Walkthrough: Dutchy. (walk revised Febr. 2018)
The Secrets do not register...
The Secrets do not register...
Jump/roll as soon as you can and grab the edge of the slope, go left and drop to the safe floor below, grab the monkey swing to go to the crawlspace left, follow to a higher duct, left is a duct that is electrified, so go right for now, open the hatch and drop into (what I will call) the 1st Store room, S is a closed door. So go E to 2nd Store room, shoot the Guard and find a closed door with Card reader, get up on a crate and open a hatch in the ceiling. Follow to the left, up the ladder, open the hatch and drop into a Ctrl room. A closed door and 2 buttons, one button (W) will open the door in the 1st Store room, the other button (E) shuts off the power at the electrified passage near the start. Also spot the covered lever. Open the hatch in the floor, drop into to the passage below.
The Guns Room Card.
Follow the passage to the right back to the 2nd store room, go W to the 1st store room and into that door you opened (S). Go to the back of the room, to the far corner desk and get the Guns Room Card, go down to the lower part of the room and open the door there with the card. Go in and get the Desert Eagle from the Guns Room, the Uzis and some Uzi clips are on the floor in the NW corner.
The Standard Key Card.
Go back up the stairs and left to the 1st Store room and up the hatch to the 1st duct, straight to the electrified passage and take the left side, in the water at the dead end is the Standard Key Card.
Go back to the intersection, right and down into the 1st store room, E to the 2nd store room and open the N door with that Card, go in and shoot the Thug, go left and go down the passage past the elevator (W). Shoot the Thug coming up the stairs, grab the Uzi clips. Go right into the room (W), shoot the Thugs and check for Desert Eagle clips one of them dropped. Look on the brown desk behind the fence for the Crowbar.
Card to the Warehouse.
Now go to the room E and shoot a Thug here and there, one drops a small medipack and another some Ammo. Head S through the corridor and go up the ladder, shoot a Thug, open the right hand blue door to the toilets. Open the hatch in the ceiling, turn around, climb up and follow the duct to the Card to the Warehouse. Go back to the toilets, leave NE into the dormitory and check the upper beds for a Medipack and Desert Eagle clips. Return to the toilets, loop around right up the N steps at the toilets and shoot all the Thugs, get a small medipack and some Flares for the trouble and open a door S with your Standard Card after you shot some Thugs in the room W. Go through the door, it’s a shortcut to the Ctrl room.
The Missing Wire.
Go down through the trapdoor, follow the duct N, take a right and down into the 2nd Store room, go left (W) to the 1st Store room, up in the duct to the electrified passage and right this time. Open a grating in the wall with the Crowbar and open the hatch behind it, drop into another Store room. There’s a closed door here we’ll get to later, go up the passage N to a Ctrl room, shoot the Thug and grab the small medipack from the corner.
Shoot the monitor in the NW corner, the door right opens up (NE). Follow through, shoot a Thug, grab Flares from the desk and open a door S with the Standard Card, go in and find Secret #1, a pool room with a Medipack and Desert Eagle clips. Through the glass in the floor you can see the Shark tank. The door in the back leads nowhere, so don’t even try. Return to the room where you shot the monitor.
Return to the Store room S, up into the ceiling and at the grate left/right into the electrified passage, to the S into the duct and down into the 1st Store room. Through the passage E to get back to the 2nd Store room. Into the open N door and now right/left to a Shark-tank, open a door left and go to a room with a Thug and some Lasers in a side passage. Look up for the hatch in the ceiling duct and go in on N side, follow to a grating overlooking a store room. Shoot it out and go pull a crate from the corner (SW) under the duct to find the Missing Wire.
Return to the Shark-tank through the duct (if the crate is under the duct, push it aside first) and at the shark tank go into the corridor, straight and a bit left to the Loading Dock. Up in the Ctrl room to use the Standard Card (N). A door opens (*), which will be an exit for later (after getting the Lasersight).
Get down to the Loading dock and climb into the alcove in the grey wall at the pool, do a run jump/grab to the plate in the crane (don’t stand too much in the right hand corner). Jump down to the other side.
The Warehouse, Electricity Room Card.
Go down and climb over the crates, shoot Dog and Thug, open the door to the Warehouse (card reader SE) and go down the stairs, shoot the Thug coming from the Ctrl room right. Go left into the Warehouse and go up some high crates for a Medipack and Flares and some Uzi clips on the floor SW. Look for the Fusebox on N wall to open a door in the NW pit when you place the Missing Wire. Be sure to have enough health before you safety-drop down into the old elevator shaft. Jump over into the Store room N and go to the corner, where a Thug and his Dog will attack. Find a closed door there (N) which we will come out of later and look up over the light coloured wooden crate to find the hatch (for later) and proceed to the right and to a small Store room, in one of the corners is a sloped passage, in another corner a crate to be pulled from the Electr(icit)y Room Card.
Go back out and into the S passage near the hatch, right and use the Card in the Reader (W), the cover from the lever in the Ctrl room opens (**). Go back, shoot the Thugs that came out and go up through the hatch, head S and follow the duct to a Crowbar grating left, go right around to a ladder, climb it and backflip into the duct, drop down the end and pick up the Laser sight there. Follow the duct.
Turn off the Lasers.
Drop from the end of this duct to a walkway over Lava, go down the walkway and spot the closed door E. Go right into the Ctrl room to get some Desert Eagle clips from the left hand desk.
Turn right, shoot that monitor in the other corner (SW) and the door back in the passage opens up. Go in there and run to the end, quickly get down to the floor and take out the Thug. This one drops a Gun Room Card. The Gun room is left in the back, but I could only find Flares, a small medipack and Uzi clips, no guns. Just next to the door is a desk with a Chip card (you can move the crane in the Loading dock with this, no idea why because we already passed that).
Go E into the next room, move the crate so you can pull the middle crate from the S wall and use the lever to drain the water from the pool N. Get into the crawlspace under the pipes, follow through and climb up for Secret #2, 2x Uzi clips, a Medipack and Flares. Get back, out of the pit and right to the control room.
Go out, up the walkway and follow the yellow passage to a door you opened before (*), it’s in the store room at the electrified passage. Make your way back to 2nd Store room (up into the duct in the ceiling, left right to the electrified passage, up left into the duct and down at the other end to the 1st Store room and E through the passage). In the 2nd Store room go up into the duct, and left, climb up to the Ctrl room to throw the lever on the W wall now the cover went up (**), the Lasers are off. Go to 2nd Store room (duct under the floor, left right and down), out N door, right/left to the Shark tank and left, up to the room with the Laser passage. Follow all the way through and you’ll end up in the Reactor room.
The Reactor Room.
Far right is a closed door, go left for now and follow the walkway along the wall to a broken part past the second pipe (N). Jump over and turn right, jump up to grab the white pipe, shimmy left to the end and drop on the ledge, go into the rooms. Shoot the Thug and get the Uzi clips, go right to a room, shoot a Thug and get more Uzi clips, shoot a Dog running in and on one of the desks is a small medipack. There is an opened door in the far corner, go through and in the next room is a lever on a furnace, throw it to stop the heat in a passage we go to now. Go through the passage SW, you’ll come out of that previously closed door in the Reactor room and get a cut scene of a passage where a burner was active before. From the walkway, jump/grab to the Reactor (top is deadly) and go shimmy right around the corner to the end. Pull up in the passage you saw and go down. Follow the duct to a slide.
Shoot the grating in front and slide a bit, jump/grab up into the crawlspace for a Secret #3, Desert Eagle clips, Uzi clips and a Medipack. Climb back out and slide.
The Offices Card.
There’s a flatter ledge on the slope right, just inside the room. Jump to it and run jump/grab up to the thin ledge with the Burner, jump up into the alcove over the Burner and grab the MS to go the opposite wall. Drop/grab the crack and go to the duct right. Open the hatch and drop into the Toilets, go out E and left to the locker rooms. Go right, left and left again, shoot a Thug in the kitchen, he drops Eagle clips. Go through NE, another Thug (Flares) and get a small medipack from a table in the Cafeteria E. Go back a bit and into an office N of the Kitchen and Cafeteria and get the Offices card from the desk in the back. Go back right through the Kitchen, left/right through the locker rooms and at the toilets straight S to the Billiards room, shoot the Thug and go out SW and left, shoot the Thug and get Flares from the floor, Eagle clips from a desk, and there’s a Medipack under the radar panel I could not get. Go into the other side passage and shoot the Thug, go left and you'll come out of that previously closed door at the Warehouse.
Go up the hatch, S side and follow the ducts to the place where you got the Laser sight. Follow through and drop onto the walkway over the Lava. Up W through the yellow passage into the store room, up in the ceiling duct. Left right to the electrified passage, up left into the duct and down at the other end to the 1st Store room and E through the passage).
Once in the 2nd Store room, N and right/left to the Shark-tank and open the right hand door with your new Card.
Enter to end the level… Those offices were never built I guess…
D, Febr. 10-2018.