The Legacy of Domino.

Level: Daniel Tooke. (Dan the Jazzman)

Walkthrough: Dutchy. Revised 14-12-2006 (Condorraider found a missing Secret)

CS= crawlspace, MS= monkeyswing, UW= underwater.

For the story of the level, have a look in the Read me file of the level file. (It wouldnít fit on this page ;^))

The Start Pit Run.

When the level starts, you are sliding down a slope to certain death, if you donít take action. Save as soon as you gain control over Lara near the bottom of the slope and jump onto the breakledges, run and jump to a breakledge below, you have to land at the start of this one, now run and jump, you have to land on the far side of the next single tile, standjump and runjump from the next to the last ledges, run onto the last Tile (this one wonít break now) and wait for the Boulder to pass and stop at the closed door. Standjump/grab the Jumpswitch, get the Ammo on the spot where you land and run to the Boulder, jump over it into the door you opened and get the Uzi and Ammo on the floor in this passage. Go through the Alien room and it looks like somebody is watching you. The door will open for you, get the Ammo and MP in the next room, go on and runjump over the slope into the L passage below, reach the Lavapit.

The Lavapit.

You can do this room the hard way or the easy way, there are a lot of doors and switches you have to use in order to get a door open from where you can go on, the hard way is to the R, the easy one L. Standjump around the L corner to a ledge you can see below, shoot the Lavabird that will appear and drop to a pillar in the Pit and from this one runjump/grabbing into the dark corner where you can see the switch, use it to open the door up the ledge and runjump back to the pillar, climb up and at the door, only use the "Ctrl" and "up" keys and get the Ammo inside. Shimmy R to a sloped alcove, pull up and backflip to the bridge behind, go to the sloped block in SE corner and backflip onto this block, jump and grab the higher bridge, go over to where the bridge touches the N wall and runjump-grab the higher bridge, go S, pull out a weapon and runjump shooting to the ledge where the Dog is waiting for you. He is soon joined by a second Dog. Go on into the passage and shoot Dog 3, looks like the walls are alive! Runjump-grab into the passage in NW corner and reach the top of the Alien room.

Room with 5 switches.

Go over the bridge and follow the path to a room with 5 switches, dive into the water and get the Ammo L, look around the UW door, there are 3 patterned Tiles, remember them and swim back, pull the 3 switches with the same pattern below them. Donít touch the others. Swim through the door and pick up the Ammo in the corner, go on and the current will take you to the next room, take some Ammo in the centre of the floor and swim into the small tunnel R, get Secret #1, a MP.

The room with the Glass floor.

Swim to the surface, climb out and backflip, get the Ammo and shoot the Lavabird, follow the passages to a room with a glass floor, you will fall through if you step on it. There are only a few Tiles safe, they have a golden edge. Stand opposite the door, L side of the room, runjump/grab the Tile on W wall and look R at the pillar you can see the Ammo, which is Secret #2, jump to it and jump to the tile N, go runjump/grabbing over the next Tiles to the switch Tile, save in front of the switch, pull and turn R, step back so you can runjump/grab the corner Tile on L side, close to the wall, pull up, turn R and do a runjump with a L curve in the end to land back where you came from, run into the open door before it closes again. Go around R corner and STOP. Standjump to where you can see the Ĺ MP in next corner and stand still, get the MP and go into the next passage, line up for the door. (Better save)

Jump the Start Pit-1.

Here you have to run to the door chased by a Boulder and do a long jump/grab over the Start Pit. Slide down the slope and jump onto the ledge in front. Follow to the Mirror room, go on the ridge between the 2 pits and look in the direction of the Mirror, look down and see the different structure in the lava, slide down to land on it and you will not burn, it is the Lara reflection that does the same as you and then dies, you drop through the floor. Nasty Earthquake btw. Follow the slope down and runjump onto the break floor, run to the end and jump/grab the crack in the wall, go L and drop, get the Ammo and start shooting the Dog and Lavabird. Follow the passage and jump the Spike pits, reach the room with the Under Water doors.

The Under Water doors.

Under the glass are several UW doors to open by stepping on triggering 5 Tiles in the room. First Tile is in the SW alcove, go to the opposite corner and from the sloped floor part, jump/grab the ledge above, shoot the Dog and go to the part of the ledge sticking out into the room, from here you can runjump to the sloped block on other side, shimmy R and pull up . Get the Ammo and turn L, runjump with a L curve midair to the sloped ledge going N, follow up and on next ledge a Boulder is waiting for you runjump onto the ledge and hop back onto the Tile, immediately jump back to the lower ledge you came from. Jump back onto the Boulder ledge and go where it came from, jump to the ledge in the NE, drop back from the ledge to grab the lower ledge, go R and pull up to the Tile and drop back to the groundfloor. Shoot the Lavabird and climb back to the ledge you just dropped down from. From this ledge you can runjump/grab to the bridge S, climb into the passage SE and follow around to the top of the room, on the stone ledge on N wall, are burners, between them is the fore last Tile, jump on and off to the S, Runjump/grab the ledge in the SW and get the Ammo, you can drop into a triangular hole in the corner, onto the last Tile, hop back up and make your way down to the water.

The Lava Pillar Room.

Swim into the R hand tunnel for the Goodies and in the L to follow to a cave with a strong current, stay close to the bottom and to L wall, so you can turn sharp L into the next cave. You reach the Ammo in the end, get it and swim up, pull up and backflip to the ledge behind. In the Lava Pillar room, go into the cave on opposite side and follow to the pit in the end, standjump/grab from the L side with a R curve into the alcove with the switch, pull it and see the Lava rise in the room, hop back to the path. Save, take a flare and run around the corner and L, jump over a pit into a safe alcove, while the Boulder crashes by, get the MP and head back to the room. Some pillars are broken and have fallen into the lava, climb the one lying R and turn facing W, behind the tall pillar is a small one, runjump/grab this one with a curve around the tall pillar, turn R and jump to the next low one and to the low one NE look in the dark corner to get Secret #3, a Shotgun. Jump back to the low pillar and runjump/grab to the slanted pillar bending over towards you, runjump to the tall pillar in front of the passage N. Runjump/grabbing into the passage and jump/grab up on L wall, hang on L side and pull up, slide jump on the opposite ledge, get the Ĺ MP and stand at the corner of pit/sloped ledge, so you can standjump into the passage up over the sloped ledge.

The 1st Breeding Room.

There are 5 Big Eggs hanging in the Breeders, shoot them all, but one by one, try to avoid shooting the others prematurely, this way you can take out the resistance one by one. Under the Eggs were Step Tiles, step on all, also the one up the N ledge and the N door opens. Go out and here is another passage leading to the Start Pit.

Jump the Start Pit-2.

This is a very tricky one, as the Boulder will chase you very close, so you canít see where to jump. Be sure to save and have a go at it, wait long with the jump/grab or you will fall short, after a few tries you will manage. Go Slide down and get a Ĺ MP, go up to the Teeth doors.

The Teeth doors.

Jump through the doors, slide and run forward to get off the breakledge. You see a pack of Shotgun Ammo fly away; itís a Hint for later. Runjump over the side of the wall and slide into the water, get the Ammo on the small ledge at the pillar and climb the pillar, turn around and runjump over the light coloured one, slide and jump/grab the crack in the wall in front. Shimmy L and look closely to find the spot where you can pull up into a crevice, (a bit past halfway) light a flare and find Secret #4, Uzis and Ammo. Crawl back out and follow L to where you can pull up and runjump around the corner to the light pillar in the NW corner, go S and see the Ammo on an invisible ledge, runjump/grab and get Secret #5, Shotgun and Ammo. Jump back to the bridge and go pull the switch to lower the pillar at the entrance, a water hole appears, run off the bridge from the switch to the E and find the tunnel in N wall where you land. Follow to the end and there are slopes all around, climb up E side in R corner and backflip, jump R curve to land next to the slope, while drawing the gun to shoot the Dog. Go over to the N wall and on the red bloody path, jump/grab the crack and go L, pull up in the alcove and runjump/grab the bridge, get a Ĺ MP R at the crossing and follow the path over a pit and to the top of the big room.

Go to the MP at the end of the bridge, take it and hop back once, turn R and walk to the edge, line up for the water hole in the pyramid, save and do a long runjump down into the hole (holding the "Forward" key), there are Teeth doors at the entrance you can do nothing about, if you are lucky you survive, otherwise try again. Immediately save after these doors and swim high at the ceiling around the corner, go over the 1st Teeth doors, around the corner (in the centre of the tunnel) slowly and get close to the doors and time the swim through. The current will take you to the end of the tunnel, save in the water and climb out, stand and wait for the Boulder to get dangerously close and backflip, jump from the slope behind, so you go over the Boulder back to the passage. Go up the passage to a room with pillars and a big slope, get some Ammo in the corner and in this corner you can grab the ledge above, walk in the direction of the entrance and runjump/grab the crack in the wall there, shimmy R and pull up, see the Spikes in the short screenshot. Runjump over the slope to where the Dog is. Jump a bit R, because the first square behind the slope is a trap. Get up into the passage in the corner and get the MP.

Jump the Start Pit-3.

No Boulder but Teeth doors this time, time the runjump/grab to the other side and enter the lava room.


Shoot the Lava bird and standjump/grab the sloped block R, facing S slide and jump to next (with a little L curve so you will slide forward off it), jump hard R when you touch it and here you have to land on the slope going S of the 2 sloped block, if you happen to miss, just jump back to the start. From the S slope, just jump all the way over to the other side of the room, saw the MP? Itís Secret #6, along with some Ammo. From the low flat ledges in the lava you can standjump to a L sloped block (with a little L curve), jump hard R and land on the flat block next to the Secret, climb up and get it, face S walk back to the edge and standjump to the slope, taking you back to where you were. Follow the passage and jump over the pit into passage, run up L side to the next pit and jumpgrab the edge of the slope in L corner, hang there while the Boulder goes overhead, pull up and jump back for the Ammo, now follow the slope up to the 2nd Breeding room.

The 2nd Breeding room.

Pick up the Shotgun and from where you stand, shoot the 1st Egg, opposite side with pistols, take out the Shotgun and shoot the Dog. Now the one next to it and shoot the Lavabird, one more opposite the last, with a Dog and leave the other 2, no need to break those (unless you want the Ĺ MP and Ammo from under the Eggs). Use the 5 switches you revealed and the door opens.

The Lava Slide.

Stand on the 2nd Tile from the R, look at the ceiling and see a different Tile, thereís a Secret there, standjump and jump to land on the safe Tile there to get Secret #7, MP and Ammo, and runjump to the water, swim through the tunnel get a MP there and pull up in the other end, backflip and runjump back over the sloped part at the water, at the next slope, standjump over with the Shotgun out, shoot the Dog and jump over the Spikes, go R and to another Spike pit, runjump to the L into this pit and walk to the door, youíre back in the Lava pillar room, now top level, shoot the Lavabird before she pushes you into the Spikes. Runjump/grab the tall pillar and runjump to the lower slanted one, to the tall one at the passage and get in there again, up the L wall, slidejump/grab the other side and jump up in the R opening. Run through the 1st Breeding room and reach the passage where you triggered that nasty Boulder before, now you can open that door L shoot 2 Dogs going into a huge cave. Go up the slope to the SW and climb the pillar, jump/grab the crack in the W wall and go R, hang in the centre of the slope at the Teeth doors. Save here and drop (when open), slide and jump/roll (hold "forward" key) and if you did right, you are safe on the ledge, get the Ammo ext to the door and go E, runjump/grab the bridge, pull up and shoot the Dog on it, go to the other side and pull up in the alcove, turn and runjump/grab the floating block, roll and runjump back to the alcove, roll and shoot the 2 Lavabirds. Jump back to the block and go straight to the next 2, on the last, turn L and runjump/grab the R hand corner of the burner block, turn R and standjump into the passage. Follow, slide and end the level.

Perfect Level!