Imprisoned Spirits III
Levels by George Maciver.(GMac)
Authorized Walkthrough by G&D Productions.
It would appear that all is not well in the netherworld of the Imprisoned Spirits. The High Council of Representatives of the Wise One has conferred and have sent an ambassador to meet with Miss Croft to quietly enlist her help. The High Council's seat of power, Dragon Castle,has become infested with Thlymedykth and they want rid of them. If Lara is successful, the High Council has kindly arranged to overlook her earlier misdemeanors and return her to her own world.
But returning won't be easy. The Imprisoned Spirits are nervous. The only gate back to Lara's world is through their inner sanctum deep beneath Dragon Castle and they know that if Lara enters their holy place their future will be eternal death.
But first Lara has to find the keys to Dragon Castle . . .
Level 1 - A Time to be Born.
*note by Author* the guide wonít move from where the blue key hole is until
you jump over to the shotgun. I did this to make sure everyone gets the shotgun
and doesnít miss it.
Walk into the next room and look up, thereís a ledge up in the ceiling, grab up there and get the small medipack and Shotgun Ammo.
Drop down again and go up the steps left and to the first floor landing to get
another Revolver from the alcove SW there. Face the pillar E and run jump
to it. run jump/grab to catch the next slanted pillar, hang one step from the left
and pull up over, slide/jump and immediately jump so youíll land on the break
ledge with room to do a running jump with a left curve to the platform on the S
wall, turn and stand on the NE corner facing N. Hop back and run jump/grab to the
next slanted pillar, hang most right and pull up over, slide and jump right, then again
a slide jump curved right to the break ledge, hop to the ledge E and a Demigod
will open fire from down in the lava pit (you have to shoot him to be able to
open the next gate, if he walks to the other side of the room, go down the N end
of the ledge and wait for him at the closed gate) and head for the trigger tile
S on the ledge, just run N off the end of the ledge to land in front of the
Follow through into a lower room where another Fire dragon awaits, shoot it and look for the ladder on the E wall, over the opening with the red light. Climb to the Burner tile and backflip/roll/grab to the ledge behind you. Notice the keyhole on the pillar there and also a tree with blue rays on top, then head to the pool W and dive in to find openings in the central structure are with 4 Face tiles, you have to swim over all 4 (the central part of the tunnels has a strong current) and then climb up at the structure, go in to step on a face tile and get a cut scene of the Skull Key in the tunnel below, carefully drop into the opening next to the Face tile and swim straight down to the Skull Key (if you go to the side too much the current will move you out and you have to climb up again).
3 Spirits come for you, so quickly swim up in the E side and climb out E, run to that tree with the blue rays and the Sprits will die one by one, Then use the Skull Key in the lock on the pillar and the Burner tile in the opening E will extinguish, run jump/grab (or run jump straight in) over there and go over the now safe tile to the right (S) around the corner, a block will rise and you can use that to jump/grab up to the next level. Go left into the opening and face a Burner pillar, run jump N and up to the trigger tile on the ledge SW and roll, run jump back and while turning right another roll, now run jump/grab to the Burner pillar and pull up, run jump to the ledge W (it is possible to run jump/grab to the pillar, shimmy around and pull up to quickly backflip to the W ledge). Go to the NW corner and run jump to the roof N, grab the edge and shimmy left, around the second corner the camera will change and it is time to pull up and backflip/roll/grab to the ledge with the torches.
Mystic Room, the 3rd Spirit Key.
In the entrance is a receptacle for a Spirit Key, follow the passage up to a room with a cage like passage, you can jump up through the ceiling, through the walls and fall through the floor, and swim with a Fire dragon, on top of the cage is the Spirit Key youíre after (best is to just stand jump through the ceiling of the cage and pick up the Key). The only way to get out is through the bottom of the cage, so swim under the cage and up at the entrance to get back to safety and follow the passage back down to use the Key in the entrance.
The Crossbow and the 4th Spirit Key.
A cut scene will show another Burner ledge extinguish. Run jump/grab back to that roof you shimmied along and go right around corners till you are next to the wall below, pull up and backflip/roll/grab the central ledge again, go S and run jump/grab to the ledge next to a block with Crossbow and Ammo. Follow the ledge to the W, run jump to the Burner ledge N and then W again to a ledge with a closed gate SW, walk out to the N and stand jump/grab to a ledge with a Flame N, shimmy right around the corners and pull up on the N side, immediately backflip/roll and grab the ledge N. More Flames.
But you donít have to get over them, just look SE and spot the opening in the black structure, a well aimed straight run jump will get you inside, but you can also side jump onto the slanted block from facing N and grab the edge, shimmy right to the last square of the block and backflip/roll/grab to the opening where youíll find another receptacle for a Spirit Key. Climb the ladder on the S wall inside and find yourself in a small room with a huge Mutant, I just ran into a corner and turned around shooting it and didnít get hurt too much. Get the 4th Spirit Key it will leave behind and go down the ladder to use the Key, the gate in the SW corner of the room opens up, so run jump/grab back to the ledge N and shimmy left, the ledge with the Flame is safe too. So just get back to the SW ledge and enter the gate.
Top of the Huge Lava Room.
Walk up to the edge and hop back to run jump around the right hand corner to that bridge, walk to the W and stand right at that pillar blocking the way. On the N wall is a pointy ledge with a flat part left, run jump/grab over there and pull up on the flat part (or run jump straight onto it), turn around and look down under the bridge to spot a ledge, just stand jump straight S and grab to land on it. Throw the switch and get an Eerie flyby of the Guide waiting for you and blocks rising throughout the room. Drop/grab from the W side of the ledge and climb right around the corner, up to the bridge and left around the corner to get onto the bridge again.
Climb the new green block NW and do a run jump/grab over to the high ledge on the N wall, walk left and from there a run jump (no grab) to the opening between the chain fences on the SW part of the bridge (if you look to the far SW you can spot the anxious Guide on a ledge). Go to the NW corner where you can run jump to the left side of another ledge N, turn S and stand jump/grab straight back to the bridge and throw the switch located there, it will raise 2 platforms throughout the Huge Lava Room
Safety drop to the ground floor and go into the N room to throw the N switch
again, climb back up to the walkway from the NE corner and go to the W end past
the block with the Jump switch, thereís a ledge on the walkway and from facing W
you can grab up to a thin ledge above, jump to the Torch and get it. Hop back to
the thin ledge and stand on the NE corner, face E and stand jump onto the right hand
side of the 1st slanted pillar, slide and jump right to land on the next, slide and
jump left and one more tome to the right to land on a slanted ledge and slide to the
ledge in the E side of the room.
The 1st Dragonís Head.
Light the wall torch on the E wall and get a cut scene of a room with Dragon statues of which one will stop spitting Fire, a gate also opened and thatís N of where you stand, drop your Torch (as you donít need it here anymore) and run jump/grab over into the open gate N to get the 1st Dragonís Head, a door opens in front of you. Follow the passage and just run off the end to land on a slanted ledge in the hallway below. Go to the doors N and open them to get back to the Castle Hall.
The 2nd Dragonís Head.
Go out right onto the landing in the Castle Hall, open the next set of blue doors and enter, thereís a gap in the grated floor (if you fall in, go out N and back up the stairs to return here). In the S end the door will open up for you, follow the passage to a small room with some alcoves in the corners, a Mutant will show up. Shoot it and look up in the SE corner of the small room to find an opening up in the ceiling. Step on the ledge, turn around and climb up into a room with a Jump switch. Throw the switch to see the 2nd Dragon extinguished and drop down from the room into the small room below, careful you donít run into the Fire in the alcove NE (which also appeared when using the Jump switch above).
Yet Another Torch..
Follow the E passage all the way up to a balcony looking out over the garden, go left and find the 2 wall torches. A closed door is located between them in the W wall. Youíll have to light the wall torches to open it. So first go on to the N and left into the next passage, follow the passage down to a small hall and in an alcove around the left corner (SE) are some Flares. In the other corner (NE) is another opening in the ceiling, turn around to climb up to a room with a Torch, take it down with you (better save before you decide to throw it down as it can easily disappear in a wall below). Go back up E to the balcony, past the closed door to the S and down the passage to the room where the Fire is, carefully light the Torch and return to the balcony to open the door by lighting the 2 wall torches, jump up into the opening and get the 2nd Dragonís Head (another door opens). You can leave the Torch behind.
Go out and left to follow the passage all the way down to the door you opened and head straight S to the doors and notice a part of the wall to the left is lowering down, go through that passage and run jump/grab to the roof over the pool. on the SE corner is a Medipack. Get that and run jump/grab back to the balcony go back inside and after the wall lowered to the left and open the doors.
Head right (W) and open the NW doors, go through to a Deadly pool in the next room, to the right are Revolver Ammo and a Laser sight, then go to the W side of the ledge and pick up the Arrows
Jump back over the blocks to the 3rd and from there a run jump/grab to that gap in the W wall where you shot the target, climb in and go up the ladder to the left, at the crossing to the right and into the room withSecret #5, a Secret Skull. Return to the crossing and go right again, drop down on the ledge at the entrance and get back S to the Castle Hall.
The Stroboscope Room for the 3rd Dragonís Head.
Stay on this floor and head over to the SE doors, open them and run to that hole in the floor, drop down and head S to the Stroboscope room. In this dark room a flashing light will reveal 4 Face (trigger) tiles on the slanted sides of the room (you can just spot them next to the pillars in the flashing light). Jump on all 4 of them and the 3rd Dragonís Head will appear in the middle of the room, go pick it up and head N back through the watery passage, open the doors and go straight across the Hall to the NE doors.
Timed Run for the Deactivating Switch.
Open the doors and that brown square you stand on is the trigger tile for the door across the room and itís a tight run. Save standing in the Hall, about a hop back from the doors and a bit right of the middle (so youíll run next to the corpse in the water) and sprint over the trigger, the door still has to open up while you are already on your way. Maybe you can hit "Alt" when getting close to the door to roll through, but I didnít need it.
Inside are 4 Demigods, one is already alive and kicking, shoot him to activate the next and so on till they all are history. Go around the room to pick up Shotgun and Revolver Ammo and a Medipack. Then approach the door N and it will open, go into the room to the switch and throw it to get another cut scene of the Dragon statues (the 4th Dragon deactivated), roll and run back through the door.
Timed Run for the 4th Dragonís Head.
Head back S to the Hall and right (W) to open the next set of doors NW, hop back into the hall and stand a bit right facing the trigger tile, again sprint to the end of the passage and jump up into the opening before the door closes. In the Castle Bathroom is a Demigod in the water, you can shoot him from standing a bit back from the edge of the pool, he canít hurt you but you can shoot him. Dive into the pool and get the 4th Dragonís Head from the middle of the bottom, you have to navigate a bit to get it