Walhalla.

Level by Miss Kroft

Walkthrough by Dutchy.

In the opening movie you see Jean Yves writing a letter to Lara. The content makes our Lara curious to say the least, with the 1st flight out she heads for Sweden.

Hereís what the letter said:

Dear Lara!

There is some interesting news. During some archaeological
excavations in Sweden, my team and I found the entrance to
a strange cavern.
What is really mysterious about it is that the entrance is
right in the centre of an old mansion.
The mansion is owned by an archaeologist who
recently disappeared without a trace and we think it has
something to do with the cavern. Unfortunately the government
got wind of the affair and immediately prohibited our stay there.
The whole mansion area was quarantined.
Lara, I don't feel good about sending you there, but I really
do have high expectations about this mysterious place. All
further instructions are on the attached papers.
Ah, and be careful!


Jean Yves.

Level 1: Lara arrives in Midgard.

Go forward to the next square, and left into the alley, climb the lower crates to the other side and look for the wooden door you can shoot, inside is a Baddie, that will try to clubber you with a spiked bat, shoot him to get his Key, return to the square and open the Gate with the Key, a Rat will be nibbling at your feet, kill it and open the right hand blue door on the Square, go to the flooded and frozen over Store room. Climb the blue crate and shoot out the grating in front of the duct in the N wall, climb in and follow to a hatch, stand with your back to left wall and jump/grab to open, climb in and get some ammo on the grated floor. Shoot out the wooden door and enter to pull the switch inside, a gate opens up behind the grating.

Now, head back to the Store room. Jump/grabbing will take you into the building with the broken windows. When you go out of the store room, go into the right hand passage, from the sloped floor part, you can open a hatch, climb in and enter the gate you just opened, go to the windows, shoot the 2 right hand windows and run jump to the passage on the building right, shoot the fence and go in, kill 3 Rats and a Crow that comes from behind. Open the right hand blue door and Lara will look right at a Jump switch, pull it to open the gate in front of another duct in the store room and donít forget to take the ammo on the other side of this room, go out and right, pull the switch in the alcove to open the gate you can just see.

Head back to the Store room and on to the blue crate again jump/grab the grated ceiling and swing over to the duct over the flame, drop/grab the edge and pull in, follow to the wet store room, go left and to the corner where the steam blower is, run for the Revolver as the steam stops and get it, backflip at once and get out of there, hang from the duct over the flame, go left as far as possible and drop, go back to the Square. To the right of the closed gate is an alley, go in and shoot the grating in front of the crawlspace, while ducking and go in, climb the red crate and go into the gate you opened before, gat the Laser sight off the table between the paint cans. To the Square again and find the hole in the wall left of the gate, shoot the padlock in there with the Revolver, equipped with the Laser sight. The big gate will open, enter the Loading docks and climb the wooden crate in front, wait for a Baddie to come out of hiding and shoot him, turn around on this crate and look for the Jump switch next to the entrance, jump with a right curve and grab it, a crate goes down, revealing a crawlspace.

Go right from the switch and look for the crawlspace in the E wall after you took the Shotgun the Baddie dropped. In the crawlspace you have to pull the switch to change the store room a bit. When you return there, a Crane is moving, go to the broken dark grey crate and look to S wall, there is a padlock in the hole in the wall, shoot it and the gate opens, go out and look around, that Taxi doesnít go anywhere, so we have to walk, go past it and right/right, shoot the Dog and look up behind the doghouse, there is a window up in the wall, shoot it and see the crack next to it. Find the pillar with the ladder opposite the crack and climb to the window left of you, backflip/roll/grab and shimmy left to the passage.

Follow to the Silver Key and go drop back to the street. Go left, past the Taxi to the gate, open it with the Key, go left into the alley and climb the blue crate, up the wall and get the small medipack. Back down and down the hole near the blue crate, use the ladder, follow to 2 switches left, pull them both and go left into the room, get the Flares in the adjoining room, shoot 2 Rats and jump over to the other side of the pool, climb out and go into the left gate, shoot the fence and go under the 2 drills, pull another switch in the alcove behind the 2nd drill and go back. At the pool, take the other gate and follow around the centre crate to a grating in the wall, shoot the fence and the grating and jump over the poison pit, pull in and shoot the other side grating, drop and go up the stairs, get the Ammo and now go into the Store room downstairs, shoot all 3 Baddies and get the Silver Key one of them drops.

On the high stack of crates near the entrance is a small medipack, go to the S wall, stand next to the gate in the crawlspace and turn around, look up to find the Brass ball you have to shoot in order to open the gate Secret #1, a Medipack and Ammo. Back out and to the yellow crate with the caution sign, pull it out of the corner and go use your key behind it. The gate behind the crate to your right opens; itís a passage back to the alley. Go back to where the taxi is and in the corner right of the store room door is a hole in the ground, fenced off, shoot the fences and climb down. Here are the gates you closed earlier, but that opened them to enter this side passage, follow to the passage right of the gate to the boiling pit and run jump/grabbing to the platform right at the switch, the switch opens big gates and turns off the electricity in the water. Turn around and notice the fuse box on the opposite side, run jump/grabbing back in to the entrance passage and go back to the street.

Make your way back to the passage with the drills and pull that switch again to change the position of the gates, so you can follow the other passage, leading to the big gates you opened.

Run jump/grab to the other side of the pit and run jump from the dark hill to the snowy hill to get the Uziís from it. Now go down the pit and get the Yellow fuse, go to the drill passage and use the switch again to change the position of the gates, go to the surface and over to the other hole, down to the boiling pit, jump with a left curve to the platform left to place the Fuse, the gate opens, stand jump with right curve, grabbing at the last moment to land in the exit. Go right and right to climb the wall ladder, on to the grating right and turn to go to the shopping center. Climb the Bubble Gum machine and run jump/grab the roof in the N and shimmy left to get a small medipack, drop down and go E, through the gates right and shoot some Rats at the Popcorn machine. Go SE and follow to a Square, stay left as youíll hear a Boulder coming down, wait for it to roll to the wall and go on through the gates, jump over the electrified pool and turn left, run jump back over the pool to the dark corner where you see the Flares, get them and push the crate to the left, pull the switch and run jump back over the pool, step aside from the switch first, or you will not make the jump. Go right and see the crawlspace open. Go in and right, shoot a Rat, (thereís Ammo at the steam, but it will take about all your health to get it, so be my guest) in the small courtyard, see the sand hill in the corner with the hole over it, stand with your back to the slope, as far left as possible and backflip/jump/grab up to the hole, pull out the guns and shoot 2 Baddies in the next room, watch out for the flames.

 left of the entrance is a switch in the corner, to open a gate in front of a crawlspace in the opposite corner, go have a look first. Pull the switch and the gate opens, backflip. Pulling the Revolver and run right a bit, till about the center of the gate left, from here you should be able to hit the Brass ball inside the crawlspace. It will extinguish the flames in the alcove, so you can get the Coin from it to use in the Popcorn machine. Go back to the machine and put the Coin in. A heap of popcorn comes out of the back, go there and climb to the very top of it and stand jump/grab onto the machine, run jump/grab to the yellow striped sun shade, turn right and not from the very top but a bit down, run jump/grab the next due S. turn r and run jump to the next, where the boulder came off. Follow to the snowy roof and to the windows, shoot them out and enter the room, gat the Grenades on the table and the Medipack in the corner opposite. Go shoot some more windows, you like that eh? Run jump/grab the roof over the gate and get the Keys on top, drop to the alley and shoot 3 Dogs, open the gate to enter the Villa.

Level 2: In The Villa.

Enter the kitchen right and shoot the Old Guard, find the grating in the floor and shoot it, climb down and go for a switch in the end, the cut scene will show a dry bath tub, go back to the hall and cross over to the other side, the bedroom, get some Ammo left and open the blue doors, drop down into the Tub and push the N wall in all the way. Get the Crowbar inside and also notice the Red door, go back to the hall and left, to the Dining room, saw the Snow outside? Cool! Go to the next room, the Piano room; take notice of the painting of the Lady watching a Balloon. Leave for the next hall and left in the corner is a receptacle for a Gem, donít try to outwit those Lasers!, better go to the stairs at the fountain, go up and shoot the Dog, a vase to get the Medipack. Go straight through the hall to the next room in front of you, look up right at the entrance and pull the Jump switch, it will open the book case near the stereo, go in and in next bedroom is a keyhole right, remember!.

Go on to the stairs on the other side and down shoot another Old Guard and get his Key (he dropped it under a plant, had to crawl to get it). Return upstairs and to the bedroom where you saw the keyhole, open the linen closet and enter, shoot a Rat or 2 and the grating in the floor, drop down into a display, get the Gem and the Key. Get back up and push the crate in the center of the room aside to gat the Shotgun from under it. Head back to the upstairs hall, left as you come out of the closet :^) There is a bedroom to the right, find the grating behind the plant, open it and go in, use the Key to open the gate, go up the ladder and from about 1 Ĺ square from the top, backflip into the passage, follow, open the wooden door and kill some Rats.

Pull all the crates from their spot to get the Ammo and find the grating to shoot, go in the crawlspace, down the ladder and follow it to Secret # 2, Grenade gun and Ammo. Go all the way back for the receptacle for the Gem, (downstairs hall) and place it. Now what? Go to the Piano room and look at the painting, see it changed, sheís pointing at the hole where the balloon was, go stand right under it and hop back till you are near the piano, you should be able to spot the Fuse box that caused burning the hole in the painting, shoot it and the Red door will open. Make your way over there and go in to leave the Villa.

Level 3: Hel the Rise of Beasts.

You drop into a water filled cave, look for the ledge to climb out in the NW corner. Follow the passage and go left and stay on the right hand side of the crawlspace and stand up as soon as you can if you go to far into the cave youíll get hit by the Stalactites, go get the small medipack and the Ammo carefully. Go back and past the left hand pit with the gate, this one is for returning here later, in the next room, youíll see a Spider webbed Cave, stay on the left side as you go into the left passage and youíll never meet the big Spider here.

The Big Pit.

Reach the Big Pit with the wooden bridge, go over to the other side and right, to the end of the ledge, on the balcony on the wall is some Ammo and another Crowbar, jump over to get the stuff and run jump/grab back to hang on the side of the ledge you just came from, go climb right and down the ladder, turn around and see the wooden gates left, with an opening, run jump from the higher opposite ledge and grab the edge at the last moment. Go pull the switch inside and return to the ladder to climb to the big doors you just opened. Run jump back without grabbing, over the boiling water.

You will reach another pit with high pillars in it, take the right hand side and stand left and run jump/grab to the high pillar in front of you, turn left and stand jump to the next, pull out the Gun, and look for the Harpy bird thatís coming for you. Run jump to the next pillar E, turn right and run jump to the next, wait till the Stalactites dropped and go on to the wooden bridge in the SE corner. Be careful when entering the passage there, Scissors will start to snap, run through and stand jump over the spiketraps as you go on, 2 Hellhounds attack, kill them and get the Medipack in the reach-in wall at the gate overlooking the Pit. Go on to the slope and this looks like a great place to put some Boulders, rest at ease, not yet. Go down into the Spider cave and shoot 2 of them when you make your way over to the back all the time checking for Stalactites on the ceiling, find the crawlspace in the right hand back corner.

Go through to a lava room with slopes and a pole, run jump to the 1st slope and jump from this one to the next, jump again and grab the crack in the wall, go left to a sloped rock below and drop, jump and land on a flat block. Look up to shoot the swinging ball and stand jump to the pole, turn around with your back to the opening and backflip in from the level you landed on the pole. Be careful. There are Scissors behind the entrance. Inside you can get Flares and a Bronze Key on the steamy pedestal. Youíll loose some health. Stand jump back to the pole and turn so you face just left of the opening you came from, get down a bit to the 2nd yellow line from the top and backflip to the block, now run jump back to the entrance ledge, from the corner of the block to the closest corner of the ledge, just make it if you donít grab.

Go back to the Spider cave and now you have to face those Boulders. Stand at the bottom of the slope and face the sloped corner right, jump to it and jump again to backflip, keep back flipping till you are in the safe, one Boulder comes after you so be careful not to stop too soon. Go up the slope and to the pit with the pillars, walk the wooden bridge to the end and stand jumps will get you around to the pillar where you shot the Harpy, turn l and stand jump over to the wall there, on the wooden walkway, get some Ammo right and follow it left run off the end and turn, shoot some Bats here and drop from the next end, jump around the corner and go to the keyhole on the other side. Run jump/grab into the opening and inside, run up the slope, be careful to stay in the center of the slope, there are burners both sides, and a Beast, a Giant Spiked Wingless Bat of some sort, you can kill it with the pistols to save precious ammo, by back hopping and jumping over it, roll and back hop again. When it perishes, you can go look for the reach-in switch on W side to open a gate in front of one on the opposite wall, go use those E 2 switches.

Stand in the passage, with your face at the wall just next to the burner alcove and take one step back, now sidestep till you are in front of the burner, wait for it to go down and jump to it, use it and while Lara reaches in, hit the backflip Arrows. The burner in the other reach-in is out now, go use it to open the wall in the N, go in there and look around the corner for a Jump switch you can use to put out the flame at the last reach-in, go get the Medipack for all your trouble and back to the passage N, follow the passage up and youíll reach a room overlooking the Pit. The balcony is obviously spiked, look for a switch in the left corner at the entrance and use it to open a gate on opposite balcony in the Pit. Shoot the Swinging Ball inside. A gate open to the right of you, go there and drop from the edge, hang and drop to the crack below, grab and go left, pull up in to the crawlspace and follow this past the closed gate to the right, we saw before.

The next room has gates, a lock and Ammo, get the Ammo and find the block to pull out of the wall, put it in the alcove left and go in, push the next block till it is just next to the Spikes and go left, pull the switch and the Spikes are off, pull the block at the Spike trap out once and go around, to the 2nd switch, pull and a block goes down, revealing the Silver Key. Get it and return to the room, use the Key on the lock and a gate opens in the Pit. Of course you have to go to the room right next to where you are now, but there is no gate open here, go back to the crawlspace and into the gate left which is open now, retrace your steps to the Pit again and go down to the bottom using the ladder. Head over to the NW corner and run jump with an right curve and a grab to land in the open gate.

In and around the Big Room.

Jump to the next room with a stand jump/grab and enter the Flame room, thereís a pedestal we have to set on fire with a key for the lock on the N wall, lets go get it. Enter the Big Room N and take the left passage first, in the room with the pink slopes on both sides, get the Ammo behind both. Enter the next room, armed with the Grenade gun and Super ammo and shoot the Big Bloke up close. Get some Ammo on the ledge behind the pillars left and proceed through this passage, left up the stairs and shoot the 3 Hellhounds, reach a room with a Boulder on a slope, look in the NW corner for a crawlspace where you can get some Ammo, not much thatís true.

Go back out and down the passage under the slope, turn and pull the lever, jump forward and aside as the Boulder comes down. Then enter the passage again and jump to the wooden breakable walkway, run to the other side and jump onto he pillar, left is a Golden key for later, stand jump to the walkway right and run, jumping to the stone ledge right, pull the switch and turn around, run jump to the walkway at the open doors in the corner and jump in to the opening, climb the ladder and over to the next room. Run towards the stairs in front and youíll trigger a Big Bloke from the right and a Spider in the front, backflip, pulling out the Grenade gun and blast them both with about 3 grenades. Take the Gem the bloke drops and look for the passage in NW corner at the entrance, run jump over the spike trap and place the Gem left, turn around and climb the ladder, watch out for the flame. Go pull the flame trick again, walk up to the wall next to the flame and 2 hops back, sidestep to the center of the flame and jump forward as it goes down, reach-in and hold backflip as Lara has her hand in.

Go down the ladder and to the stairs, shoot the Spider that comes down the stairs. Look left for an open gate and jumpgrab in, follow to the ledge where the Key is, protected by Spikes, stand jump over the 1st trap and walk up close to the 2nd, turn around and backflip on to the block, get the Golden Key and jump from where you stand over the Spikes when theyíre down, one more stand jump over the next and get onto the bridge quick, run into the room, chased by Giant Mosquitoes, take them out, head up the stairs and into the Spiders liar, into the open gate left, climb the stairs and kill a Hellhound, when you reach a block, be careful, itís sloped, pull up and slide/jump twice to get over the pits, stop on the other side and get on your knees to crawl under the Spikes that pop out of the ceiling.

Now you come to a room with more sloped blocks, leading left to a closed gate, shoot the Swinging Ball in front of the gate and it will open. Stand jump a little to the left, to the 1st slope, slide/jump 3 times, the last with a grab, to land in the exit gate. Go right and follow back to the Big Room. Go to the passage opposite the one you come out of and use the Golden Key to open the big doors, enter and go right/left and into the room with the Stalactites, go carefully to the Block in the back and climb it, jump to the higher one at the switch and pull it, a block rises in the adjoining room, go back there and climb the blocks to get to 1st floor. Follow the path to a set of Scissors, run through and find the big cage in the next room, look for a crawlspace and go in.

Shoot some Bats and go use the reach-in switches. A gate opens in the room below. Go back out the crawlspace and right, look for the Jump switch to open a gate S in the big cage, go in and drop down to the big pillar, be careful not to land on the plant, get the Torch on the pedestal and backflip over the fence to one of the stairs, go put the Torch somewhere in the Flame room, where you can find it again and enter the N gate you opened, be careful to jump over the Spiketrap and get the Bronze key from the pedestal, now go stand with your back to the wall, facing the exit and run jump/grab in to it and go to the Flame room. Use the Bronze key to get the Flame on the pedestal going and light your Torch at it, donít get too close or youíll burn.

Return to the Big Pit and over to the doors in the S, light both big oil lamps next to it, donít get too close and enter the open doors, jump in the pool and go right, climb out and follow the path to the town of Asgard.

Level 4: Asgard.

Shoot both vases next to the W gate and it will open. Run through the Spider webs and get them out of your hair, go right in next Hall and pull the Jump switch on the pillar left, the gate on other side opens, go there and it looks like you can only run in, when you walk you get stuck under the gate, so first go have a look where you have to go, the ledge right is your goal, line up and jump back, to just inside the hall, run jump/grab with a right curve to the ledge and run jump over to the next left, run jump/grab from the lower side of this one to the corner, turn left and jump/grab up to hang on the slope above, pull up and backflip/roll, slide/jump, slide jump/grab the ledge in the centre of the room, hang and shimmy left, pull up next to the Spike trap.

Hop back immediately and go back to the right, wait for the Spiked Boulder to pass and get back on, up the slope and on to the left ledge, stand jump/grab the corner ledge and turn left, the Spider walks the web above, but canít harm you, jump to grab the web and go over to the ledge on the S wall, turn l and run jump to the corner where you can see the Bronze Key. Go get it and walk left to the green beam, drop off the ledge and shimmy l all the way to an alcove with a switch. Pull it to raise a block in the Hall. Go back past the green beam and pull up, from here a stand jump over the spike trap to the Spiked Boulder slope and one more to reach the lower ledge, run jump to the exit with a left curve and grab the last moment to land inside.

Climb the block and use the key on the lock there, the other gate opens, go through to reach a Yard with a big reservoir. Go to the far NW corner and get some Ammo next to the slope, look S and spot the Lionshead on the balcony, shoot it to open a Gate up in the E wall. Go to the small alcove at the small roof there and stand looking at the pillar S, backflip onto the small roof and jump/grab the higher in front, pull up and backflip/roll/grab the roof behind, get the Medipack and enter the passage, run jump over the spikepit and around the corner youíll hear and enormous Roar!!!, Shoot you Giant opponent :^) and follow the passage to a balcony, run into the hole in the end and pull the switch, go back to the Yard. Jump into the reservoir and down to the bottom N side, swim into the Crack and find the ceiling lever on the colored tile.

The double gate in W wall opened, go through and shoot 4 more giant dwarfs go in to the passage in NE corner and follow to a lever, pull it and see the push block left of the lever, push it all the way in, turn left and push that one in, go right and push the block in the end in all the way, turn SW and get that block to the W wall, the passage behind it has another block left, go push that one in to the place between first 2 blocks on W wall, now look in the passage to the lever opposite the right passage for the last block pull it out twice and go around, enter to get Secret #3, a supply depot. Get all and go back to the Dwarf pit, a block appeared next to the pillar with the switches, go pull Ďem both. The gate down opens, pull right switch inside and go carefully over the Spike trap into right passage, pull switch there and back over the Spike trap, right and the next room is very nice.

Timed gates and Lionheads.

To the left and right are 2 holes in the wall with flames in front, behind the gates inside are Lionheads, you have to shoot these to open the gate in the left corner, 2 switches on the balcony in front will open the other 2 gates, timed that is, left switch right Gate, so of course right switch l gate, inside you can pull switches to open the gates in the burning holes so you can shoot the Lionheads. So here we go, stand in front of right switch on balcony, pull/roll, run jump curved right and run into the open gate, run jump over the spike trap and to switch right corner, pull, side jump left to the trigger tile for the exit and run jump out , right/right and donít get too close to the hole or youíll burn, shoot the head with pistols and go to the left switch on the balcony, pull/roll and run jump left curve into the left gate, run jump past the Chain to the left corner and pull the switch, side jump right and roll, run jump to the exit and left/left, shoot the head. The gate opens.

Go in and a Spider will come from behind, just run into the water or kill it, itís up to you. Swim under the Secret supply room to the other side. Climb out and shoot some Bats, when you shoot the box there to get the Ammo inside, a Viking will attack from behind. Stay out of the way of his Axe.

The Big Pool Room.

This room has 2 pools, one in the front room, and one in the back room, a Star receptacle where you shot that box and there are 2 vases you can shoot, N and S in front room, they will reveal 2 keyholes, one more Star receptacle is on the S wall, front room. Under water in the front room are 2 gates and a ceiling switch in the NW, go pull that one, itís on the Star tile. This opens a gate in the back room pool, S wall. Swim in and go carefully around the corner, there are 2 sets of Circular Blades, time the swim through and reach the hole up. Kill some Bats and in the next room is a switch in the NE corner alcove, pull and hop back, turn left and run jump onto the block that raised, run jump through to the NW corner pillar, pull the switch and hop back turning left, to end up with your back to the wall, run jump to the pillar raised in the SW, take one step forward as you land and stand jump/grab the crack in the S wall, go left all the way to an alcove with a switch. Pull the switch and roll/run forward a bit and stand jump onto the block run jump/grab right away to hang on the monkey swing. Go follow it to a crack in the wall, drop/grab and go right, to the 1st Star. Get it off the wall and drop back to the floor, go back to the Pool Room. This Star goes in the receptacle in the front room, SW corner. It will open the gate below in the pool, swim down and in, follow to the Bronze key, this one goes above in front room where the vase was. Swim to the E side and get out at the big doors in the back room. Look back to the front room and right, between the 2 rooms is a Brass ball, shoot it.

The last underwater gate in the front pool is open. Go swim in and get out in a dark passage, go E and over the trap in the corner, run fast into the left room, as a Spiked ball will come down. Go to the opposite side and right into the passage, stand in the lower part of the floor and youíll see a ladder above, turn with your face to the passage and backflip/jump/grab to the ladder, go up about 4 steps, backflip into the passage behind you, pull the switch and go down again. In the room is a gate open to the l, find the Jump switch to kill those Spikes you saw.

Now you can climb the ladder to the top and pull the switch to raise a block in the room below, go there and climb up to a room. Go to the 2nd Star but first turn around to shoot the Viking sneaking up on you. Head back to the Pool Room to place this 2nd Star in the Receptacle outside, where you shot the box, remember? The gate next to you will open, follow the passage through the Circular Blades, (Stand close to them, with your back to them and backflip through) donít enter the right hand alcove, and youíll reach a room where you get a cut scene of the room ahead. Arm with the Revolver as you have to draw it quickly later on, go climb the wall ladder and go all the way up and left, hang there and Save. Backflip and release action, jump at once, from the slope behind you, with a left curve to grab the edge of the wall. Go left and line up, so you will land on the left side of the ledge below, pull up, slide and pull out the Revolver, youíll land on the ledge below. Aim quickly to the right hand back side of the room, the Brass ball has to be shot quickly to stop the Spike traps being activated. When you are successful, you can go over the ledges with standjumps to enter a room with a pole, climb it and be sure to go high enough to backflip into the alcove with the Jump switch. Use it and run jump back to the pole, down and to the gate you opened, be careful when entering the room, Thorís hammers will crush you. A Viking will be guarding the Silver key you have to get from here, take the goodies in the box and vases and go around the corner, shoot the Viking and take the Key. Find the Brass ball to shoot and a gate opens to take you back to the Pool Room. Go to the Keyhole in the front room and use the key to open the Big Doors in the back room, 2 Vikings will welcome you as you go there, take the Key that one of them drops. Open the next gate with it and follow the passage to Fenrirs Shelter.

Level 5: Fenrirs Shelter.

(Save some Revolver ammo, about 4 rounds minimum for later on in this level.)

In this ice cave you have to find the well hidden crawlspace in left wall, shoot out the ice wall and go pull the switch inside to open the gate, enter the gate and you are on ground floor of the room where we will end this adventure, go left at the fountains and up the stairs, an Icy Demi God attacks from the alcove right, stay left and low on the stairs and jump up to shoot grenades in to his hideout, see them roll in nicely. When heís gone, go up and right, notice the gate in left corner, go to the wall ladder, youíll be back here a few times, climb up, see the Star receptacle and turn around, run jump to the platform, shoot the Dog.

Use the Crowbar switch in the left corner, go back down the ladder to the gate and inside, watch out, a sliding pillar wants to crush you, jump into the left alcove behind it and use the Jump switch, now the gate on the other side of the moving pillar is open go in there with a diagonal run jump and shoot the Vase switch, go back out and right, climb the ladder in next room, onto the block and to the room above, use the switch in the SE to open the gate, drop down to the Courtyard and go over to the far left corner to get the small medipack and use the switch, a gate opens on the other side of the frozen pool, go in and shoot the tiny spider, donít slide down yet, jump into the left window alcove to get the Medipack.

Now dive into the pool and pull the underwater lever on S side, roll and swim to the other side fast as you can, get out and jump off the spike trap, in next room, climb the pole past the Saw blade when you think itís safe, (youíll get a little hurt anyway) go on to an Ice cave, shoot a couple of Dogs, go on to the crossing, later we will go left, now we head right, watch out for Stalactites again and some more Dogs and Bats, find the pit left side at the drop off with the Stalactites and go down the ladders, shoot more Dogs and Bats and go on till you get a cut scene at the Pyramid, go forward in S direction and shoot a Dog, go in to l passage and right, jump the Spike traps and follow the passage up to a room with a switch, shoot Dogs and return to the Spiketraps, go over and into the other passage straight on, kill a Dog and follow up to the gate you opened, run jump to the pyramid and climb to the top,

Pull the crowbar switch and see the gate open, look around you to see the 4 gates with balls to shoot, thatís why you needed those 4 rounds of ammo, shoot the first ball behind the open gate and then the rest, shoot the Dog below from above and go down and back to the Cave, shooting another Dog on the way, when you climbed the ladders, go l down the cave, watch out for Stalactites and go down to the gate you opened. Find the Silver Key and some Ammo. Now itís time to go back, all the way to the 1st crossing in the Cave, this time take the other side passage, kill some Bats and climb the ladder, see the Snowboulder hanging over the slope, it will come down as you are at the bottom of it, so sprint to the end of the cave and right, use the Key to open the gate.

Now you are on the 1st floor of the Courtyard, follow to the end and climb into the crawlspace left, Save as soon as you can stand and slide into the timed room, Corkscrew ceiling coming down as you are pulling 4 switches in the corners, ignoring the Bats for now, no time but as soon as you left the room, shoot the little critters, climb the ladder and on top of the Corkscrew room, you still have to be careful, the floor will eat your health away, run jump to the switch in the corner and pull it quick, the Corkscrews stop, now check your health and get the Medipack on the floor, Look for the hole in the wall where you can see a gate going open and shut, with a ball switch behind it, shoot the ball to open the next gate. Monkey swing over the flame pit and drop at the crawlspace, crawl back to the 1st floor Courtyard and run jump/grab over to the snow hill under the opened gate.

Stand on the side of the gate and jump in, backflip immediately as a Boulder will come out, now go in and shoot the ice wall, climb down the shaft and get into the water, swim to a room with 2 underwater levers, one on each side right + left. Pull Ďem both to open the gate to get the 1st half of the Stone Badge, go back and take some Ammo left of the exit. Go back to the 1st floor Courtyard and go right at the snow hill, run jump from the corner of the balcony to the exit of the courtyard, to the gate you entered from. Go back to the ladder at the Star receptacle.

Go left and up the stairs left, follow to a big room with a deep pit in the centre. Stand on the little mount under the E ledge with the Oil lamp and climb on, turn and run jump to the ledge at the wall, right and jump/grab the ledge under the wooden beam, spanning the room, monkey swing to the other side and drop at the wall, youíll land on a newly raised block, climb into the passage and go up the ladder, backflip as soon as you see the floor behind and run over the wooden beam and keep the Grenade gun ready to shoot the Icy Demi God to the right, (you can stay on the beam, the low part and jump up to shoot the Grenades over the edge, to keep out of the range of the Demi god) shoot a couple of Tiny Spiders and pull the switch in left corner.

A Block rises in the adjoining room below, go back there and on the right side of the pool is the block, climb into the crawlspace right and push the vases to the tiles under the torches. Jump over the ladder to the S room and use the switch in the pit to flood the deep pit in the big room, go over there and dive in, swim into the S passage, at the crossing right and up, get the small medipack, back for air. Again go in and take the other tunnel at the crossing, up and left, to a big room, look in the mirror to see the airpocket in the top centre of the room, thereís a passage in the N wall you can also find by looking in the mirror, go in and get the Bronze Key. Swim back to the big room and go to the room with the pool and use the Key on the lock left, go out the door and now you reached the room where that Golden Star is we need, climb the blocks to get it and return all the way to the receptacle for it.

The gate to the left opens when you place the Star. This is the 1st floor of the room where the level started. Go around the N side and past the receptacle for the Stone Badge, enter the passage in the W wall. A snowy cave leading to an Ice palace, on the hill. Climb the left side to the top and go right, climb the slopes to the flat ledge against the N wall, stand against the right hand, face to it and pull up, backflip and jump on to the snowbridge. Go over to the Palace and run jump into the right hand room. Pull the switch on the wall and go back to the bridge, jump into the left room now , careful, a Blade swings in front of you, pull the switch inside and back to the other room, into the S passage and down the ladder, go E and pull the switch, go in and kill the Fire Dragon. In the room is a switch to pull.

Go back to the passage and jump over the ladder to the other side, a Spike trap is just inside the room, jump diagonally over the corner of it into the room. Youíll see a Jump switch over a set of Spikes left, how do we get up there? The wall to the right of the Spikes seems climbable, go up and over the Jump switch, drop and grab, and as soon as you did that, the Spikes go down (Phew!) and also the flames at the last switch, pull it and a gate opens in the big passage S of the ladder. Go there and be careful, the Spike trap at the exit is still very much alive! When you enter the s passage at the ladder, 2 Fire Dragons attack, take care of them and look for 2 sloped passages in S wall, hop back into them to the second square and run out fast, and out of the way of those Boulders.

Now go up into one of the passages and climb down the ladder in the end, to the ladder going down into a room, the floor looks cool, but will kill you instantly when you step on it, from the lower ledge, a run jump to the ledge in the NW corner and climb along the wall to the left, backflip from just above the floor onto the ledge there and pull the switch, look over to the centre of the room and see the Gem. Go back there and get it, climb back up to the Fire Dragons and look for the gem receptacle on the wall with the Spike blocks, put the Gem in to kill those Spikes and go up to get the 2nd half of the Stone Badge. Now itís time to head back to the room with the receptacle for it and combine both parts, place it and the gate behind you opens, go out and follow the passage to leave for the London Mansion and a nice Hot chocolate in front of the Fire place.

End of these nice levels.

Dutchy.