on the workbench. Shoot the window S and hop out to grab the
pole, swing and jump to grab the crack in the opposite wall, shimmy right
and pull up on the terrace, get inside the bedroom and grab a
Medipack and
Secret #11/20,
a Gold Rose. Back to the terrace
and safety drop down onto the stairs below.
Rusty Gate, Dig Site.
Head to
the N end of the street and open that rusty gate there and proceed down the
street. During the flyby a Wraith will be released, so roll and sprint back
through the street (S) to the end, take a right at the corner and up the
stairs into the Hot Springs and hop into the water. Then make your way back
to that square where we left off. Everything is closed off, the only thing
we can do is go up a ladder left of the closed gate on the right (E),
drop/grab to hang on the crack and shimmy left around into a window. Watch
the cut scene, get back to the window and make your way down to the square.
The Spa, a Trident.
Head S and
left into the street to Bartoli’s Square, take a right, down the tunnel and
left to the little square. Left at the table through the gate N. Once
inside, go left up the ladder, climb off to the right and drop at the
button. Turn right and go left into the Scale Room. Fill the small Skin in
the pool and put the water in the bowl on the Scale. A Trident appears in
the Hall below. Safety drop down or go down the ladder to get it and get a
screen of where to use it, the Hot Springs.
Hot Springs.
Leave SW
through the passage we came in from and right around the corner, next street
right again to Bartoli’s and left around the fountain. Next crossing left
and at the tables right to the Hot Springs, into the water to the Neptune
statue and use the Trident, a Coin
will appear under a water sprout. Go get that and leave the Hot Springs.
Pizza!!
Get back
to Bartoli’s (down the stairs, right at the tables and take the first
right), approach that goon and you’ll get a
Pizza. Go back through the
street all the way (W) and take a right through the gate, up the ladder to
that woman in the room above…
Clue 3, the Park.
Open the
door N, to the right is the door that opened. In the next room you can
decide to shoot a window and use the canopy below to safety drop to the
street, or go onto the balcony S and jump with Ctrl into the tiny niche in
the opposite wall and safety drop down.
Shoot a
dog (somewhere around there) and go to a gate SW, open it with the button
(shortcut to the Dig Site). Return and loop right around the house into an
alley, down some steps into a small yard. In the left corner is a
small medipack. Go up the steps
and right through a small alley into the park. Take a picture near the
statue at the fountain (face N) and save that as
Clue 3. Open a gate SE as a
shortcut to the street with the Taxi.
In the
flowerbed NE is
Secret #12/20,
a Gold Rose.
Leave the
park W, loop right around the hedge to a large building with columns
(Opera?).
Go up the steps
in the middle and jump from the steps to the W side balcony where you’ll
find
Secret #13/20,
a Gold Rose on the flower pot,
jump back to the street.
Clue 4, statues on the Po Sant’
Angelo.
Head down
E and come to the River. After the flyby go left into that tunnel towards a
closed gate and use the camera at the gate to take a picture of the statues
on the Pont Sant’ Angelo.
Sewers, a Water Deactivation
Fuse.
Go back
and left to the River, head down the stairs to the water and hop in, swim S
a bit get out to grab Flares
from under the box o the jetty there. Hop right down and swim into the sewer
pipe under the jetty, swim about straight to a grate where you’ll have to
take a right and come up in the next room. Climb out and shoot the boxes for
more Flares.
Kick in a
door at the other side (W) and enter, at the basin shoot that red switch and
go back. A door from steel opened, go back to the pool, take a left (N) and
through. Left again, shoot a rat.
Swim
underneath the gate W, get out on the right and kick the door (N) and if
you’re fast you can run jump to the back before the burners start, go right
and under the pipes and find the
Water Deactivation Fuse on a box. Go back and straight under the pipes
W, shoot the last box for a small
medipack. Go back to the Sewer.
Shoot the box
in the water near the gate W and hop in to grab
Secret #14/20,
a Gold Rose from the bottom (for
one of us this trigger didn’t work properly, be sure you hear the Secret
sound).
Swim back
under the gate E and go up right, shoot a rat and place the Water
Deactivation Fuse in the board SW.
Return E
and right/right to the basin where you shot that red button. Go left or
right, side flip over the fence so you can grab the slope below and shimmy
to the W side, pull up and climb up to the room where the red switch was.
Shoot a rat and find Flares on a
workbench left.
Around the
corner is a big red button, opening a steel door NE and also a gate at the
basins. Go through the passage NE and swim E through the sewer, up right in
the end to the basin and straight over through the gate S.
Park Puzzle, opening up the
Underground.
In the
maintenance room are Flares on a
workbench, Revolver ammo on the
shelves behind you. Climb the ladder W, traverse to the floor (after having
Lara hang by the hands) and shimmy along the floor to the right to the NE
corner. Push the red button to open the covers on the buttons in the Park.
Shimmy back and go use a button on the W wall to open a trapdoor above the
ladder. Hang from the floor, travers to the ladder and go up to the Park.
Remember
the Park Clue from the Library Office?
You need it here. According to that
clue you need to use the 3 buttons from the left and avoid the 4th
button. Thor will send rays from his hammer to the fountain and a door opens
in the Maintenance room.
So, climb
back down, go up a ladder in the SW corner of the room and back flip off,
the door is behind you (N). You are in the room above the basin; go left
into the passage. Grab the ceiling at the deep basin and go left where the
floor ends, drop/grab the crawlspace. In the next chamber open the door on
the right (W) and shoot a box for a
small medipack.
Crawl through
right (N) and push a button to lower a block revealing a Secret (later).
Crawl back.
Leave the
chamber, open a door on the right (S) and come to another part of the
Sewers. In the water is the House
Key, you’ll get a screen where to use it and a steel underwater door
opens up.
Go back
through the door, hop into the water and swim through the tunnel E where the
door opened. Swim up and climb out of the water, you are back in the Park.
Leave W and at the street right. Take the first left around that house
through the gate you opened before (W).
Without
the Secrets, go left/left into the street where that door with the keyhole
is.
But… for a few
Secrets; go back up to that lady you gave the Pizza to (take a right and up
the ladder right of the gate), through the door N and right onto that small
balcony, jump with Ctrl into the tiny niche in the opposite wall and hang
from the edge. Shimmy all the way left to where that block lowered and get
Secret #15/20,
a Gold Rose. Roll, run jump and
grab that Park entrance, follow the top of the hedges to the roof NE, jump
on top of the roof and jump right around the corner of the higher house to
get to a roof with a smoking chimney and
Secret #16/20,
a Gold Rose.
Make your way
back W again and left over the Park entrance to the roof S. Grab the edge of
the roof and shimmy left around, drop onto the hedge there. Follow up onto
the roof SE, down onto the hedge behind it and jump right around the wall
(SE) to a small balcony. Run jump and grab up onto that alcove with the
arches SE and find
Secret #17/20,
a Gold Rose. Jump back onto the
balcony and then W onto the steps near the back Park entrance. Head W to
Bartoli’s Square and right into the street (W) where that door with the
Keyhole is (right).
The House.
Go through
the gate W to the square with the Dig Site, go left through the rusty gate.
Left at the Café and left to that small door with the keyhole, open the
door. In the living room left is a fireplace we have to put out. On a
cabinet is a small medipack and
in a vase NW is Shotgun ammo.
Back to
the entrance and left all the way up the stairs to a button. Through the
door and left is a bathroom, fill the water skin in the tub. Get back down
to the fireplace and use the water in front of the fire. Climb up in the
chimney a bit and back flip/roll off into a bedroom. The door E leads to the
staircase, you might want to open it in case you need it later (chimney
shortcut).
To the Dig Site, using the
Code.
Then go up
to one of the windows W and jump grab across to the opposite window, get
inside and step into the window behind the piano (NW). Drop down onto a
scaffold and get down to the ground.
Go to the
scaffold NW (N side has a ladder) and climb to the top. Hop into the arched
alcove N, to get
Secret #18/20
a Gold Rose. Jump back and get
to the ground.
Head into
the SW corner; open a shortcut gate left (leading to the rusty gate) and to
the right is the code pad.
Q1
=2(fish)
Q2
=3(statues)
Q3
=2 (stars)
Q4
=6
(statues)
So, enter
2326 and the door opens up.
Enter and go right around to some shelves with
Shotgun ammo. Head for the far
NW corner and open the door to the mess hall. Pull the dead bloke by his
head and grab the Shotgun ammo,
on the counter there are a Shotgun
and more Shotgun ammo. You’ll
get a screen of where you can use that Shotgun…
A Crane Battery.
Get out
and loop around the fence to the far SW corner, shoot the barrier with the
shotgun and open the door to a storeroom.
Pull/push
the first shelf block left all the way into the opposite corner (NW).
Move the second
shelf block against the first, pull the third block once and get behind it
for
Secret #19/20,
a Gold Rose. A gate opens at the
Library Square.
Get into
the maintenance room E, push the big red button to open the door and climb
the forklift, shoot a box E and grab the ceiling to go get the
Crane Battery. Leave through the
door NE.
Backtrack for
the last Secret: Go back (right) through the code door, straight through the
gate E to the rusty gate, right into the street and left to Bartoli’s
Square. Take a right and straight to the end of the street, at the scaffolds
left up the steps to Library Square. The opened gate is in the NE corner.
When you come to a small square, go right around the fence and slip through
the tiny gap to get
Secret #20/20,
a Gold Rose, and an additional
Grenade Gun with
Ammo as a bonus. Good thing too,
because a skeleton wakes up. Blast him and get back to the Dig Site (you
probably know the route by now).
The Crane.
Go to the
SW corner and right around the pit to a crane where you can use the Crane
Battery. Go around to that fork lift SE and get on top, run jump and grab
the cable and aim for that lighter block in the fenced off NW section. Ready
the Grenade gun and shoot the skeletons. Jump and grab the chain under the
crane and go all the way down to the crate. Hop W, safety drop down and then
you can climb down a ladder and jump to the ground floor. In the tunnel head
E, doesn’t matter which one you take, just keep going down and after
shooting some bats, keep left and come to a water sprout filling a small
pool, swim into the tunnel S.
See you in
Part 2….