Tarragona: World Heritage 1-2.

Levels by Joseph Borrut.

Unauthorized Walkthrough by G&D Productions.

We wont mention all the level changes or the walk will become too messy (youíll see for yourself when you go from one level back to the other).

You CAN play the levels separate, but then you would start each level clean, so no extra guns or Ammo, so it's better to play them as a Series

From the read me: "After the earthquake a lot of things changed. I would suggest that you to visit back to the places you already visited. You will find surprises, there are 7 points were you will be jumping back and forward between both levels".

Level 1-Escipionís Tower. (Later to be named as Tower)

Slide down and watch the cut scene of an alcove with some Flares, go to the bottom of the pit with the Tower and to the NW corner, get the Flares and turn around, duck and climb backwards into the crawlspace. Push the button there and see a door open up W of the Tower. Light a Flare and face E, walk up to the E wall on the right hand side and grab up to a crack, shimmy left to a crawlspace in the N wall. Climb into the Caves.

Level 2-Escipionís Caves. (Later to be named as Caves)

Keep going till you stand on a grey Tile overlooking a huge cave, you can see some Flares and a Star up on a rock pillar. Drop/hang from the edge, shimmy left to the end of the crack and drop/grab the crack below, shimmy left to the end of the crack and drop/grab again, go left once more and drop to a sloped surface, slide and grab the edge of the climbable pillar. Go down a bit and just backflip/roll into the unknown, land on a rock ledge, roll and go straight N, till you come to a pillar, drop/hang from the E side and shimmy left around the corner, just around the corner Lara will put her feet up again, backflip/roll and grab the opposite ledge, pull up and go to the wall torches.

Go over the ledge to the E and do a run jump/grab to that crawlspace in the E wall, get in and go right (S), follow the sloped passage up to where the tunnel gets wider and look to the right there to find the Flares. Then go up S again and go over another blue Tile, drop down S into the lower cave all the way and you are in a dry river bed, this place will be flooded later.

Dry River Bed.

Go E and through the low tunnel to the left and find Secret #1, Ammo, Medipack and Flares. Go back and go W and then left (S) to follow to the building at the end of the river bed, go in and to the Tower.

Climb the ledges to were youíll find more Ammo, a Medipack and Flares. Face N and climb up again and come to Secret #2, the Revolver. Go to the top of the Tower and do a safety drop down, go to the S side of the tower to get some more Ammo and then head to that door you opened before in the W rock face.

3 Door Room.

The room has 3 closed doors and a passage in the back left, get some Flares to the left as you come in and head into that spider webbed passage. Light a flare and where the passage gets wider youíll find a Medipack and Flares to the left, go on and finally go up the steps, be careful where you hear the danger sound, thereís a nasty sloped pit, run jump over the pit and go on to the next pit.

Secret #3 Expert (Macho) route: (mind you, some people didnít manage this, but itís a great challenge) This 2nd pit you can stand on the first part, go in and stand right at the start of the steep part. Look down with the Binoculars and see the opening in the ceiling of the tunnel, a bit down the slope, thatís the one to go for and better donít use a flare as I found Lara wouldnít grab the edges well, slide and jump/grab up in the opening, grab the edge and pull up after saving. Backflip and jump backflip and jump/grab the edge of a pointy rock, donít pull up yet, but save first.

Then pull up and slide a bit, immediately jump to grab the next pointy rock over the sloped pit ahead, save again and pull up, immediately jump/roll and hold grab as you land on the sloped surface, grab the edge and drop/grab to the lower edge. Crawl in and follow the tunnel to a wider part after another crawl and a slide. Look in the NE corner for the crawlspace and go up, follow over some bumps to a gate overlooking the Tower area and climb up to Secret #3, the Shotgun. Turn around facing S and jump up to grab the opening above, crawl through to the top of a cave where the stairs with the pits end up too.

Secret #3 Easy (Sissy) route: Just jump over all the pits till you come to the top of a cave, go down a bit and right. look up right and find the crawlspace up in the wall, climb the opposite block and stand jump with a bit of a right curve to grab the edge, pull up in and drop down into a caged off alcove where Secret #3, the Shotgun is. Go back out the way you came in.

Proceeding through the Caves.

Expert route:

From the lower ledge under the crawlspace you just dropped from you can see a ledge NE, mind the lower ceiling and run jump with a grab in the end to land on that ledge (or run jump straight N to a slanted block and jump from that to land on the same ledge), turn around (S) and grab up to the ledge you just bumped your head on. Grab the Monkey swing and head out to the W around some corners and at the end where you go left, turn right facing W and drop onto a slanted block, grab the edge and pull up to backflip/roll jump and grab the crack in the wall, shimmy right around the corner till you are over a slanted block where Lara gets her feet up. (here the 2 routes come together)

Easy Route (shortcut):

From coming out of the crawlspace, turn right (W) and walk to the end of that part of the floor, to the right is a block you can climb, turn around facing the stairs and crawl backwards out of the crack, grab the edge and shimmy right around the corner till you are on a ladder over a slanted block where Lara gets her feet up (if Lara wonít get on the ladder, shortly release "Ctrl" a few times, like you do when you have to get into a crawlspace from a ladder).

(here the 2 routes come together)

The Ornate Handle.

Hanging on that wall, do a backflip/roll and grab the crack in the pillar, go right around the corner and to the other flank of this pillar, drop to a ledge below and head into the opening W, a cut scene of the Ornate Handle. Donít go in yet, but turn around (facing E) and grab up to the ledge above, shimmy to the right and pull up on the ledge behind the block, go into the tunnel to the right and follow all the way to the Ornate Handle.

The Escipionís Tear.

Go back to the Cave the same way and shimmy back to the left so you can drop on the lower ledge where you got the cut scene of the Ornate Handle before. Follow the W tunnel in to a small cave and find the Escipionís Tear (Blue Gem) in the back (NW), you probably saw the crawlspace up in the wall already? Turn around from the Gem and go left in that NE corner is the crawlspace from the cut scene, climb in and drop onto a ledge with Ammo, turn E and do a run jump/grab to the next ledge, then go up to a pointy block, hop back once and turn around, backflip over the block and slide/grab the edge, pull up and backflip/roll/grab the next ledge E, go on with another run jump/grab and past an opening in the right hand wall (back inside the cave) to a corner (if you happen to fall somewhere along the line, you can always get back up by jumping into the lake, climb out in the SW corner and jump/grab back up to the ledge where the Ammo was, from the blue block in that corner). Just around the corner is Secret #4, the Crossbow.

The Hathor Effigy.

Go back around the corner and drop into the first gap between the ledges. Take a nice swan dive into the lake and swim down into that SE corner to get the Flares, then go over to the middle of N wall and get a Medipack from the alcove. Head for the center of the pool and see an opening down in the bottom. Line up facing W and save as youíre going in for a long swim (Advise: Try to stay clear of the walls and floor as you will get stuck at the sloped parts if youíre not in the center of the tunnel).

Swim down the sloping tunnel, past an opening to the right (later) and down in the end, turning around and go on down the tunnel in the opposite direction (E) swimming up again and in the end is a vertical shaft down, go right (S) at the horizontal tunnel and down again in the end. Go down and immediately left follow that tunnel to where you see some Flares. Ignore them for now as the air is running out, go left and straight up. Climb out and get the Hathor Effigy (cut scene of a door in the 3 Door room).

Raking up Goodies.

Dive back in, swim down and left around the corner to get those Flares, back and into the opening W in the shaft and youíre under the Tower, get some Flares NE and a Medipack in the center, swim back out SE and up for air and Save again.

Optional: (takes a lot of swimming) There are more Medipack and Flare pickups in these tunnels, but youíll have to come back here for air and they are tight swims. Swim down and right (W) where you got the Flares, follow to the next shaft, go down and left (S) and go straight to the other end, down and get the Medipack, roll and swim back quick up in the shaft and right (E) and follow back to the left for air where you got the Hathor Effigy.

Optional: (takes a lot of swimming) For the Flares: Swim down and right (W) where you got the Flares, follow to the next shaft, go up and right (N) and follow straight to the end, down and get the Flares at the bottom of that shaft. Go up again and back S, down in the shaft a bit and left, back to the E end and left for air.

You can take these Flares are also while swimming to your next destination, but thatís expert stuff and very, very tight. Just follow the part below and ignore the **blue** part if you donít want to get the Flares or maybe you have them already.

From the air pocket, dive down and right (W), follow to the next shaft, go up and right (N) and **straight to the end, down and get the Flares at the bottom of that shaft. Go up again and back S** up in the hole where the ceiling is low, follow that tunnel back W to the turn up to the E and now go into that left up sloped and nasty tunnel to an air pocket (taking a Medipack, I think). Well that was a hard part to explain, I hope you understood what we were talking about.

Turn around after climbing out and jump over the water, up to a ledge, follow to a crawlspace and get into the tunnel to the E, follow straight past a right hand tunnel to an alcove where you can put the Escipionís Tear in itís receptacle, now that door opens in the 3 Door room, go back and now into that tunnel left and come out to the Tower area. Make your way down and go to the 3 Door room (W of the Tower). Go into the open door left and combine the Handle and Effigy to place the Portal Guardian on the stand (cut scene of 2 door opening up and the way through the dark tunnels). As the right hand door needs a Star (you saw up in that huge cave before), go into the left hand door as shown.

The Huge Cave, Crowbar.

Follow to where the level changes and then be careful, jump over the hole in the floor and drop/hang backwards, drop/grab and shimmy left to the end, drop/grab and go right, drop/grab and go left, in the end you are at a sloped ledge. Pull up and simply backflip to a ledge behind, go climb off the E side twice and find the Crowbar SW, now face N and run jump/grab to the ledge there, drop/hang from the E side and climb the wall to the right, drop into the passage and go just around the corner to grab up to a Monkey swing. Go over to where youíll hear the Secret sound and drop to get Secret #5, Ammo.

The Golden Star.

Use the Monkey swing to get back and climb the W wall, up to the ledge in the pit and go into the crawlspace to the N, go follow climbing the yellow walls (ladders) to the top and come to a brick passage, go N and turn right (E) into the top of the cave where you can see the star in the distance, go over the blue Tile and left run jump to a ledge N and turn right on that ledge, a run jump around the left hand rock to some Flares left of the star and stand jump to the Star, pry the Golden Star from the rock and go back the way you came and go W through the cave to that brick passage just follow straight till you slide own into the passage where it all started, jump S over the pit and follow back to the 3 Door room. left and place the Star in the receptacle, an earthquake rocks the place, go out of the alcove and it will stop, to the left is a small medipack.

Well hereís the point Joseph was talking about: After the earthquake a lot of things changed. I would suggest that you to visit back to the places you already visited. You will find surprises.

The easiest route to go and collect the 6 Escipionís tears (heís talking about) is by going through the Lake, but you are always free to get them any other wayÖ

Go out to the Tower area and see the whole ground level dropped one meter or so, to the S of the Tower you can now climb up the blue block. From the block a stand jump/grab up S and go W to the lake, jump in and swim down the tunnel. In the lower part the current will take you down to that room under the Tower. The tower raised itself and you can now get up for air.

Escipionís Legate and 1st Escipionís Tear.

Swim N and climb up the ledge left at the exit of the room, walk up W and look under the raised ceiling for a crack, jump/grab S to that crack and go S, to the right to a crawlspace and drop/grab. Get in and follow to the Escipionís Legate (cut scene of a door). Go back and get the Flares just before you climb back out, drop into the water and swim to the N again. Climb out left on the same block and follow the ledges to a block, climb up and look left to spot the 1st Escipionís Tear, run jump to that lower ledge and get it.

Then run jump NE and follow the N side ledges to a higher block E, then look S and from the highest part of the block a run jump/grab over to the S side (falling in the river means death). Go E again and stand jump onto the high block, look E and jump/grab the crack in the pillar, shimmy left around the corners and drop from the other side. Look NE to spot a flatter ledge under an opening you came out of when you visited the Dry River here before. Climb up E and follow the passage over the grey Tile, and past the spot where you got the flares before. You will also pass the crawlspace to the left, in the end is a climbwall to the left, go up and slide down the next slope, go out onto that ledge at the wall torches. Look left and down to see an opening in the wall near the water level, thatís where we go later with all the Tears.

2nd Escipionís Tear.

Dive SW and down into the pool below, swim out SW into another cave, in the S you will see a tunnel in the wall, swim up right (W) and climb out on the ledge, go to the S end and look SE, do a run jump into that crevice over the S tunnel and go E, jump onto a ledge a bit left and look NE to spot the next Tear. Climb the ledge N and jump to a ledge NE, then turn NW and hop into the alcove with the 2nd Escipionís Tear. Go slide out backwards and youíll land exactly in front of an opening in the wall, go in and get a Medipack and Flares. Swim out and right (W), right again to the middle of the pool and find the Flares on the bottom, turn S and swim through the under water tunnel S.

3rd Escipionís Tear.

The current will take you down a waterfall into another cave, swim straight over to the W side and climb out, go in to the back (W) and get the 3rd Escipionís Tear. Dive back in the water and swim N, climb out and follow climbing blocks, the last and highest one you have to slide and jump to the ledge in front and you are back in the Huge Cave.

4th Escipionís Tear.

From standing on the grey Tile, go right and follow into the alcove in the end, get the 4th Escipionís Tear and head back to the water.

Up to the 5th Escipionís Tear.

Dive back in the water and swim back into the SE narrow passage, in the end you can climb up left near the waterfall, look E and see the wall is climbable. Stand jump/grab the wall E and go up, hop over that pointy rock left and go N, light a flare to spot the gap with the waterfall you have to jump over and when you reach the pillar left, you can drop/hang from the left (W) side and shimmy left around the corner (you did this before) Let Lara get her feet up and backflip/roll/grab the ledge at the wall torches.

Just on the slanted part of the ledge, look left (W) and do a run jump (no grab) to the ledge under the opening. Climb up in and follow to where you have to climb out backwards, shimmy left along the crack and pull up again, follow that passage climbing rocks again and when you reach the upper passage youíll come to a pointy rock, pull up and slide jump over the pit (you will fall back in the lake below) and follow to an opening overlooking the Huge Cave.

Drop out backwards and grab the edge, go left and pull up, run jump to the next W, go stand on the NW corner of the ledge and face S, look down SW and see a ledge below, now you have to run off this ledge to the S and you should land on a sloped surface below, jump with a sharp right curve and hit "Crtl" in the end to soften the landing. Stand jump around the SW corner and here you can go up in the Rock Pillar. But first look SW and spot the crevice in the wall, run jump into that crevice and get Secret #6, Ammo.

Run jump back to the same ledge and drop down from the W side, get backwards into the crawlspace there and follow to an outside ledge on the pillar, go r and from the sloped end around the corner, you can drop down once more. Go into the opening and climb down a long ladder, follow to where you have to climb up left and you are in a small cave, go into the S side and hop on a sloped block, climb up E and get the 5th Escipionís Tear from an alcove in the other end. Go back S to the hole where you came up from.

Up the Rock Pillar.

Drop back down and go out the passage SW and down the blocks, up the ladder to the right in the end and come back out on the ledge at the water, face W and grab up to the ledge, go left and back into the pillar to follow back up to the ledge where you jumped to the Secret.

Now face NW and hop into the opening up in the pillar, go up the ladder to the first opening left drop into that opening and stand jump out to the left (SE), get the Flares and go E over this ledge, hop over a nasty gap and go into a cave E, get the 6th and last Escipionís Tear, go N from that pickup and find a nice stash of Goodies, a small medipack, Flares and Ammo.

Now youíre done here, go back to the rock ledge W and at the entrance of the pillar, just run off from the SW corner to land all the way down into the water, swim E and left, then follow the wall on the right and go straight to the opening in the wall with the wall torches. Pick up the Laser sight from the grey Tile and go up the steps, (the Flare bug kicked in here) place all the Tears on the central block and a door opens in the wall SE, go there and hop in, push the button on the wall and the door NE opens, go out and dodge the Skellies to jump in there and place the Escipionís Legate (Pharos pillar), youíll see a door open up and that door is all the way back up the Rock Pillar. So go back to the opening and look down to spot a whole army of Skellies.

You can take them out with the Crossbow or just ignore them and sprint straight past them to the exit. Swim SW and turn left where possible, follow the left wall till you are in the SE alcove with the waterfall. Climb the N ledge and stand jump/grab the E wall and go up, hop over that pointy rock left and go N, light a flare to spot the gap with the waterfall you have to jump over and when you reach the pillar left, you can drop/hang from the left (W) side and shimmy left around the corner (you did this before). Let Lara get her feet up and backflip/roll/grab the ledge at the wall torches.

Just on the slanted part of the ledge, look left (W) and do a run jump (no grab) to the ledge under the opening. Climb up in and follow to where you have to climb out backwards, shimmy left along the crack and pull up again, follow that passage climbing rocks again and when you reach the upper passage youíll come to a pointy rock, pull up and slide jump over the pit (you will fall back in the lake below) and follow to an opening overlooking the Huge Cave.

Drop out backwards and grab the edge, go left and pull up, run jump to the next W, go stand on the SW corner of the ledge and face S, look down SW and see a ledge below, now you have to run off this ledge to the SW and you should land on a sloped surface below, jump with a sharp right curve and hit "Crtl" in the end to soften the landing. Stand jump around the SW corner and here you can go up in the Rock Pillar. Jump into the opening and go up the ladder to the top, hereís that open door. Go through and follow out to a nice temple Yard, nothing much to do here, just have a look around and look out the gates overlooking the Tower area and head N, down into the sloped tunnel and the level ends.

18-06-2005.

                                                                           >To: Level 3 >