The Magic Artefact.

Levels by Stasand

Walkthrough by G&D Productions.

Links to the separate levels:

2 - Piekielne Groty 6 - Tajemniczy krater 10 - Greckie Jaskinie 14 - Zapomniana Droga 18 - Ostatni Grobowiec
3 - Zatopione Sankt 7 - Indyjskie ruiny 11 - Ukryte labo 15 - Mroczny Klasztor  
4 - Inkaski szlak 8 - Niebezpieczna rzeka 12 - Nieprzyjazna Budo 16 - Egipska dolina  
5 - Zaginiona pust 9 - Opuszczone komnaty 13 - Nepalska Kotlina 17 - Zdradliwa Pustynia  

Level 1 – Oceanyczne Archipelag (Oceanic Archipelago).

2 Secrets

A lengthy flyby takes you from the beach, through a Native village into a cave where Lara is ready to go. Walk straight E and stand R at a lower tunnel. Runjump over the pit to a Jumpswitch over the gate and it will open up. Go through and run around the wooden cage to climb up from the back side, notice the keyhole R when you get up into the next cave, then hop onto a ledge on the S wall and use a reach-in switch to open the door W.

The Village, Skull Key.

Save before going out, because when you run out into the Village, 2 Natives will come for you, but as you haven’t got any weapons you’ll have to outrun them for now. Run out L, then S and R around the hut, run W and straight into a wide tunnel, jump over the gap in the end (no problem if you miss the jump as the gap isn’t too deep) and go R into the Tiger Valley (named like this because of the Tiger running around), in the N end is a block with a Skellie, next to the Skellie a Skull Key, from the block you can see an opening in the valley floor NE (later).

Piece of Coral.

Run back, jump over the hole and go along the R hand wall past the huts, L and into that passage E (with the Spike texture in front) in the cave with the block you have to get onto that S block again and use the reach-in switch to close the door when both Natives are in there (one of them disappeared in my game, must have run in a hole) grab the Monkey bars, swing over to the NE corner and drop/grab to the ledge, open the gate and go in. Pick up Secret#1, a MP (or something like that) to the R (the wall there opens when you close the Native in) and go W for the Piece of Coral. The wall behind the receptacle opens up, follow and slide down to the Village.

The Diamond.

Go L past now active Spikes and in the SE corner of the village is a tunnel leading into a small cave with a closed gate, sidejump over the low fence E and go to some Tiles on the floor, here you have to stand back and start sprint, this way the horizontal Spikes will be open when you pass, open the gate in the end with the Coral you found and go L inside to come to a beach, dive in and get the Diamond from the bottom of the fenced off part of lagoon. Head back to the Village, starting sprint way back from the Spike-trap and when you get back in the village, go to the N hut, go around behind it and find a tunnel in the N wall, go in and get Secret#2, a ˝ MP.

Go out and around the hut and enter, so that’s where my second Native went, he was hiding in this hut. In the floor is a hole, in the hole a Burner you have to time so you can run in from the S side and get to the receptacle for the Diamond. A button inside the opened gate will open anther gate. Stand close to and time the Burner to climb back up to the hut and run out straight, go R and down the tunnel NE to get to the Tiger valley. Run straight to that hole in the far NE corner and drop in before the Tiger becomes a threat. Follow in and slide down the ramp behind the opened gate.

Level 2 - Piekielne Groty (Infernal Caverns). 3 Secrets

Just slide all the way down and turn L (W), follow to a Lava-pit, hop over, turn around and stand at the pit, take 2 hops back and immediately runjump back as a Lava-boulder comes down, then go up the ramp behind the pit to the Lava caves.

Lava Caves.

There are several side passages with noting to find, just follow the main path. Go along the L side and then R into the passage with the trigger tile, a Blade becomes active, stand R and time it to runjump past it and go on into the next large cave, go up to the ledge next to the pillar and runjump straight to grab the slanted pillar. hang L and pull up over the top. Slide and jump L to land next to the pillar. Climb up in the opening L (S), drop into the lower passage and roll. then run over a crumbling floor and quickly grab up to the ledge S, go L and runjump onto the slanted ledge, slide and jump to the block, then jump into the tunnel S. Follow to another cave and standjump/grab to the block S, pull up and start slide/jumping the blocks till you are on the ledge across.

Go in to the next cave and jump N to a floor with 2 Skellies waking up, run past them onto the steep slated ledge and runjump/grab into the opening N. Climb up the ledges to a floor up in the large cave and shoot a Lizard, careful not to fall off the ledge, then runjump/grab to the ledge SE and go over the wall E to find Secret#3, a ˝ MP in the E wall alcove, get back to the main floor W and head N, runjump/grab to the next ledge E and from the higher part of it a runjump (no grab) to the N.

Head into the tunnel and standing in front of a pit you can see a Jump switch to the R, jump to the L and go around the N wall, do a runjump from the corner of the pit behind the wall to get to the ledge with the Jump switch, back flip to the slanted block and grab the switch, Spikes start popping up on ledges W, get over there and stand close to the R hand Spike-ledge, run onto the ledge as they just pop up and grab up to the pillar W, use the reach-in switch to open a door and raise a block inside it, get down from the side and do the other reach-in switch on the second pillar too and see 2 UW doors switch position.

Boulder Run and Lava room Jumps.

Go into the far NE corner of the cave and into the open door N, grab up to the pillar and runjump W over the ridge, Lava-boulders will come down as you sprint W, at the end of the ramp a jump over the pit to land in a lower trench behind the pit the Boulders go in. Head to the N and L up to a Lava cave, stand on the triangular ledge L and runjump to that slanted block, jump/grab to the ridge and shimmy to the L side, then pull up and back flip, standjump/grab to a breakledge S and pull up. standjump/grab again to hang on a ridge and shimmy L till you are at the long slope, pull up over and slide/ump/grab the ladder wall, go L to the end and up to about 4 steps from the top. Back flip (no roll) and grab the edge of the block upon sliding off, shimmy L and pull up, runjump to the SE block and jump into the opening S.

Follow to a cave with some water, climb the pillar in front of you and runjump/grab to the Jumpswitch W, the UW doors change position again. Dive into the water, swim through the open door and climb up L at the second door, from the bottom of the steps you can grab up to the crack in the N wall and shimmy back around the L corner to an opening where Secret#4 is to be found, follow in for the ˝ MP and dive back in the water, go to the same steps again and follow the tunnel up to a button, open the door with it and you are back in the room with the Spikes. Climb up E and run to the pillar where new Spikes appeared, do the Spike-timing again and get up to the pillar for Secret#5, a ˝ MP. Now head to the W and to the SW reach-in switch, do the Spike-timing again and use the switch to open the second UW door too. go down the trench NE and jump over the Burner-tile, at the water swim L through to another cave, climb up W and run through the opening between the walls to a shallow pool in the back, a Fire-dragon will come for you, shoot it from standing in the water and when it runs away, step out of the water till it returns. Then go look for and opening in the SW corner of the dark cave, follow through to a room with switches and 3 Lava-boulders.

Go L around the wall and stand facing the Boulder take 2 steps back from the edge and standjump down to the ledge triggering the Boulder. Immediately side jump R twice and from the last ledge a back flip to the safety of the central ledges. Now you can go use the 2 switches to open a door across the room. From the ledge at the R hand switch you can runjump to a slanted block W after you took 2 steps back from the edge, slide/jump and climb up the block, runjump N and go over the ledges to runjump/grab to that NW corner, go in and R, get onto the ledge under the Burner and time it to climb up to the floor above, go E and hang on the block with the Burner, wait for it to go down and runjump to the next block, immediately standjump forward to the ledge beyond and go R into the passage SW. Follow to the top level of the room with the Lava-boulders, jump across to the E and take out the 2 Lizards, go W and then L into a side cave to find an opening NW, jump over the gap and go in to push the button, a door opens and that door is back in the room where you shot the Fire-dragon. You can’t proceed here yet, first you have to go back and get the Diamond from the opened door.

The Diament (Diamond).

Go back to where the Lizards were shot and stand on the ledge sticking out W (where you jumped over before)

The short way back: Safety drop from this ledge onto the slanted block below after topping up the health (you’ll lose quite a bit) drop and jump to the ledge with the switch, go L and jump back to the structure N.

The long way back: Jump over the gap and go back N to that pit with the 2 Burner pillars, do the timing to jump over again and drop into the hole to the Burner pillar below. Follow that cave S over a ridge and go out L, from the higher ledge a runjump over the slanted block and slide/jump to the ledge at the switch, go L and jump back to the structure N.

Follow back to the cave with the Fire-dragon and find the open door in the brick structure, get the from inside and now you have to go all the way back up to the ledge where you shot the Lizards (same route as before). On the ledge above go down into a little cave SE and place the Diamond to open the gate.

Down some ledges and finally a runjump/grab to the pole from the higher ledge, go down to just above the Lava and turn to back flip into a passage with Spikes, time the Spikes to runjump/grab to the ladder and climb up to meet another Fire-dragon, shoot it or run into the building S, get up the block and grab up to the room above, go E and follow to a ledge to climb, oops… You’ll slide down a ramp with Burners…

Secret count 5

 

Level 3 - Zatopione Sanktuarium (Flooded Sanctuary) 4 Secrets

Lara’s pants burnt off, leaving her with only her panties. No problems here… just slide down onto the ledge at the pool and get a flyby of the panties. Dive in and swim W through the tunnel, down in the hole and open the UW gate with the UW lever to the R, go through and up in the next room.

Main Pool, 1st Skull Key.

Swim W and get the Klucz (1st Skull Key) from the pedestal, then climb out SW and go over the central ledge to the E, time the runjump/grab past the Spike-bag to the E side and go to the door SE, open it with the key and go in to come to a triple Spike-trap, I used the opening R to runjump in there and then standjump past the last trap to proceed. In the end of the passage is a lever, throw it to open an UW door (in the back of this passage, beyond the lever is a raising block and behind it is Secret#6, a ˝ MP, but I’m not sure where the block is triggered, so take a look now and then. In Gerty’s game the block went down when she used the lever there). Get back through the Spikes and hop backwards into the Main Pool, in the S wall, right in front of you is an opening, swim through and L in the end through the open door and go R, swim to the R in the end and come to the Cave pool.

The Cave pool, 2nd Skull Key.

Swim up and pull up into one of the fenced windows, turn and shoot the Croc, then dive in, swim around the S side and onto a ledge with a Skellie S, get the Klucz (2nd Skull Key) and get back to the Main pool.

Climb out on the steps SW and go to the door NW, open it and go in to a room with a small table, push the table to the W side trigger tile at the Knife-trap and an UW door opens in the building in the Cave pool. So dive into the Main pool. Swim through the opening SE and back to the cave pool, straight into the building and up onto the ledge in the end, throw the lever and run off forward and R into the water to land in front of the opened UW door, swim in and follow through to the next room, near the SW corner is a ledge you can climb out on, go L and to the W side ledge, runjump/grab to the pole and turn around and back flip to the ledge N, go into the Zombie room and take out the 2 Zombies (Horsemen).

Now use the switch in the N wall and hop back into the pool, just under the ledge you came from and a bit L is the opened door, go through and immediately up, climb out and shoot the Zombie, use the lever on the central block and doors switch position, swim through an UW door W into the next room and climb out in the far L corner, go over the ledge, runjump over the Knife-trap and use the switch to open an UW door in the Cave pool Building. Now get back through the UW door E, climb back up the ledge in that next room use the lever again to re-open the other UW door (S) and swim out to the room with the Zombie room, climb out and go straight S to the room with the poles, this time use the W side pole, don’t turn around all the way but aim to the side a bit as the ledge you have to back flip to is partially broken. The ledge you climbed out of the water before can not be used anymore, go to the SE corner and climb up through a hole in the ceiling to where a wall now lowered and get to Secret#7, a MP. Go down and dive into the water to wade back through the passage E and come to the Building.

Swim R and into the last UW door R, wade through a passage again to get to the Pillar pool, climb out W and get onto the ledge to jump over the pillars, this first go there will be a breakledge between the pillars, try to keep that intact (Secret later), stand two steps back on the W ledge and standjump/grab to the first pillar, pull up, slide/jump to the next and another slide/jump to get into the room E, go R and run past a Skellie, don’t fall in but go around the pool to a lever on a block, throw the lever and see the last door in the Building open up. Go back around the pool (you could swim back through this pool, but you’ll miss out on a Secret that way) With the Skellie chasing you, run back to the passage in the NW corner and from the ledge outside a runjump over the slanted block, take a quick single step forward and standjump/grab over the second block to grab back on the W ledge, climb the newly risen block R and grab up into the opening in the ceiling, go get Secret#8, a ˝ MP.

To the Laguna.

Wade back through the passage S and go up into the Building pool, climb the ledge W and head into the open door, runjump/dive down the steps and swim straight into the cave with the Shark, go L in the end, through another cave with a Shark and swim L or R past the pillar (depending on where the Shark is) and in the end go R again through a brick wall and up into a Laguna in the end, quickly climb out before Shark #3 bites Lara in the panties and find a receptacle on the brown pillar.

The Diadem (Mask).

Shoot all visible Sharks and dive in, swim NE and get onto the pillar, jump into the alcove in the wall and push the button, dive back in and swim S through the opened gate, follow to the end and go up through the hole in the ceiling, better save while still in the water as a nice character will be coming for you. Couldn’t really kill the guy or it took too long (but he looks great), just run W and around the brown pillar to get the Diadem (Mask) from the reach-in hole, then turn R and run into the far SW corner, L into a passage and get Secret#9, a ˝ MP.

Run out and circle along the outside of the cave to get back to the safety of the water E and swim back to the Laguna, out at the pillar and place the Mask. You’ll see an UW gate opening up, that one is back in the Cave pool. So dive in E, down in the hole in the bottom and follow all the way back through the Shark caves to the Building, Get out on the steps and from the lever ledge dive E into the water, swim down the hole in the floor and turn W, swim into the opened gate and take first R, throw the UW lever and go through the opening UW gate and up in the next cave, swim W and up in the far L hand corner hole in the ceiling. Go into the N cave and climb up the block N from the ledge behind it, runjump/grab S to the block with the Knife and shimmy to the far R corner, you can safely pull up in this corner, turn R and standjump/grab to the W, shimmy past the Knife again and then from the next corner another standjump/grab to the W, in the niche in the wall is a climb wall, go up into the upper cave and go down the hole in the floor.

Time the Spike-bag to runjump/grab to the block behind it and stand on the NE corner, face N and hop back to runjump onto the far side of it, slide and then jump onto the highest part of the next block (you have to face S now) immediately jump/grab and bounce from the ceiling (important, other wise you’ll go over the wall you want to grab) and grab the slanted wall. Shimmy R to the block and from there a jumps to the pillar W, grab up to it and runjump with grab at the last minute to a Jump switch over the door N. landing on the slanted floor a backflip to the pillar again. Climb up once more and now runjump with a grab in the end to land in the passage under the Jump switch. Go into the next room and step into the Teleporter beam…

Secret count 9

Level 4 - Inkaski szlak (Inca Trail) 5 secrets

 

When still standing in the Teleporter you can already see the Jump switch ahead, hop to the pillar and runjump/grab to the switch, enter the door in front and go R (S) through the next cave, up a grassy ledge around the corner and follow through to the cave L where 2 Wolves attack. Notice the Crowbar door on the ledge W and head into the alcove SE, climb up R and come to the Swinging Blades.

The Crowbar.

You have to go over the pillars to the far L corner, stand R while facing the Blade and time it to runjump/grab to the first pillar, stand R again facing the next and runjump/grab again. Another runjump gets you to a ledge with the Crowbar, a block rises, it/s only to be used climbing back up to the pillars in case you fall, as there’s no other way out. Just go back the way you came, standing L at the Blades of course and get back to the Crowbar door in the cave with the Skellie, go to the Skellie and L into the SW corner to find Secret#10, a ˝ MP. Now climb the ledge W and open the door, follow through and runjump past the 2 Spike-traps to the top of the sloped cave, go R and come to a large canyon.

The Canyon.

Walk to the edge, turn around and slide down to grab the edge, shimmy R to that triangular grassy ledge (**you can also jump to the S as there are more grassy ledges you can jump to, but it is hard to see except when playing at night), climb up and do standjumps up SE to a ledge way up on the wall. Go in L and get Secret#11, another ˝ MP. From the ledge outside, just slide backwards to the grassy ledge below and turn around to runjump/grab over the gorge to the other side, shimmy R to the grassy ledge and pull up, climb up the next ledge and then a runjump N (here you could use the short runjump trick, stand back S, walk N, then release Shift while immediately hitting Alt, holding the forward key pressed and Lara will jump with only one step). Go up into the opening NW and come to a large room.

Boulders.

2 Wolves will attack here, go R around the corner and look for an opening up in the E wall, climb in and get Secret#12, a ˝ MP. Drop out and head S around the wall into the W side of the room and climb the pillar in front of the Boulders, do a runjump/grab to the R hand switch first and hop back against the wall, the Boulder will go overhead and you can climb back up to do the 2nd switch the same way, the door in the W wall between the Jump switches opens up, so climb up and hop in there.

Burning Pillars.

The next room has 2 slanted pillars with Burners, turn L and climb up to the low ledge in the corner. Standjump/grab up W and follow the top of the higher ledges. Past a door (L) and come to the jump over the first Burner pillar, time the Burner and runjump/grab past it to the N and jump past the next Burner to get to the switch in the E wall, it’s not timed, but the easy way along the S wall is no longer available, so you’ll have to go past the Burner pillars again and enter the door.

Timed Flames.

Drop into the hole in the floor in the next room and slide down past the swinging Blades, go straight and in the next room L onto the blocks, go into the opening E and save before you pull up to the grey trigger tile, it will stop 3 Flames on the next path shortly. Pull up onto the tile and start running, over the first Flame-tile, jump to the next ledge cutting the corner by curving R and run over the next Flame-tile, again jump R to the next one cutting the corner and run over the last Flame-tile, to the L is a door you can open with the button.

The Figurka (Little Statue)

Step into the next large room and run down the steps, turn R and run quickly to that Demigod while already shooting him, as you bump up to him. Duck and keep firing and he will go down shortly after. Go up to the S wall and get the Figurka (Little Statue). Spikes pop up at an opening in the wall near the Flame tiles, so go back and up N, to the room with the trigger tile and save again, pull up, runjump over the first Flame tile, jump R and run past the second one.

Yikes, Spikes.

To the L is the opening with the Spikes, face it, then take 2 steps back and time the Spikes to standjump (no grab) in and immediately run from the Spike tile, drop into the next hole and follow down to a Boulder slope, just slide in and follow the slope up R, when the Boulder comes you have to time the jump onto the slanted side wall and jump again, this will give the Boulder time to pass and you can just go up the slope again. Follow through (there’s only one way to go) to another deep Canyon, head E and runjump/grab to the ledge E, pull up over the slanted pillar R and start jumping, the last one to the opening S you have to wait a bit before you jump to the opening S (maybe you have to grab the edge). Go in and follow to a nasty Spike-trap, top up the health, Save and run against the wall as they retract, jump up and grab up to quickly hoist up, Simply run of the other side and follow the tunnels, down a hole, with some monkey bars over a Spike-trap, down another hole to come to a room with Spikes on pillars.

Yikes, more Spikes.

Stand 2 steps back, hop back and runjump to land on the pillar when the Spikes are just down, immediately hop to the next safe pillar, turn N and stand 2 steps back on this pillar, standjump to the second Spike pillar and a running jump into the opening N. Drop down into the next room. Back flip roll and run to the block N, hop on and use the button to see water filling the pit in that deep Canyon. So back you go and in the room with the Spike pillars, just drop top the ground floor and pull up on the safe pillar (Boy why didn’t I see that before) and take 2 steps back to standjump to the Spike pillar and a running jump back into the tunnel to follow all the way back to the Canyon. Turn around so you face S and side jump to the slanted ledge W, grab the edge upon sliding off and shimmy R till you are over an opening in the rocks, drop/grab and get in for Secret#13, a MP, go out again.

Down the Canyon.

Just jump into that water below and climb out, head E and L into the NE corner, follow a dark passage, shoot the Scorpions and get the Zagubiony Klucz (Silver Key) from the Skellie L, return to the Canyon and head straight S into the SE corner passage to a cave with 2 Wolves, standing in a shallow pit just L from the entrance you can easily take them out, then go look for a hole in the floor SE and dive into the tunnel to get Secret#14, a ˝ MP.

Climb back out and head NE and L to climb up into an opening N, runjump/grabs along the R or L hand side past the Flames will get you to a keyhole in the alcove R, open the door and climb the pillar in the next room, stand in the middle and runjump when the Blades swing aside to grab the pillar beyond, runjump/grab the Jump switch and back flip from the slanted floor to the pillar again, then runjump with a grab into the open door. Follow into the next room, go L around the wall ahead and find some steps up R. Go up and walk against the Spike ledge when the Spikes are down, then pull up when they just popped up and standjump forward immediately, go to the receptacle for the Little Figure and open the door with it. Slide down the next slope into the next level….

Secret count 14.

Level 5 - Zaginiona pustelnia (Lost Hermitage). 5 secrets

Swim through the tunnel, climb out and follow the tunnel climbing up to a room with a Crowbar door, open it and go up the ladder and from the trench you are standing in you can shoot some tiny Raptors.

The Torch.

Go behind the wall W and through the cave with the shallow pool into a hard to spot opening in the W wall. Follow through to a place with a Campfire, a Raptor dead on the ground and another Raptor coming in from the S, shoot it and head into the S cave, around the rock wall and into another area, get the Torch from a block in the middle and head back to the Campfire in the N area, carefully light it from standing on a corner of the Campfire mound and go to the S area again, along the R hand side and down into a tunnel W, follow into the next canyon and go L around the rocks.

The 1st Gwiazdka (Star).

Shoot a Raptor and go to the extinguished Campfire near the gate NW. Don’t stand too close and light it, go in and get the Gwiazdka (Star) Go back (you can leave the Torch here) and through the tunnel

Go into a tunnel SE and follow through to an area with a ruin, shoot the 2 Raptors and go to the SW corner of the structure.

The Ruins. (you’ll be back here a couple of times)

There’s a pit with a closed gate, but also a ledge against the structure (Remember this procedure as you have to do it a couple of times more). Face E and grab up to a slanted ledge, slide/jump over the other 3 corners (so you touched all 4 corner tiles) and the Flames should go out so don’t jump onto the first corner again (or they will activate again), just slide down and drop down into the hole in the middle. Follow through an open gate to a room with a pole (for later). Go into the opening W and open the door L with the Star. Go in and get the Kamyk (Gem) from the pedestal another door for a Star we don’t have so go back to the room with the pole, up and back flip to the ledge, climb up R at the end of the steps and drop down from the end of that tunnel.

Go S and back to the Ruins, to the far E side of the canyon and behind the wall into the pit, drop N and open the gate with the Gem. Follow in and stay on the ledges in the next room to get the 2nd Gwiazdka (Star). Head back to the pit and climb out and head W to go to the Ruins again and grab up to that corner like you did before and jump the other 3 corners, slide and go down, follow through and go W, climb up and down in the next room to use the Star to open the next door. Get the 2nd Kamyk (Gem) and head back via the pole and drop into the passage near the Ruins, this time go N and to the area where you found the Torch, through the tunnel W to the gate where you got the 1st Star and go to the N wall at the Campfire, grab up over and slide into the gulley, shoot another Raptor on your way to a Canyon with a pool. Go to the NW corner of the canyon and jump on the ledge to get Secret#15, a ˝ MP.

Get down and dive into the pool, open the UW door (in the middle of the door hit "Ctrl") in the SW corner and swim through to climb up at a Dart-trap, jump through the Darts and open the gate in the passage to the R with the Gem to enter another room with a Fire-dragon shoot it and go get the 3rd Gwiazdka (Star) from the far wall, return the way you came to the pool, climb out S go through the opening and L to jump S over the slope and head E back to the Torch area, into the tunnel SE and into the Ruins once more to place the 3rd Star, get the Demon from the pedestal an oh no… one more door with a Star receptacle.

Go back up to the passage near the ruins, head N back to the Torch area and keep going N to the Campfire Canyon, head E and back to the cave with the shallow pool,

dive into the tunnel in the shallow pool, open the gate with the UW lever and don’t use the other one L, just swim through and climb out L in a Canyon with a dead Raptor, go into the NE corner near the Raptor and hop over the slope into the opening to get Secret#16, a ˝ MP. Go out and to the SW corner behind the wall, into the cave with a nice dart trap, jump through and drop down into the lower part and go through the hole to the door you can open with the Demon.

Enter and drop down another hole into a room with deadly water and mucho Spikes, stand facing the Spikes and take 2 steps back, hop back and runjump when you expect the Spikes to pop up, an immediate running jump to the safe block and go up on the other side ledge. Follow to a trigger tile on a ledge in a room with Burner ledges. You have to get to the opening L, run over the trigger, the Burners go off, jump to the Burner ledge and run L, jump L to the next one and onwards to the opening in the wall.

The Bull.

Go in and follow down to a room with Blades in the wall, stand R of the opening above and as close as you can go. Run forward and grab up just getting hurt a bit, go on and down into the next rooms. The wall closes up behind you, don’t worry, go to the W side gate and open it with the switch, then approach the Bull and lure him into that open gate, quickly run past him and throw the switch again, closing him in, Now you have time to get to the last Gwiazdka (Star) in the room N where the Bull was and after you took it off the wall go into the room E, opposite the gate with the Bull. Go L around the corner, climb the pillar and get Secret#17, a ˝ MP.

Drop down and go to the room with the switch on the S wall to open the S wall up again, go through and grab back up at the Blades and do the run over the Burner ledges again, go to the room with the Spikes and from the safe ledge stand 2 steps back, aim to the wall L or R of the last Spikes and standjump onto the Spike ledges, a running jump/grab to the wall next to the last Spikes will get you over safely. Go up the block and follow the route back, through the Dart-trap to that Canyon with the dead Raptor, you’ll be back here as there is a door in the opposite wall (Key needed). Dive into the pool open the UW gate in the tunnel and swim back to the cave with the shallow pool, go W and into the tunnel to follow all the way to the Ruins, climb the SE corner again, do the jumps and get in there, follow through to the passage with the doors and use the 4th Star for the last door.

Stand L against the door at the hole in the floor and standjump into an alcove R around the corner to get Secret#18, a ˝ MP. Drop out of the alcove into the hole below and open a gate with the switch, go in and look in the sarcophagus for the Stary Klucz (Old Key) Go back up through the hole and get back to the passage near the Ruins by taking the now familiar route. Go N to the Campfire canyon, out E to the shallow pool cave and out E to the area where you shot the little Raptors at the start of the level, go into the far NE corner, just R behind a lowered wall is Secret#19, a MP.

Back to the cave with the shallow pool and through the UW gate to the Canyon with the dead Raptor up to the door in the L wall (E) and open it with the key, go into the next room and around the central structure to open the Crowbar door in the back, follow the long passage to where you slide out of the level….

Secret count 19.

Level 6 - Tajemniczy krater (Mysterious Crater) 4 Secrets.

(It’s possible to take different routes in this level, because you’ll end up at the Canyon every time; this is what we thought to be the intended route)

Slide down and follow the tunnel E, opening a door and come to a wide Canyon, dive in. swim across and get out on the ledge to runjump to that Skellie L, get the Kartka (Map) (**Patrz = Use) and then stand close to the NE wall face NW to backflip onto the slanted rock and jump/grab to the N ledge, runjump to the ledge N and get into the opening, to get the… well let me get that right… Zagadknowy krucyfiks (Enigmatic Crucifix). Go back to the opening to the Canyon and dive down into the water, swim to the ledge SW and climb the rock S back up to the entrance, go a bit L of the entrance and runjump/grab to a pillar N, from the pillar a standjump down to the grassy ledge N and go in L to open the door with the (I’m not going to say it again) Crucifix, inside is the 1st Zagubiony klucz (Lost Key) on a pedestal. In the N end of the passage is a door to a Secret (for later)

Go back out and dive down in the water (or runjump SE sharp R around the corner), climb up SW again and runjump/grab to the N pillar once more, this time do a runjump and grab to the slanted pillar N (past the opening you just came from) and go over the top, slide/jump a couple of times to get to a triangular ledge along the N wall. Grab up to the opening N and go in to a door you can open with your Key. Follow in and drop down into a red room.

The Red Halls.

(I’ll put the names of the rooms in bold so you can remember them).

Go to the deadly pit and stand R at the Blade, runjump over the slanted block and jump again to get to the other side, follow in R past some Chains and come to a Spike room, runjump/grab up to the first pillar and standjump to the Spiked one immediately another standjump and turn L, standjump down to the Spike-ledge and a running jump on the next pillar (NE) there’s an opening in the wall.

The Pool room is behind that opening (you’ll need that pool in a bit) I ignored that room now as you have to get to the ledge you can see behind the opening W from here, so turn L again and standjump to the Spike-pillar followed by another standjump to the pillar NW, runjump/grab into the opening in the W wall and walk out onto the ledge in the Jumps room, face the first slanted block W and jump on, slide jumps through the room will get you to a ledge NW with a Wraith on your tail, so it’s time for that pool.

Do running jumps over the ledges to the NE corner and jump to the slanted block, get into the opening and run R, then L around the wall and L again to get into the pool. After the Wraith is gone you can either go through the opening SE and through the Spike room back W to the Jumps room or go to an opening in the far SW corner of the Pool room and runjump with a sharp L curve out to grab the ledge in the Jumps room. Do the jumps again to get to the opening in the N wall (NW) and save on the ledge after the Circle tile in the short passage to the Map room. (Called like this because the Map you found in the Canyon has to be used here) If you happen to make a mistake you can either jump back to this ledge or reload the earlier save.

Timed Gate 1.

You can just see a gate to the L in the far wall and pillars throughout the room and you have to get there without the gate closing up on you, it’s Timed and there are also triggers on the pillars. If you take the wrong route or even jump on the same pillar twice the gate will close, so face N and standjump forward to the first pillar, then side jump L twice, standjump forward and side jump R twice, forward again and twice L, immediately jump to the gate and run through (a Tip: Start from the Circle tile with the gate closed, run to the end of the ledge and jump to the first Pillar, so the gate is still opening up when you hit the first pillar, gives you a little time advantage).

In the room with the Skellie is a 2nd Zagubiony klucz (Lost Key) on the pedestal NW, run there and get it, then run to the switch NE and throw it to open the 1st (of 3) UW gate. No run into the SW corner and climb up L in the upper passage, drop down at the other side of the gate, face S and save here on the trigger tile as the Circle tile across the room is now a Timed Burner, so take the shortest route back and run into the Jumps room, go L (E) and over the ledges into the Pool room, get back to the pool and find an opening in the wall NW, get in there and get Secret#20, a MP.

Back to the Canyon.

Go out and climb up to the opening SE of the pool, do the jumps through the Spike room to get to the opening SW and runjump over the slanted block to get to the ledge with the Blade, climb the pillar and grab up to the tunnel above, follow back to the Canyon and dive into the water, climb out E and go up the rocks E, then grab up N and pull up over the top, slide and jump/grab to the ledge N, grab up to the opening up E (use only Ctrl from the highest part of the slanted grassy ledge) and follow in to the door you can open with the 2nd Key, follow in and drop down into more red rooms. Follow the passage E carefully watching the walls and come to a set of Teeth doors, time them to get through and walk slowly as there’s another set right behind it, then follow through to Spike room 2, this one not too hard, hop back from the edge, time the Spikes so when you land on the ledge they will just have popped up and do a running jump to get to safety. Go around the corner and time the 2 Scissor-traps to get past them.

Follow through to the Pole room, (found a little shortcut here, face E and see the opening you have to get to in the R hand corner, I stood on the E side of the pillar in the R hand corner, took one sidestep L from the corner and a standjump straight onto the pillar with the pole you’ll bounce from the sharp top and can grab the pillar E in the last moment.) The original route involves jump/grabs to the poles, turn around and back flip to the next pillar and so on.

Jump into the opening and face another Timed Gate, this one to be reached by monkey bars over a deadly pit and there’s a Burner you have to time too, don’t open the gate yet, but Save in front of the trigger tile with the gate closed. As soon as the Burner starts, run to the end of the ledge hitting Shift at the last moment, so Lara won’t go over the edge and quickly grab up to the monkey bars go forward and the Burner should go off when you reach it, drop just after you reached the last square of the monkey bars and jump forward through the gate.

Go get the 3rd Zagubiony klucz (Lost Key) SE. Throw the switch SW to open the second UW gate (of the 3), climb up in an alcove NE to get Secret#21, a ˝ MP and go up in the NW corner to get back to the monkeyswing. (my Skellie never woke up, maybe because I took a shortcut?)

Back to the Canyon.

The Burner on the Circle tile will be on, so Save in front of the rigger tile, go to the end of the ledge as soon as the monkey bar Burner starts and get over to the other side, run past the Circle tile and get to the Pole room. Jump to the first pillar and runjump/grab the pole W, turn around and backflip onto the pillar at the exit, follow through the Scissor-traps and jump the Spike room again to get to the Teeth doors and go up the block to climb back to the Canyon.

Slide down to the ledge with the Skellie and jump SW to the ledge at the water’s edge, go up the rocks E, then grab up S and pull up over the top, a couple of slide/jumps will get you on a grassy ledge S, grab up to an opening L (S) and follow in to a door you can open with your Key.

Go in and grab the pole and slide down into Spike room 3, you’ll have to get to the opening W, just run over the Spike ledge onto the safe one behind it and jump/grab to the next ledge, do this till you reached the last ledge and can jump into the opening W, follow through going W, timing the Burner and come to a Teeth door trap. Time a runjump over the pit and go on to a trigger tile, setting off a Moving Pillar, stand R or L and jump past it to come to the next challenge.

Timed Gate 2.

The gate opening across the room is Timed, so you’ll have to time the Burner to grab to the ledge on the moment it will go down when you pull up, if you have to wait hanging on that ledge you’ll be too late (a Tip: Start running from the Circle tile with the gate closed, so it is still opening up while you are halfway there, gives you a little time advantage). Stand back and runjump/grab to the ledge with the Burner and pull up to runjump/grab to the open gate, go into a quite familiar room (at least it looks the same) and get the 4th Zagubiony klucz (Lost Key) NE, go pull the switch SE to open the 3rd and last UW gate and run for the exit up NW.

Back to the Canyon.

Drop down at the gate and this is another timed run for the Circle tile is also a Timed Burner tile, Stand back from the trigger tile and wait till the Burner across the room lights up, then time the Burner in the middle and runjump/grab over, pull up and runjump/grab to the exit, quickly run back over the Circle tile and jump past the Moving Pillar, runjump back through the Teeth doors and look NW after that jump. From the bridge you can runjump with a R curve (no grab) into a new alcove NW and get Secret#22, a ˝ MP.

Run jump back out with a sharp L curve (one time Lara caught fire when I did the jump back) and go N to follow back past the Burner to Spike room 3. Yes you have to go around again, timing the Spikes, go up the pole and back flip to the passage with the door, climb back up to the Canyon and dive down into the water, swim into the UW tunnel S and follow through the 3 opened gates and go up fast in the end, climb out and outsmart the Croc (stand on a side where you can shoot him if he takes cover) to shoot him and go to a door on the N side, open with the Key and get the Kapelusz rabisia (Robbers Hat).

Push a button in the same room to open the door across the hall S and a Teleporter becomes visible. But…. The last button you pushed also caused a door to open somewhere else and a Secret will be accessible. If you want it, you have to swim back to the Canyon. Climb up L on the W side and from the entrance tunnel a runjump/grab to the block N, stand jump down to the grassy ledge and go in L to where you placed the Crucifix before, climb up in the end of that passage and get Secret#23, a MP, so worth the trouble of backtracking a bit. Head back through the UW tunnel S and up to the room with the Teleporter and step in to leave this level…

Secret count 23.

Level 7 - Indyjskie ruiny (India Ruins) 5 Secrets

Seems you are Teleported to India now. Step out of the Teleporter and open the timed gate with the switch right next to it, go through and just slide down to climb up again using the long ladder, climb some blocks and come to a large room where a Tiger will attack.

Tiger Square.

You could stand in one of the holes along the W wall to be on the safe side. While you’re there, notice the buttons on the pillars over those 2 holes, can’t be used yet… So go to an opening in the E wall and get Secret#24, a ˝ MP. Head into a passage SW (or NW) and follow W to a split. Take either passage L or R and come to a square with a Shiva statue.

Shiva Square.

A Snake will come for you, take it out and notice the Beetles on the pillars L and R behind the Statue and then go through the opening S and go L around, careful, you can already hear the Spikes around the corner, face the next opening in the S wall, so diagonally over the Spikes and run after the popping Spikes into that opening.

Gate Square.

On this square are a couple of gates, a Jump switch with a Burner below on the wall between the gates, stand on the block and runjump at the moment you expect the Burner to go off and grab the switch, both gates open up. In the L hand gate is a switch that controls a raising block in a pool and if you want the next Secret (a ˝ MP) don’t use it yet but come back later to use it. Go into the R hand gate and use the switch to see those blocks rise on the Tiger Square, so head back there, go N and run L behind the popping Spikes (see… one side is for coming in and one side for going back), over Shiva Square and E to Tiger Square, push the 2 buttons on the new ledges W and see a pillar rise in a pool.

Timed Pool Jumps.

Go back to Gate Square and out the opening SE to that pool, head S till you come to a trigger tile in the wall to the R and this tile will momentarily stop a Burner in an opening SW across the pool. Save in front of the opening and runjump over the trigger tile to the ledge in the pool, curve R do running jumps, first to that pillar you raised, then over all the ledges around the NW and back S to the ledge in front of the Burner, quickly run in and past the Burner to come to Table Square.

Table Square.

There’s a pushable table, well protected by Burners, go N and behind a wall into the passage with a nice Spike-trap, stand close as you can get and hit "roll" to get through. Follow to the Ledge Pool.

Ledge Pool.

The UW opening in the N holds Secret#25 a ˝ MP. Dive straight into the pool and swim into go and get it, swim back up and retrace your steps to the Gate Square, use the switch in the L gate W side (to raise the block) and return over the pool with the Timed Jumps, through table square to the ledge pool. If you chose not to do the backtracking a pillar will be in front of that opening with the Secret.

Runjump straight from the ledge to that pillar and climb up N. Follow through the next passage, going around walls L or R (makes no difference) to come to Cogwheel Square.

Cogwheel Square.

Go down to the NE and on the lower part of the steps, look on the E wall to spot a dark line, standjump/grab to that line (lower one) which seems to be a crack and shimmy l to the ledge N. go over the ledge to the far W side and get Secret#26, a MP. Go back W and slide down near the Cog wheel, stand behind the wheel facing the gate W and pull the wheel till the gate is completely open, standjump over the wheel and run W, jump/grab over the pit and get through the gate. Follow through into the next room and another Cogwheel. Ignore that for now and get into the R hand opening with the Spikes (L side seems to be a death trap).

The Kwait (Flower).

Time the Spikes to runjump/grab to the Jumpswitch and backflip from the slanted block back into the now deactivated Spike-trap, a wall opened up S, go in there and get the Kwait (Flower) from the sarcophagus.

Get out and use the Cogwheel facing E, pull about 7 times and jump straight over, sprint to the E ledge and climb up in the middle, jump straight forward and get through the gate in time, never mind if you run into the pit ahead, you can just limb out again and head to the Cogwheel E, go L into the opening N and open the gate with the Flower.

The Szabla (Sword).

Go in and around a wall to a room with 2 passages, take one and jump over the pit, the floor will crumble so move on and go L, into a room with a sarcophagus, get the Szabla (Sword) from it and run back fast as a Wraith will haunt you, this time take the passage with the crumbling floor you didn’t use yet and jump back S, just keep going S around all those walls till you reach the Ledge pool. Get out on the ledge and follow all the way back to Shiva Square.

2 Kamienny Owads (Stony Insects).

Place the Sword in the R hand of the Statue and the blocks rise under the Beetles.

Go use the Crowbar to get the 2 Kamienny Owads (Stony Insects) from the pillars and go back S to Gate Square. Go down the steps E and use one of the Beetles to open the gate, go through and climb up into a small valley.

Small Valley.

Go to the E side and hop onto a ledge to get Secret#27, a ˝ MP and then go into the cave S, follow through to a square with a trench and a Klucz (Key) on a ledge next to a Skellie. That’s all for now in this place, get back to the Gate Square and out L (S) to the Jumps Pool, go over to the other side again and to the Table Square, Well those flames aren’t going to extinguish after all, so just grab the table and move it onto the other Burner, a gate opens at the ledge Pool, N of here, so head over there and jump L to the ledge, open the gate inside with the Key and follow the long winding passage to where you’ll hear some heavy footsteps.

Big Shiva, the Skalna elipsa (Rocky Elipsis).

Run down into the room and take out the Shiva while hopping back from her, when she crosses the Swords, put the pistols away and immediately get them out again to restart firing, she will drop after a while (you could also do all you have to do without shooting her) Go to the pedestal W and grab the Skalna elipsa (Rocky Elipsis), a block lowers in the N wall, stay on the higher ledges in the room and runjump all the way around the room (counter clockwise) from one ledge to the other till you are in that opening and there’s Secret#28 for you, a ˝ MP.

Backtracking…

Now it’s all the way back to the Ledge Pool, S to Table Square and out to the Jumps Pool, swim to the NE corner and get out, N to Gate Square and down the E gate to the Small valley and into the S cave to get to the square with the Trench.

Go down the trench and follow the tunnel, timing the Spike doors to "roll" through them and come to a receptacle for the Rocky Elipsis. Go in and drop into the lower room to use the 2nd Beetle and open the next gate, go through, climb up and just slide down, Lara will slide through some branches and her shirt will stay behind…

Secret count 28

 

Level 8 - Niebezpieczna rzeka (Treacherous River) 5 Secrets

As you can see Lara’s shirt is hanging in the branches and she’s left with only her bra and panties.

Go down S and grab up to the opening SW, follow the ramp up to a climbwall straight ahead and climb to the top, follow through to where the path splits up, go in S and in the cave with the Skellie is a break tile SW, run over it till it opens up and stand at the hole facing S, standjump/grab to land in a short tunnel with Secret#29, a ˝ MP, standjump back up to the upper floor and go out N, L and Save at the Death slide. Slide and jump at the last moment, jump again to go over the second Knife and land in the water (is possible without losing health).

Swim SW through the next cave and climb out on a SW ledge, head N and run jump/grab to the ledge N, turn R (E) and time the block, count how many counts the block is down and run jump while it is down with one count to go. Grab the ledge E and go run jump/grab N once more, then W and time the run through the Spikes to jump/grab the next ledge and go R around the corner to run jump NE up to an alcove in the R hand wall. Pick up the Stary Klucz (Old Key). Run out into the water and swim L back into the cave SE, go back through the cave to the first cave (at the Death slide) and climb onto the ledge there, go up E and into an opening in the wall, follow in past a gate (exit later) to a gate in the end, open it with the Key and enter.

Follow through till you can drop into a hole in the ground, climb the higher ledge in this Lava room and use the monkey bars to get across to the opposite side, use the button there and see a white sphere over one of the ledges in the Lava, get back to the entrance using the monkey bars and from the lower ledge a stand jump to the block with the white sphere, then jump into the room W and run past the Skellie to the back where you can use a lever to open an UW gate, run back to the floor with the Skellie and get on the block with the opening above, grab up and use the reach-in switch at the gate to open it and you’ll find yourself back in the entrance passage.

The gate you opened is in the back of the cave where you found the Key earlier, so go W and dive into the water, swim back SW and climb out on the ledge SW (if you want to ignore the next Secret, just swim NE and N to the end of the cave where the UW gate opened). Take the same route as before (thumping block and Spikes) and after the Spikes jump over to the opening in the W wall, follow the ledge all the way to the N end and around the L corner where a block lowered revealing Secret#30, a ˝ MP.

Dive into the water after maybe shooting a Croc and swim through the open gate N, and keep to the L following the tunnels to a Canyon. Climb out and shoot a Panther, then dive back in and swim W, go under the rock wall into a cave and climb out L. go to a Skellie lying there and get the Klucz (Key), go W from the Skellie and into the tunnel to get Secret#31, a ˝ MP.

Get back into the water, swim NW, then L into the next cave and swim L to the SW side and climb up W, go into an opening the W wall and go through a passage L or R to come to a cave with a Demigod, run up close and duck, start shooting from this position (his Bolts should go over Lara’s head) till he drops. Go into an opening NW and jump over a slanted block N to get Secret#32, a MP. Hop back to the cave where you shot the Demigod and head over to a building NE, follow in till you can open a gate with that Rusty Key, go inside and to the R is an old chest, open it and get the Zagubiony Klucz (Lost Key) from it.

Return to the cave, go L and L again to get back to the water, swim NE, then R and to the E. under the low rock, back to the Canyon where you shot that Panther before. Climb out SW and dive into the hole, swim through and up in the next room, follow the passage to a gate, open it with the Key and follow through, run past some Statues hacking their swords and come to some stairs. Follow the stairs up to a ledge in a Lava room with Spike-bags. Grab the monkey bars and go straight to the passage in the other side of the room, drop and use the switch to extinguish the Burner on the central pillar. Swing back to that pillar, turn L to see if you are at the Spike bag so you can drop on the pillar, stand L or R and run jump/grab W past the Spike-bag to the ledge with the switch, throw it to open the gate E and do run jump/grabs past the Spike-bags to get to that gate.

The Kobra (Cobra).

Pass through to the next lava room and run jump/grab over the gap timing the Burner on the other side, go R in the next room and up a staircase to a room with 2 Burner tiles, push the button on the S wall and go to the extinguished tile W, stand on the ground floor W of it and jump onto that tile, a running jump to the floor R of the other one, side jump L onto the tile and one more side jump L onto the ledge N (if you can’t make it, just grab up to the burning tile on the NW corner and immediately side jump L, works like a charm…) From the ledge down some steps N and run jump to the top of the central structure, throw a lever and jump/grab into the opening E, follow into get the Kobra (Cobra) from the old chest.

Back to the Canyon and Out.

Go out of the passage, drop to the ground floor and head W, through the room with the Burners and through the room with the Spike-bags to the N (grab the monkey bars from the central pillar) and past the Sword Guys to the water, swim back and climb up in the Canyon. Dive in and swim through the low opening W again, follow NE and L into the cave where you climbed out before, keep going L around the corner and come into a new valley, swim S, dodge a Croc and climb out in the far S on a low ledge, shoot the croc if you like and head to the NW for Secret#33, a ˝ MP. Return to the S and jump to the opening SE and follow to the last Valley, shoot the Panther and open the gate W with the Cobra, go through and follow to a water tunnel. Dive in and swim to the next level…

Secret Count 33.

 

Level 9 -  Opuszczone komnaty (Abandoned Rooms) 4 Secrets

 

Follow the tunnel to where a wall opens up, swim through to a pool, sharp R and climb up W, run W dodging the Tiger (you don’t really have to shoot) and around the wall to jump onto the block. Climb up into the opening in the wall and get Secret#34, a ˝ MP. Run jump out W and land in the pool.

The Lost Key.

Open an UW door N, get fresh air and follow through to an UW lever and open the gate with it, swim to the pool and climb up somewhere. Go to the S side and stand against the block facing N, grab/pull up, stand back and run jump over the slanted block when the Spikes are up. That way you’ll land when they are just up again when you jump from the slanted block, immediately standjump/grab to the opening N. (Another way to do this, face S at the N block and pull up, back flip into the opening N, the Spikes will only hurt you a bit). Follow the passage into a corridor and stand on the lower ledge to grab the monkey bars, go over to the other side (opening R is for later) and drop onto the ledge, follow in L to a square and drop down to the ground floor, walk W to the pit from the ledge you dropped to and run jump with a L curve in the end to land on the slanted side of the pillar in the pit, grab the edge and backflip/roll from that pillar to an opening in the N wall, follow in to the Zagubiony Klucz (Lost Key). Go back to the entrance and run jump out with a sharp L curve, go into the opening S and follow to a pit with a Knife/Burner-trap.

The Old Key.

Standjump as soon as the Knife passes the ledge between the Burners and immediately jump to the ledge ahead, go through and climb up in the end into a room with 2 Keyholes. Go to the one W and open the gate, follow to a Lava room, walk onto the bridge just a bit, then look L into the corner and spot an alcove SE, runjump in there with a L curve (no grab) and get Secret#35, a ˝ MP (this alcove will close after taking the Key).

Runjump back out with a R curve to get back on the bridge and go L into the structure W, stand close to the Spikes (teeth doors) and do a runjump through the Spikes to grab the next ledge, run through the next set and go L, get the Stary Klucz (Old Key) there and head back through the Spike traps to the bridge, straight to the room E with the other keyhole on the S wall. Open the gate and go in to come to a room with large blocks, go around the one on the E wall and grab up to get to the Timed switch.

Timed Run for the Klucz (Key).

Have a look to the W and see 2 gates, one R one L the last one will open when you use the switch. Don’t go there in a straight line, as you have to do a pull up taking just too much time. Pull the switch, roll and runjump a bit R to the next block, a running jump to the longer block R and curve L in the middle to jump to the one S of it, curve R doing another running jump to grab the ledge in front of the gate and using this route you’ll just get there in time. DON’T Save again once inside (I had a bug when I did that) and go L to follow to a room with a sarcophagus, get the Klucz (Key) from it and go back to the passage with the gates, in the N end is a switch (if not, reload an earlier save and try again, this was the bug I experienced) to the L is a wall which will be lowered later for a Secret. Pull the switch and get out of the timed gate, in the pool below is another switch, but not accessible yet.

Go to the exit NE, back to the room with the Keyholes and into the hole in the floor E, follow back over the Knife-trap (again jump as soon as the Knife passed the ledge in the middle) and to the room with the pit, up the blocks N and into the pit with the monkey bars, this time go to the opening N and drop/grab to get in, go in to a keyhole next to a gate while Beetles come running for you. Open the gate, run in and push the button to drain the pools at the Timed run room (and lower that wall for the Secret), quickly run back, drop into the monkey bar pit, run E and get onto the blocks there to get back on the monkey bars. Return to the Timed run room where the pools are and do the timed run one more time, this time go R when you are inside and to open the wall N to get Secret#36, a ˝ MP. Get back out using the Timed switch and go down in the dry pool to use that switch in the S side of the central pillar. A gate opens in the room with the Keyholes, so climb out NE and follow back to that room to enter the N gate.

The Klucz (Key).

At a lava room is a trigger tile on the bridge, opening op the gate at the end of the bridge, stand back from it and sprint over the tile (this way the gate is sill opening up when you are halfway there), to the gate and if needed, use "Alt" to jump/roll through the gate before it closes In the next room you have to get on the pillar near the entrance, face E and runjump/grab the pole when you expect the Burner to go off, quickly climb to the ceiling and turn around. Go down a bit when the Burner is off and immediately back flip to the pillar E (another way is to face E and stand R on the pillar, one sidestep L and runjump to the block with the pole when the Burner is off and landing on the pointy top just next to the pole you can just jump to get to the next block). Jump/grab into the opening E and follow to a Spike-pit, jump over the pit, turn around and run back into the pit with a grab so you’ll land in a lower passage S, go get the Klucz (Key).

Boulders for the Stary Klucz (Old Key).

Runjump/grab back to get up the ladder, follow the passage to the end and come to a large square, go up to the R hand Boulder-ramp E and turn around, take one step back onto the ramp and standjump R around the corner of the wall, then go up again (trigger tile) and run L around the corner over the second trigger tile and jump L around the corner of the wall to escape the second Boulder, now blocks went up W, climb the first block runjump to the second and runjump into an opening S from the second block, open the door with the Key to get the next Stary Klucz (Old Key). Drop back down to the ground floor, up the Boulder ramp E and use the Key to open the gate. Go through the passage, drop down some holes and come to a room with 3 passages. One closed with a gate and two with popping Spikes.

E passage: 1st Gwiazda -- Go into the passage, save and runjump over the Spikes, you have to be lucky to not get hurt (or do the "roll" trick to get through). Go to a deep room with blocks, runjump straight over the slanted one in front and slide/jump to the next, slide and jump to grab the pole, turn R and go up to three steps from the top, now back flip to the N ledge and go in N, get the 1st Gwiazda (Star) and Beetles come out to play. Run out quick climb up and runjump down straight to land on the slanted wall below, slide off and run to the other side of the room, get onto the blocks to the exit and run back to the room with the 3 passages over the Spike-trap (don’t forget to save)

W passage: 2nd Gwiazda -- Go into the passage, save and runjump over the Spikes, you’ll come to a room with Spiked Pillars, jump to the safe one in front and then side jump L, stand one step back from the edge and standjump to the first Spike pillar, landing on the moment the Spikes are just up, immediately a running jump/grab over the second Spike pillar to grab a safe corner ledge, next set of Spike pillars are handled the same and once in the passage, follow through to a 2nd Gwiazda (Star) and surprise… Beetles come out to play.

Run back to the Pillar room, just run L of the ledge and to the E side of the room, from the low blocks near the entrance a jump/grab to the pillar and jump/grab into the passage to the Spike-trap. Now you can enter the passage N and place one of the Stars to open the gate, follow through to a large room with Shiva statues.

The List (Scroll).

Climb the low block W and face the Spike pillar, standjump up to it when you expect the Spikes to go up and do a L curved running jump/grab to the pillar E, get Secret#37, a ˝ MP and drop to the floor, go into the NW corner and place the 2nd Star, a piece of the floor goes up. jump/grab up W to the floor above from that elevated floor and get the List (Scroll)

A cut scene shows another part of floor go up and this one is in the NE corner of the room, jump-grab up to the floor above and walk into the Teleporter beam to end this level.

Secret Count 37.

 

Level 10 - Greckie Jaskinie (Greek Caves). 5 Secrets

Go out of the Teleporter and down to the ground floor, dive into the hole with the water and swim E and open the UW gate with the lever to the R, follow up to a cave, climb out and shoot the Fire-dragon from standing in the water, go into the NE corner where that Beast came from.

Hop over the ridge, follow the tunnels, jump up a slope and in the next cave L around the corner to find a dead Soldier next to the Bike he fell off, go S into that tunnel and climb up on the block to the R in that small cave, runjump/grab to the alcove in the W wall and get Secret#38, a ˝ MP. Drop out of the alcove and back flip from the slanted ledge (otherwise you’ll end back up in the cave with the Beast), go back to the cave at the Bike and head E, R around the corner in the end and open the Crowbar door there, carefully go in as there’s a Spike-trap under the plants. Walk slowly halfway into the plants and turn around, now back flip to the ledge with the Klucz (Key) and time the Spikes to get back out.

Now go get that Bike and head up the ridge NE and into the tunnel N, don’t go too fast as in the next cave W and just before those Big doors a deep pit will block the way, leave the Bike there and go into a passage S, follow in to a Sliding Spikes-trap, Save and hop on the ledge as the Spikes move away, then run and when the Spikes come close jump over and run off the end. Go follow the tunnels down to a Chain-trap. Stand R and time the Chain to runjump/grab over the deadly pit. go around the corner and do the next Chain-trap. Follow the tunnel climbing up the ledges and come to a Valley where an Old Hippie (Horseman) will attack slide down into the Valley and shoot the Dog. In the SE corner of the Valley is a hole in the ground, go in and follow the tunnel to a Spike-trap, just runjump/grab the edge of the upper passage when the Spikes retract and climb up to go to a gate you can open with the Key.

The Szmaragd (Emerald).

This passage leads to a hole in the floor, drop down onto a pillar in a room with a Hammer Guy, face into the room and spot something on the omega tile, run off the pillar and go gat the Szmaragd. Immediately run behind a pillar W and get Secret#39, a ˝ MP. Climb the pillar if the Hammer Guy gets too close and wait till he strolls off before getting back to the E pillar. Climb up and follow the whole route (just run straight off the ledge at the Spike-trap) back up to the Valley where you shot that Dog. Now go down the hole SW, and open the door with the Smaragd, enter and run straight through the next room. Hop on the ledge and use the Crowbar lever from facing S and open the big doors at the Bike with it, shoot the Dog and run back to climb up in the Valley.

Back to the Bike and the Zagubiony Klucz.

Go to the NE and jump up to the N, go down into the hole you came up from before and follow back past the Chains to the Sliding Spikes, run after the Spikes to about halfway and hop over them as they approach, quickly run off the end and return to the Bike, back it up against the far wall and speed up to jump the Gorge and land inside the open doors. To the L is a closed door, go R and drive the Bike through the next caves to a corner where you can see a Skellie in the area behind a ridge, park the Bike, jump in there and run to the Skellie to get the Zagubiony Klucz (Lost Key Careful! there’s a hole in the ground closet to the Skellie). Run back to the ridge at the Bike and stand there shooting the Fire-dragon.

The Jump Cave.

Now go to that hole near the Skellie and from facing the Skellie, drop/hang into the hole, go drop onto the block below and slide (only this block) backflip onto a ledge behind you. Hang from this ridge and shimmy L (S) to the first block, runjump S and jump/grab a bit L to that high block S (monkey bars overhead). Standjump down onto the L slanted side of the opening W and grab the edge upon sliding off. Shimmy L and pull up in the corner, follow the path to the end and standjump over the rock W, immediately jump again to get to the next ledge, go into an opening SW and come to a Crypt, in the first alcove R is the lock for the Lost Key and inside you’ll find another Szmaragd, you have to jump over the deadly stuff to get it. Go back to the Crypt and L to the Jump Cave, go L on the ledge and jump N to the slanted block, jump again to get to the block near the Spike-trap.

Face N, step back twice and start a runjump when the Spikes pop up a running jump from the Spike ledge to the N ledge (maybe you need to grab) Hang from this ledge and shimmy L around the corner to get to a ledge with Secret#40, a ˝ MP. Shimmy back to where you came from and follow the ledge to the E end to do a runjump/grab to the pointy block E, pull up over the top and slide/jump till you are back on that first corner of the central ridge, go S again to the high block under the monkey bars and grab up follow all the way to a ledge NE, turn S and runjump far to the SE, start jumping to and fro over the sloped sides to a flat ledge, runjump up to a pillar NW and runjump/grab S from there to the receptacle for the Szmaragd, open the gate with it and get the Stary Klucz (Old key) from the reach-in hole. Runjump back to the pillar N and standjump NW to the ledge, runjump straight N with a little L curve in the end, so you’ll slide backwards and start jumping again, R this time and in the end jump onto the ledge at the monkey bars or grab it. Use the monkey bars to get back to the high block and make your way W into the Crypt again (look above for the route).

The door for the Key is to the L, go into the open gate and arrive in a big hall with 2 gates up L, go W over the ledge and climb up in the opening, go around the passage to come to a trigger tile for the gate across the room, it’s a Timed run and tight too. First go for a Secret, go to the SE over this ledge and make your way down into a lower passage, get Secret#41, a MP and climb back up/ go to the W and stand back from the trigger tile, wait till the gate closed again.

Timed Gate. (Map)

Stand back in the passage and face SE, sprint diagonally over the trigger tile over the corner under the block and turn L, runjump over the gap and onto the ledge under the next block, then turning L a running jump (Lara’s head will bounce off the overhead block), and land facing the opening to the gate immediately sprint turning R a bit and bounce off the L wall into the gate.

Get the Klucz (Key) and throw the switch in the corner at the other gate to get out, go up N and then L (W) through the Crypt, follow through and jump over the deadly water into the passage SW, go up that ladder to come to the Big doors, head straight to where the Bike is parked and take it S, follow to a gate you can open with the Key and go in with the Bike, follow, run first over the 2 Soldiers, then stop and go back a bit to get the Klucz (Key) where you ran over the first Soldier, go on and finally end up in a hole with a Crowbar door, open it and go in (you could do it on foot, but this is faster..) Go over the bridge and stop before going R around the corner, drop from the bridge into the shallow pool below and run to the NW, climb into an opening in the N wall and get Secret#42, a ˝ MP. Go out and S to climb the blocks and jump onto the pillar N, back flip to the bridge and go get the Bike, drive it into the room W then L to the end of the cave and run it into the W wall, one square from the L corner (visible as a dark spot in the headlights).

You’ll end up on a bridge in a wide cave, in the opposite NW corner is an opening in the wall, park the Bike and jump/grab into the opening to go down the ladder, shoot the Croc and wade through the shallow pool to the opening in the E wall SE. Go L and pass the Sliding Spikes to come to a door you can open with the Key. Go get Ozdoba Hery (Hera’s Ornament) inside and get back to the Bike, drive it all the way back to the Big doors (running over 2 old and 2 fresh Soldiers). Open that gate near the Big doors with Hera’s Ornament and throw the switch inside to open a gate at the Fire-dragon. You know where that one is, back through the same caves and in the corner at the ridge, enter the gate and go down in the room to get another Zagubiony Klucz (Lost Key). Back to the Bike and S past all 4 dead Soldiers and L near the Crowbar door in the N wall is the opening we’ll take now. Climb up NW and go down the ladder to a door you can open with the last Key (in this level). Slide down the slopes and out of the level…

Secret count 42.

Level 11 - Ukryte laboratorium (Hidden Laboratory) 5 Secrets

Shoot the Dog and turn R to the s wall, climb over the bluish block and follow in through the Slamming doors. In a sort of workspace are 3 work benches, get the Niebieski Zwieracz (Blue Fuse) from the L hand one and return out to the entrance square. Go open the entrance E and go in to head into the first R, open the door to the Toilets and then open the door L, get the Nielimitowane Lekarstwo (Yellow Fuse) and get back to the Entrance corridor, to the E and open the door in the end.

Go in and straight, in a bigger hall into the slamming doors L and follow the Main corridor straight past another receptacle and R around the corner to a crate standing L in the corridor. Behind it is a trapdoor, open it and climb down into a room with 3 Liquid Tanks (all with a Key inside, but we only got the one from the Blue Tank later).

Pull the dead Soldier on the floor away by his head and get the Zagubiony Klucz (Lost Key) from under the corpse. Jump over the crates in the NW corner and push against the N wall. the block will move and inside you can pick up Secret#43, a MP. Go out and get back up the ladder to the Main corridor again and go L to find the opening on the L (E) in the dark wall, pass the Drill bits and in the end you can use the Key on the L to open the door. In the Ctrl room go L and open the door, at the end drop down the hole.

Save before using the W side Zip line and jump off at the right time to land on the narrow ledge. Standjump/grab to the high ledge next to the Zip line and up to the right onto that tall block, turn around and hoist up W. Get the Niebieski Zwieracz (Blue Fuse) from the workbench there and gate back to the Zip lines in the poisonous pool. Get up to the E side Zip line by timing the Spikes from standing close, run on the ledge and jump/grab up quick (I found it easier to stay up on the higher floor W and take a running jump, jump up and grab and you need to do that when the spikes are coming up).

Back with the Zip line and up the pillar, back and R out the Ctrl room, pass the drills, go right (N) in the Main corridor, past the open trapdoor and around the corner take the first right to use the Fuse.

Watch out for the Dog and N is on the right a switch, use it, and better also use the switch behind the door to lock the dog out (if you didn’t shoot it). Go to the N wall of the Computer room, into opening NW and take the L side passage, climb up over the brown block and use the button to open the next door.

On the right around the corner is the exit behind a button and on the left a Slammer, go through it, use the button at the end and get the Jasny Zwieracz (Yellow Fuse) from the small cupboard to the R.

Leave, go straight after the Slammer and open the door in the end to leave this place as well. Go E in the Computer room and unlock the door and avoid the Dog if necessary, leave through the passage S to the Main corridor. Go E again and follow just past the open trapdoor and go into the L opening to use the Yellow Fuse there. Climb up over the terminals E and get Secret#44, a ˝ MP. Climb back over and open the trapdoor on the floor W. Follow through and open a ceiling hatch. Climb up L and in that room is another trapdoor, and avoid the Dog or shoot it and get the Zagubiony Klucz (Lost key) behind the pillar. Make your way back to the Main corridor, go R and R again, passing the Drill bits go R and in the Ctrl room with the Radar screen you can use the Key W.

The Glass Floored room.

Follow through, through the Slamming doors, into a room with a glass floor and in two small rooms S you’ll find a Jasny Zwieracz (Yellow Fuse) and a Niebliesky Zwieracz (Blue Fuse), you’ll have to shoot 2 Robots (Horsemen) for them. Make your way to the W wall and turn as in the middle structure is a door for the Yellow Fuse. In the small drawers you’ll find a Stary Klucz (Blue Key).

Go out and pass through slamming doors W, take the L toilet and climb up L at the bowl to get Secret#45, a ˝ MP. Back out and run over the glass floor E and through the slamming doors, go out E and don’t use the Blue Fuse in the door to the R there, as you need another object first. Just go straight to the room with the Radar screen and out N to the drill bits, back and back to the Main corridor, go R past the open trapdoor and on the R is the place for the Blue Key.

The Machine Room.

There are three trapdoors and three Machines, go into the SE corner and over the brown ledge to get Secret#46, a ˝ MP, hop back and on the N wall near the Machine is a switch, throw it (a door opens) and leave this place for now, go to the Main corridor and go W down the stairs, through slamming doors, go W again (passing a window) into the Entrance corridor and take the first on the R (N) where the door just opened, end up in the room behind the windows. Go to the alcove N and climb up for Secret#47, a ˝ MP, drop out and now use the Valve on the wall to empty one of those Liquid Tanks.

Get back out to the Entrance corridor and go E, back through the slamming doors L, up the stairs and straight into the Machine room where you used the Blue Key (R). Open the trapdoor S and get the Klucz (Yellow Key). Leave this room, L into the Main corridor go to the S end and open a small door around the corner R, follow to the end of the passage and use the Yellow Key to open the door. Open a trapdoor in the next room and follow that tunnel to some Lasers, stand close and after saving hit "roll" when they are in the Up position (like Rotating Knives). Open a ceiling hatch and pull up facing S into the room under the familiar Glass Floored room, shoot the approaching Thug and head into a NE part of the room to throw the switch on N wall. Flames extinguish on block in the S side of the place, head into the rooms SW and SE to throw 2 switches and see another door open up. Head E through the room and find the open door in the E wall, follow into a small office and L around the corner is a small cabinet, open the drawers and find the Stycznik (Connector).

Go back out and run straight through the big room to the trapdoor W and follow back through the Laser to climb up in the end and follow back to the Main Corridor, go L and R into the passage with the Drill bits and through the Radar room into the passage R, up the steps a bit and now open that door L you saw before and the door in the back of that room can be opened with the Connector. Open the trapdoor in the next room, climb down and us the button to open the next door, go to the Skellie and see a Gun belt, Binoculars and Flares, but before you get them the level ends…

Secret count 47.

We have the feeling that we are missing something but those keys in the Liquid Tanks and a Card Reader we saw can also be red herrings.

Level 12 - Nieprzyjazna Budowla (Unfriendly Building). 4 Secrets

Now you can finally see the Gun belt and in the inventory you have the Binoculars and Flares added.

Pick up the Zagubiony klucz (Lost Key) from the Skellie and climb up the pillar S. Climb higher and use the Key. Enter and climb up, turn around there and jump/grab straight up to climb higher. Go through the blue wall and just slide down, stand near the skeleton, face the wall (E) and shoot. Get Secret#48, Shotgun ammo, go drop down through the blue opening into the Star Hall. Climb to the pillar on the R and a Flying skeleton (Harpy) appears, safest way is do go down and stand with your back in a corner and shoot the skeleton, he can’t harm you. Climb the pillar again (there are three more similar pillars in the room) and grab up to the floor above when the Blade passed. Use the lever in the middle of the room and see the Flames at the Star below extinguish, safety drop to the ground floor and get the first Gwiazdka (Star). Get to the upper floor again by climbing one of the pillars.

There are 4 doors with Star receptacles, we started with the:

R hand door on the E wall (SE corner).

Look S wall and see the blue circle on the wall, that side is safe, pull the Table on the circle and the door E opens. Shoot the 2 Humpty Dumptys and get the second Gwiazdka. Stand on one of the raised tiles in the room and climb up to a ledge above and grab up to a Statue W. Get the first Talizman (Talisman).

Get out, back to the ledge in the Star Hall and place the second Star L on the E wall.

L hand door on the E wall.

Get in and runjump through the Shooting balls, down the stairs, and runjump to the Rotating Knives when you see an opening, stand in the exact centre (safe here) and time the next runjump to the E side passage, shoot another Humpty Dumpty and go into the E passage to get the third Gwiazdka, get on the raised tiles and climb up to get the second Talizman. Go back over the Knives and through the Shooting balls to the Star Hall, place the third Star W on the R (NW).

R hand door on the W wall.

Jump/grab up to the monkey climb and at the end turn R a bit, let go and jump to the ledge at the closed door, hop to the next ledge N, again use the monkey climb, go to about 2 squares from the end and hang straight in front of the Jumpswitch, let go and jump from the slanted ledge to grab the Jumpswitch and jump again from the slope to get to a safe block, jump/grab back S to the entrance ledge. (Well this is the way it was intended, but two steps back from the edge of the entrance you can also standjump down N and stand on the corner as close as possible to the slanted ledge, turn facing the W wall and turn a little bit L so when you sidejump you’ll hit the slanted ledge jump/grab with a bit of a L curve and grab the Jumpswitch, then jump from the slanted ledge to the safe block).

As soon as you pull back up on the entrance ledge, the door W will open up, now use the monkey bars and go straight to the opposite wall, drop and slide/jump to the ledge at the door, go in and up the ledges to get the fourth Gwiazdka and climb on the raised tile to get the third Talizman on the upper level. Backflip out of this alcove and land on the block on the ledge, why is it here? You might ask…Turn W and jump up while shooting the W wall, then runjump/grab into the opening and get Sectret#49, Shotgun ammo. Get down to the ground floor and use the monkey climb to get to the Jump switch E again, drop and slide/jump to the safe block, get back to the Star Hall and now place the fourth Star.

L hand door on the W wall.

Pass the Shooting balls, and end up on the trigger tile for the Burner. You have to go R and around the room to get to the ledge with the Burner, stand back in the passage, L side and face into the room. Save and runjump with a R curve over the trigger, landing on the ledge to the R, run L and curving L in the end another runjump to the ledge in the back, curve L and runjump to the Burner ledge, sprint into the room and get the fifth Gwiazdka. Once again step on the raised tile to get the forth Talizman. Stay up here, go N and drop down L or R onto the corner of the burner below (or just run off down), turn to just drop from the ledge and go over to the entrance E, climb out and head back to the star Hall.

Go S and there are 4 doors Just open all of them with a Talizman and use the switches in there. Go through the opened door S, take a L or R side, step back twice and single jumps over the slanted blocks and a grab on the end. Get a ˝ MP L and the Klucz (Key) on the R. Look NW from that Key pickup and spot a flat ledge next to the slanted ones, just do a runjump over the first slanted ledge and land in the space between, the water there is safe. Go E there and hop on the higher ledge, shoot the Rat and use the lever to see a second Spike-trap become active in the passage S. Stand facing S and back against the lever ledge, time the Spikes S and standjump in as soon as the first Spikes are about to pop up, so they are up as you land, runjump to get in before the second set kills you. Get the Worek do Wody (Waterskin). Run back through the Spikes when the nearest ones are down and the second one up (The passage N holds a pickup, but we couldn’t get it, and I read nobody could).

Back to the water and fill the Waterskin standing on the low block. Get on the higher block that is dry and pull up N, back flip twice to get back to the ledge where you got the key, sidestep R and standjump over the slanted block in the middle. A couple of slide/jumps will get you back to the Star Hall. Go climb up one floor by one of the corner pillars and use the Key on the S wall. Go in and in the end go L or R to get to the second floor of the Star Hall, go place the Star on the W wall. Go through the door and come to and opening in the floor, drop in, shoot a huge Rat and climb up an opening in the ceiling N. Use the lever there and get back the way you came.

Nasty Spikes.

Back in the Star Hall, circle around the pillar with the Burner (watch out for the Spike ledges and stand about 2 hops back from E side Spikes and facing the L or R corner of the pillar (screenshot). Now time the Spikes (they have to be just up when you go onto the ledge) and run to end up against the pillar, quickly grab up and pull up on the corner of the Burner ledge. Turn and standjump/grab up to the 3rd floor of the Star Hall, go to the opening in the E wall where the 2 Aliens patrol and into the opening L to get Secret#50, Shotgun ammo. Now go over to the Scales W and fill the pot with the water you have. Head over a gap and into the open door S.

Hammer-traps.

Slide down the floor and step on the grey tile, immediately back flip back onto the slope. The wall opens behind the Hammers and now you can do a standjump over that trigger tile into the open wall and past the closing Hammers, climb up in the end to slide into the next room, and first do the same as you did in the first room, opening the wall, when you slide back from the slope, go R around the corner and get Secret#51, Shotgun ammo, get through the Hammers and climb up in the end of the passage, to end up in a large room with a Teleporter and a Demigod, shoot that Demigod and go to the W side of the room to get the Pozaziemski Amulet (The Pharos Knot). Go to the E and climb up to the Teleporter, step in and get out of here…

Secret count 51

Level 13 - Nepalska Kotlina (Valley in Nepal) 5 Secrets

Go straight N from the Teleporter and climb the pillar, open the hatch and climb up R or L, follow N and slide down into a dark Canyon, shoot some tiny Spiders and go straight N here. Just go L around corners till you spot an opening up S in that central rock, grab up in and get Secret#52, Shotgun Ammo. Drop out and turn W to find an opening in the W side of the canyon, jump up and go L to meet the Guy (Horseman) shoot him and go through a gap W and follow straight to a Crossing.

An opening R (N) and one straight (W), go in and follow to a place where another Guy attacks. Go through the passage in the back (N) and come to a wooden Gate bridge, time the Gate (I counted 3 down so I started a runjump/grab on count 2) to get across and follow to a valley with a house and a Campfire.

Campfire Valley.

Shoot the Wolf and go get the Klucz (Key) from the skeleton. Then go into the alley R of the house and R into a passage for Secret#53, Shotgun Ammo, back out and go back to the passage you came from, L of facing the front of the house, follow back over the wooden Gate bridge and back at the Crossing go R (W) and over a low block, the passage goes R and you’ll end up at a Blade-trap. Time the Blade and runjump across after the second move.

3 House Valley.

Follow L around the corners and come to a valley with 3 doors, shoot the Wolf and go to the door N (we took this one first).

N building:

Start to sprint along the wall when you are just around the corner and you’ll get past the Knife-balls before the Knifes pop out (saves some crawling) And follow down to the Spike-bags.

Save and walk up to the danger zone, I took 2 hops back and one step forward standing R, standjump (as soon as the bag is close to you) into the hole under the bags and climb up straight ahead, stand R and take one step forward to standjump as soon as the bag is close, this way getting past those bags. Climb out again and follow up the stairs to a room with blocks in the lava.

Skellie Jumps.

Here you have to make a U turn through the room. jumping the blocks in the Lava. But there are Skellies, they can’t jump up to the higher (corner) blocks, so these are your safe points, standjump/grab to the first block, the first Skellie awakes, wait till he walks aside a bit and standjump past him to the lower block, runjump onto the next block and do the same to get into the opening in the SW with a runjump/grab, go in and open the sarcophagus to get the Klucz (Key) and make your way back over the pillars to the passage with the Spike-bags, the whole trap seems to have turned around, but the MO is the same. Stand R and about two hops back, one step forward and a simple standjump when the bag is close, at the Knife-balls you have to stand close to the wall as you can’t crawl under I now noticed and run past as the Knives retract.

S building:

Go out to the valley with the houses and circle R around the house to the S, shoot the Wolf and notice a short passage in the W rock wall (to open another door later). Open the door S with the Key and follow in to a couple of Rotating Knives, stand real close and hit "roll" when they open, then you’ll come to a Burner-trap. The red trigger tile will stop the last Burner, stand back and run over the tile doing a jump over the first Bowl, followed by a standjump and then a running jump over the last Bowl before it lights again. The Skellie room is the same only the other way around and in the sarcophagus is another Klucz (Key). Get back to the Valley with the house and shoot another Wolf, go L and into that opening in the W rock wall, climb up and reach into the hole in the end R to open the door of the house in the Campfire valley.

Back to Campfire Valley.

Go out of this passage and around the house (door needs a Mask to open it) to the NE path and get back over that nice trap to the Crossing, go L and N through the valley with the dead Bloke and over the wooden Gate bridge. Go runjump/grab over again on the second count down and follow to the Campfire Valley, go into the house, drop though the hole onto a pillar in the cave below and shoot the Fire-dragon, go into the passage N and get the Maska (Mask) from a reach-in hole. Climb back out of this cave and go back over the wooden Gate bridge into the valley with the dead Bloke you can now get Secret#54, Shotgun Ammo in the NE corner where the block lowered now.

Back to 3 House Valley.

Go out and S to the Crossing, R (W) and over the nice trap to the house on 3 House Valley, open it with the Mask and go in and drop into the hole. Open the gate with the Key and follow into a room with Scissor-traps.

Scissor-traps.

Shoot the Itsy Bitsy Spiders and go around the green wall to the NE corner where you can climb that green wall, go to the Scissor you obviously have to pass and time a runjump/grab past it, then the second and from the last ledge you could go for Secret#55, Shotgun Ammo in an opening in the N wall, runjump/grab in and get it, hop back out and do the same jumps again to get where you left off. Now go into the opening W and come to a cave with falling Rocks, stand on the R side of the ledge, take a hop back and standjump to the corner of the first ledge, you’ll be safe when they drop. Then standjump to the corner of the next block and turn L to standjump through the opening to the last block and when the coast is clear a jump to the path N, follow through to another challenge, standjump onto the slanted block, a slide-jump onto the breakledge, immediately standjump forward, then side jump L and a runjump/grab N to the safe ledge.

Walk E and look for the opening to the R, jump L around the corner to get to a ledge and dive E into the water there, it’s safe. Swim to an UW gate and open it with the lever. Swim through an climb out at the end, it’s the same path you’ve just pulled up on, but this action opened a door to a Secret in a room we’ll get to later. Follow the path to the E and stand in front of a nice Spike-trap. Save, slide down and as soon as you touch the Spike ledge, run forward and jump over the gap, keep running and jump up to the slanted ledge. Go L and pull up to a cave with a Skellie. Look in the E wall for the opening you created and get Secret#56, Shotgun Ammo. Then get the Moneta (Coin) near the Skellie and climb up N, L of the Skellie then slide down the slope in the end to leave this place…

Secret count 56

 

Level 14 - Zapomniana Droga (Forgotten Route) 5 Secrets

You landed in the water, swim forward with the current and go up into a cave, go to the pole N and climb, turn around to back flip into the Boulder cave. Jump past the Boulders along one side of the tunnel and follow down a slide into a cave with Spike-pillars, go around the pillar in front of you and climb up, looking NE you can see an opening in the wall (it’s a Secret) runjump N, landing on the moment the Spikes are up and a sharp R curved running jump with a grab in the end into that opening, to get Secret#57, Shotgun Ammo.

From the opening you can runjump to the pillar R and a running jump to the R hand ledge in front of the opening N, follow through to a somewhat higher floor, save in front of the slide and count to about 5, then slide down and jump from the end of the slide over the Burner. Stand L or R at the Moving Pillar and time the runjump past it, follow the path to a ladder. Climb up and start shooting those Snakes, when you’re done, go into the SE corner for Secret#58, Shotgun Ammo, go out and head into the opening W and jump over to the rock bridge with the Jeep.

The Jeep.

Go S and jump into the opening behind the Jeep. Follow through to a valley where a Bloke will attack, it’s probably his Jeepa (Jeep), shoot him and get the Kluczyki do jeepa (Jeep Keys) next to the Burner ledge with the Reach-in hole (so we will be back). Get back to the Jeep and drive N, over the narrow ledge, over a Burner tile and around the corner to a platform (wider ledge). Stop and get out to runjump into the opening SE, follow in, climb up and get down into the fenced off storage area, shoot the 2 Ninjas (they drop easier than the Snakes) Go L around the fenced of area (notice the opening in the ground) and around the back is an opening in the rocks, go in and get the Znaleziony Klucz (Found Key), what’s in a name and it is hard to spot too. Head back and go E into the opening in the rock wall and jump onto the higher ledge, runjump (no grab) back to the ledge where the Jeep was before.

Timed Burner Run back to the Jeep.

Go N a bit And to the L (W) is a slanted block, runjump onto the ledge on top and see a Burner extinguish, it’s the burner you passed with the Jeep and it is Timed. If the Burner is activated you can’t get back to the jeep.

So save on the tile facing NE a bit and runjump back to the rock bridge, (sprinting here was of no help to me) just do running jumps trying to jump (cut) corners as much as possible when you are about one step up the brown slope to the Burner tile, jump and you have to land exactly at the far side of the Burner tile (not on the next slope) so you can immediately stand jump forward onto the next slope, if you have to slide down first you’ll not make it.

Take the Jeep onto the N trial and follow over another Burner and stop on the wider ledge where you see an opening in the W wall, runjump to that opening and follow in to a Deadly contraption (deadly because it will push you into the abyss, not when it touches you), don’t know how to call it. There’s a hole in the floor under it, stand on the R hand side of the contraption (screenshot) and side jump L over it when it’s in the position of the screenshot, turn L a bit and runjump over the hole before the thing pushes you in (at least that’s how I did it, you can also try to run after it jump the hole and turn L a bit in the end to side jump R over the corner).

 

Go L and into a valley with a shack, go R and around the shack to a lower part of the ground, in there is Secret#59, Shotgun Ammo. Go back to the front of the shack and open the door with the Found Key. Shoot the Bloke (Horseman) coming out and go in. Jump up the table L to get the Zagubiony Klucz (Lost Key). Go back through that Contraption (use the same trick that worked for you getting through the first time) and to the jeep. Turn the jeep around and drive back over the Burner to the wider ledge you stopped before and get out and jump to that opening SE again, go to that fenced off area and ninja place, now drop into the hole E of the fence and use the Lost key there.

Follow through the opened gate and climb up into that fenced off area, use the switch on the W wall to open the gates and go through to another compound, a Ninja storms out of the door, shoot him and go in to get the Zdobyczny Klucz (Gotten Key) from behind the chair L inside. Outside is a Mine Field W, go there carefully and spot the path to the N between the fence and the house. Runjump over a part Mine field and go around the house to get Secret#60, Shotgun Ammo and go back to the other side of the house again, there’s a hole in the ground S (for later). For now head back E to the fenced off area and E into the opening in the rock wall and jump onto the higher ledge, runjump (no grab) back to the ledge where the Jeep was before. Now you have to do the same Timed run again to get back to the Jeep.

Drive the jeep N and even further this time to get out when you can’t go any further. Runjump to the ledge S, follow through and use the Gotten Key on the house S, shoot the Bloke and go into the house to get the Zagubiony Klucz (Lost Key) from the table, and leave, back to the jeep and drive the jeep back as far as the place with the compounds and Ninja’s (the ledge after passing 2 Burners).

Go to the second compound through the hole in the ground and behind the crates S is a ladder, climb down and use the Lost Key, get in and immediately turn around, grab up to the wooden platform and turn around again. Time the runjump/grabs past the swinging crates to the ledge S (standing L, start the runjump when the crate starts to move to the L, stand R and it’s the other way around).

Use the Valve around the corner (gate opens up) of course you have to repeat the jumping avoiding the crates to the other side (N) because you cannot climb up at the other side anymore. Go to the left, use the switch to see a gate open up, go back and now safety drop to the ground floor. Go to the E wall and enter to use another Valve. (Cut scene of a Face door opening up and this also lowers a block to a Secret in the long canyon).

Go back out, up the ladder to the compound, E through the fenced off area and E into the opening in the rock wall and jump onto the higher ledge, runjump (no grab) back to the ledge where the Jeep was before and if you want the last Secret you have to go and get that first with the Jeep, so use the trigger tile W again to get over the first Burner, get the jeep and take it N to the wider ledge with the opening L, this time you can just go past that and next go over a long narrow ledge to where you turn L (W) and here is a wider part in the ledge, stop there, get out and runjump into a new opening SW, get Secret#61, Shotgun Ammo and get back in the Jeep to go all the way to the end and get out. Turn the jeep around here or drive to the end and turn there, because you need it for a Timed Ride.

The Timed Jeep Ride.

Go back to the end where you found the Jeep at the start of the level and turn it around, park it where you can easily get in again and aimed to the N track. Jump to the hole in the wall S and go into that valley with the dead Bloke and where the reach-in hole was, the Burner is now off, go use the switch inside the hole and a gate will open all the way at the other end of the long Canyon. But it is a Timed gate… Run/sprint back and jump to the Jeep, get in and go all the way over the ledges to the other end of the canyon. Get out fast and jump W into the (hopefully still) open gate, the gate closes and runjump/grab W, walk N and save.

Spike-Jumps/2nd Moneta (Coin).

A nasty jump, runjump over a slanted block starting the run when the Spikes are up, jump again from the slanted block and landing on the 1st Spike ledge standjump forward to the 2nd Spike ledge then side jump R and grab a slanted ledge upon sliding off, pull up and back flip to the path. Go follow the path and get the 2nd Moneta near the Skellie.

Slide down the slope and the level ends.

Secret count 61

Level 15 - Mroczny Klasztor (Murky Monastery). 4 Secrets

Slide along the sloped tunnel and save immediately. Jump up (and grab if needed) at the end of the slope and get Secret#62, Shotgun Ammo. Jump back on the slope and safety drop from the end into the cave below. Jump past the Moving Pillar (stand R and a hop back, one more step back and start the runjump onto the higher floor as the Pillar start to move to the R, immediately run off the other side), follow the tunnel and at end climb up and save at a Spike-pit.

Spike-Pit Up.

Runjump to the far side of the L side slope and jump, keep jumping and count to 10 and then grab the edge of the upper floor. Follow through and come to a ceiling hatch, open it up and climb up into a valley, a Bold Eagle will attack, run into a corner and turn around to shoot it (notice the pillar with the Skellie on top), then go to the S side and through the opening to a Spike-slide. Time the Spikes (go down when they are down) and run off the ledge fast.

Follow to a wider cave with more side tunnels, go E and at the slide, go slide down forwards, jump onto the slope ahead and the floor crumbles, grab the edge of the slope and drop/grab to the ledge in the Lava cave. Go E and into the passage in the middle, follow through to the Swinging Axes.

Stand R or L and do a bit of a curved runjump around the Axe, starting on the moment the Axe is on the highest point at your side, do the second one the same way and go over a pit to a crossing. Go L and follow through to a Cave where you have to shoot a Fire-dragon, go to the E wall and find 2 Reach-in switches, use only one. Doesn’t matter which one to raise a block in the valley where the Bold Eagle was (the other switch will lower it again if you raised it already).

Go back to the Axe room, jump back across and in the room with the Lava, jump/grab up into the hole above and drop/grab to get onto the W side ledge, follow through and climb up, shoot the tiny Spider and go into the tunnel in the corner, up again and time the Spikes to run into the cave, go into the SW tunnel, climb up and run through more Spikes, go R and come back to the Eagle valley. Climb the raised block and runjump/grab to the pillar with the Skellie, grab the Klucz (Key).

Go into a tunnel NE and R then L, stand L at the hole and run off grabbing or standjump/grab down to get over the first Knife-trap. Jump over the second Knife on the R side and grab up, head R (E) and come to a valley with a grey Building, run R around the corner to the SE and stand back in a corner of the rocks to shoot a Bold Eagle.

The Stary Klucz (Old Key).

Go down in a tunnel SE (S Wall) and follow all the way down to a room with a suspension bridge and a nice trap over that, a back and forward Swinging Rack.

Stand at the hole in the bridge and standjump over when the Rack is almost on the other side, again a standjump when the Rack is overhead (behind you) and go onto the ledge on the other side, walk W and shoot the wall opposite the ledge, an opening appears, runjump/grab in and get Secret#63, Shotgun Ammo, runjump back out along the L side of the opening and go E and hop over a breakable wooden platform, drop/hang from the R hand side of the red ledge and shimmy R to a Burner, time it to get past and climb up near the second wooden platform, hop over that one too and go into the next dark room, stand on the highest ledge, watch out for the Spike-ledge behind that and standjump up shooting the Swinging Target ball, the Spikes deactivate and you can walk to the reach-in hole to get the Stary Klucz. Go back, shimmy past the Burner, jump over the suspension bridge and make it back to the valley with the Grey Building. Now. if you want the next Secret, go back L and into the opening SW you came from before, go down through the Knife-traps, up at the other end and go L, all the way to the end of that tunnel to get Secret#64, Shotgun Ammo, where a block lowered. Go back through the Knife-traps, R to the valley with the Grey Building and around to the N side.

The Grey Building.

Use the Key on one of the locks (doesn’t matter in which lock) and go into the open Building, careful there’s a Spike-trap in the middle of the room, get the MP near that Skeleton, don’t use the key there! Now first climb up the block in the N of the room and runjump over the Spike-trap to another block (or the floor), this activates the Spikes once, so they won’t pop up again. Go to the key hole W and use the Old Key, (cut scene of the trapdoor, but you could open that anyway, so no idea what it did), go to the trapdoor N and open it, safety drop down as the ladder seems to be broken. Go N down the sloped passage and in the next hall into the N room and shoot the tiny Spiders.

Spider Challenge.

Climb the pillar at the entrance and find Mommy Spider on the central ledge, you can also see three Jump switches on the walls around the room, apparently you can’t kill that big Spider, so just run past it to the E Jumpswitch and jump/grab to activate it, now you can choose if you want to open the other 2 doors first or enter. I opened them all first. **Running around (or jumping over) the hole in the middle of the ledge gives you some time as the Spider has to go around to get to you.

Spider Room - E side: Burning Pillars.

Go in and come to a room with Burning Pillars, face E, stand one step back (do this for every jump) and standjump to the Burner when it is about to go down and a running jump/grab E to the safe corner Pillar, turn L and standjump (one step back) to the next and a running jump/grab N, turn L walk up close and standjump to the last Burner pillar curving R to you only have to turn R a bit more to standjump to the ledge N and go into the opening, follow up and open the double doors by pushing them. Go onto a ledge above the Burning Pillars and run R, jump past the Skellie and go to the red buttons next to the alcove, you have to push them both. Maybe lure the Skellies away before pushing the second and go into that alcove where the Spikes are now deactivated to get the 1st Smok (Yellow Dragon). Hop out of the alcove and drop/hang from the edge of the ledge into the room below, shimmy R a bit till you are over a pillar with a Spike texture and drop onto that pillar, take 2 steps back and standjump to the Burner pillar S, a running jump with R curve will get you back in the exit. Now you can go for the next door in the Big Spider room.

Spider Room - N side: Crumbling Pillars.

Enter and go in R to a Lava room with Pillars, they will crumble when you stand on them. You have to get to the opening you can see far L, trick is to hang on the pillars to plan the next move, stand back in the passage, just in front of the step down and runjump/grab to the first pillar shimmy to where you want to start the next runjump/grab and shimmy R around the corner for a runjump/grab to the next, again R around the corner and a runjump/grab to the fore last, L around the corner and a standjump followed by a running jump R and grab to get into the opening in the wall, go R and open the double doors, up the ladder and straight to the first floor ledge and over to the other side to get the 2nd Smok and a door opens below (exit?). Run back to where you came in and through the passage to the ladder hole, just runjump straight over to the doors S and open them, run past the Skellie to the end and get Secret#65, Shotgun Ammo. Roll and run back past the Skellies to the hole, jump over and climb down or roll before the hole to safety drop down, go straight to the double doors S and open them to get back to the Spider room. One more door to go.

Spider Room - W side: Deadly Water.

Save and dive straight W, swim along the bottom so you can see if you go straight (if you stray to the L or R you’ll be taken by a strong Current) and go L when you are in between the 3 Skellies, swim straight to the next group, turn L again and R between the next group of Skellies. Climb out on the ledge and follow the steps up to the double doors, you know the routine, wait there till the Skellie are close and sprint to the 3rd Smok, then run back to the other side and down the passage to the water, swim back along the same route and get back to the Spider room.

Leave S and go to the left (E) where a door opened when you took the 2nd Smok. Hop over the Death pit and place the three Yellow Dragons N in the next room, go through the opposite door and take the 1st Pozaziemski Amulet (Pharos Knot) from the pedestal L and the door W opens, go past the Statue with the Sword and step in the Teleporter...

Secret count 65

Level 16 - Egipska dolina (Egyptian Valley). 2 Secrets

Get down from the ledge and only use the R hand switch as the L one is a trap. Time the Spikes and get into the door, go around the pillar and grab yup. But shimmy around to the other side before you pull up, then runjump past the Swinging Bucket to the next pillar, then another timed runjump to grab the ledge S, drop down in the next room and behind the pillar is a vase, also a Spike-ledge. Shoot the Vase to get the Spikes moving and stand back next to the pillar (not between pillar and ledge) to do a standjump onto the Spike-ledge and a running jump/grab up to the S side ledge, follow through, climb up and use the button in the red cave.

The Campsite, Shotgun.

Go in and R to come to a Canyon, go into the opening W and L or R to come to the Campsite, dead Soldiers and Lions scattered around, pick up the 2 Pozazienski Amulets (your 3rd and 4th Pharos Knot) and inside the tent you’ll finally find a Shotgun.

Head NW and shoot the Bandit and find a little Bird statue in an alcove S, shoot the Bird and the door opens, don’t go in yet but remember where it is, head into the tunnel W and L or R and come to another nice Contraption (like the entrance to a football stadium). Stand L and do a runjump/grab past the trap on the moment it is open of course and follow W shooting a Coyote, L or R again to come to a valley with 2 Palm trees, stand in the middle of the valley, face N and shoot the N wall while jumping up. runjump into the new alcove to get Secret#66, Shotgun Ammo.

Hop out and go into the NE corner step on the yellow marking and drop into a lower room. Go down to the floor and from the steps you can runjump/grab a pillar under a Swinging Bucket, on a ledge you can see 2 Hands, runjump to both sides, dropping to the ground and going over the pillar again to get to the second ledge and pick up Gwiazda Oriona (Hand of Orion) and the Gwiazda Syriusza (Hand of Sirius).

The doors next to the pedestals are a red herring, they never opened. Go climb back up to the hole in the ceiling and get back up to the valley, head E, go back through the Contraption and in the valley with the Bandit to the S, now you can enter the open door and drop down the hole.

Place the hand of Sirius and go in to a room with lava and pillars, have a look at the running Tigers/Lions on the wall and jump to the block R of the entrance ledge (not L) and jump to the one next to it to trigger the Spikes in the other side of the room, now time a runjump to the slanted block SE and runjump when the Spikes are down (they will then just have popped up when you land), a jump/grab into the opening and go to a room with 2 Swinging Buckets.

Go over the ledge and run past the Buckets, (don’t jump) and at the opening in the wall go into the next room, Lava and pillars, go L and climb the pillar there, runjump to a slanted pillar S and immediately jump/grab to catch the vegetation on the ceiling, swing over to the other side and drop past that slanted pillar.

Very Nasty Spike-trap…

Go through to the next room and stand at the lever, you have to get the door behind the Spike-traps open but in the same time another set of Spikes starts in the front of that passage, you have to time throwing the lever, so all Spikes will pop up the same moment. Once you got that right you can stand one hop back from the end of the green ledge with the lever (screenshot) and time a runjump far into the passage, so the Spikes will be just up when you land, run a bit and jump again to get past them (Once you’ve got the timing right it’s not too hard, but I can assure you you’ll die a couple of times).

In the next room you can finally use the Shotgun against the Skellies and shoot them off the ledges when they jump over to you. in the back of the room one side (R) a reach-in hole with the Fragment Tabliczki (Cartouche Piece) and on the L side a button to open a part of a rock wall somewhere. Go back out (you can climb up at the entrance if you happen to jump next to a ledge) and back through that Spike-trap, stand just on the end of the ledge at the door (screenshot) and run to the Spikes, jump to land far into the just raised Spikes and runjump again to get past them. Go through the room with the Monkeyswing in the reverse order, like you did before and then in the Lava room with the Spikes, you have to stand one step back and standjump to the Spike-ledge, a running jump over the slanted ledge and another jump from a slanted block and follow the passage back up to the valley with the deceased Bandit.

Head W and through the Contraption to the valley with the Palm trees and the hole in the ground (breakledge). This time go S and L around the wall, there is the opening you saw in the cut scene, only problem is… it is still closed, so shoot the Coyote, go on to the W and find another Bird statue in the NW corner in an alcove to the R shoot it and enter to place the Hand of Orion and open the door. In the next room walk far R on the ledge and runjump straight N over the slanted ridge, keep jumping to the r and land on the flat ledge, runjump to the slanted block n and slide/jump to the passage, go through to a pole and save.

Slide down and in the last moment a jump/grab to the pole, turn around and face a slanted block) doesn’t matter which side) next to the slope you came sliding down from and go up the pole a bit, then backflip to a slanted block next to the slope in the other side of the room, slide and backflip to a ledge in the corner, climb up and follow through N to the next room. Go L over the ledge stand one step back from the end and standjump when the Spikes are down jump from the slanted ledge to the Spike-ledge and run onto the safe corner, then run over the next Spike-ledge and jump over a slanted block to grab the edge of the ledge E, go L into the next room and have a look at the layout.

Timed Pillar Jumps.

The switch N is timed and will open the gate S behind the slanted pillars in the lava. Stand in front of the switch, pull and roll, run over the higher ledge, jump/grab the pillar and pull up, immediately jump forward from the top (don’t slide) and slide on the next pillar so you can just jump up (grab and pull up takes too long) into the opening and immediately run into the open gate. Drop into the next room and run to the Demigod, duck in front of him and start shooting with pistols till he drops, go around the wall and onto a ledge, push the button to open the second door in that opening in the rocks as you can see and jump/grab up S to get the 2nd Fragment Tabliczki (Cartouche Part), get back to the wall with the Timed gate and climb up to the opening l of it, jump out L and follow back, all traps in the reverse order (if you don’t remember look above) and all the way back to the valley.

Go L out of the hole and back E, shoot a Coyote, to the valley with the hole in the wall, it’s R at the second palm tree, go in and down the hole, combine the 2 parts of Cartouche and place it to open the door. Go in and standjump/grab the pillar, hang R and pull up over, slide/jump R then slide/jump L and slide/jump to the opening. Follow into the next Spike room and stand at the trap. Standjump/standjump to get past them and from where you land a run with a R curve to jump to the next Spike-ledge If you jump straight to it you’ll land too far on the ledge for the next running jump) followed by a running jump to the corner, runjump to and go into the opening W and in the room with the 2 Swinging Buckets straight over the ledge to the W wall. you’ll notice a cross on the wall, jump up and shoot, runjump/grab to the alcove to get Secret#67, Shotgun Ammo. Runjump back and runjump post the Buckets to grab the other side ledge and follow in to a room with Pillars and doors.

From the entrance you can shoot the vase (S) across the room with the Shotgun and the fire L of it will extinguish, drop to the ground and climb up on the block S get the Klucz (Key), go down to the ledge under the alcove and runjump W to use the key there, go in and dodge the Mummy to get another Stary Klucz (Old Key) that one goes E so make your way over there. Get your third Moneta (Coin) at the Skellie and slide down to the R.

Secret count 67

Level 17 - Zdradliwa Pustynia (Treacherous Desert) 2 Secrets

Follow the ramp up and climb up to a lever, open the door with it and go up the next ladder to a Valley Crossing, shoot the Scorps and head into the S tunnel.

S side:

Drop down and sprint through the R hand trap, taking a bit of health loss for granted, climb up in the end and come into the Yellow Block Crossing, 4 ways to go on, go down the hole N of the yellow block first and slide down into the water, swim into the tunnel to a gate to be opened with the UW lever, swim to the end and climb out, to the L is a door with a receptacle, go S and climb up, and climb up again E to grab the Pustynny Klejnot (Jewel of the Desert) from the reach-in hole E (you can choose to shoot the Horseman or not and jump run past him). Jump down the pit again R and before the water to that door you saw thereand use the Desert Jewel on the door. Climb up and use button E (cut scene) and then climb up N through the hole in the ceiling.

Timed Gate.

On the right is another reach-in hole (timed) to open the gate and follow through to the L to come to a valley where you have to shoot the 2 Coyotes and go through the door you saw pushing the button before and through the passage where a gate will open and shut behind you, drop to the ground floor and go to the W side of the central pit, there’s a trigger tile opening the Timed gate up S, stand on the SE corner of the trigger, facing S at the edge of the pit and sidejump L onto the low pillar, standjump up to the one S and sidejump R to a glass platform, now a runjump (no grab) into the passage and through the gate. Run past the Spikes to the Piramidka (Guardian Key).

Get back and down into the room with the pillars, you have to do the same trick to get back through the N gate now (from the E side trigger tile) and when you done it once it’s really easy. Leave and go to the Yellow Block Crossing. Go N and sprint through the R side of the Rotating Things to the Valley Crossing (where the dead Scorps are).

W side:

Head into the opening W and shoot a Coyote, go down between the walls W and down the stairs to use that Guardian Key there.

Timed Gate&Spike Jumps.

Go in straight and runjump/grab to the N alcove with the switch, save and have a look at the route first, you have to get to a gate you can see from the opening you just jumped to and down SE, there are 2 routes, one of which seems to be blocked by a Spike-trap, so that only leaves you with this route and involves some accurate jumps:

Backflip/roll and runjump/grab back S, go R sprinting down the stairs and R around the corner, the runjump/grab to the ledge N, catching it about in the middle, run R and runjump/grab in the last moment to grab the next ledge E, runjump (no grab) to the next and curve R in the air so you can easily do a R curved running jump to the ledge at the gate, landing close to the entrance, quickly sidejump L twice and you should be inside.

Head R (S) and get the Klepsydra (Timeless Sands), roll and run N over a trigger tile lowering the wall and lets you leave, go L back to the room.

Safety drop down to the ground floor and use the button S, run N around the pillar and shoot the Demigod in the next room. Place the Timeless Sands N (cut scene of a door opening up). Leave through the passage W and runjump/grab S to the stairs and leave S, up to the valley where another Coyote awaits you. Go E through the tunnel.

Once back at the Valley Crossing go E and through the tunnel to a valley with 2 Coyotes and run straight into the pit with the pillar, the door to the right has opened. Go in, drop down and walk W to climb up S, runjump to the jump lever and the pit will fill with sand so you can climb up on the other end. Drop down between the yellow walls and go S, time the Spikes and runjump/grab past them, shoot the Horseman and after he dropped look for a hole in the ceiling when you walk SE from the passage N where you entered, climb up and go get Secret#68, Shotgun Ammo, drop back down and go W, runjump over the Burner (standing L or R) and follow through to get the Hydra (Vraeus) from a pedestal S. A Wraith shows up, so run into passage W and use the Reach-in switch to open the gate run out.

Go N and sprint through the L side of the Rotating Things and in the Yellow Block Valley you can hop onto the yellow block and run off the N side into the hole N of the Yellow Block, run down into the sloped passage and slide into the water, open the gate in the tunnel with the UW lever and climb out in the end, go L (E) and through the open door to the room with the button, climb up N and use the Reach-in switch to get back out, go R and up to the Yellow Block valley, head N through the Rotating Things and come to the Valley Crossing.

Head into the E side again and go through to drop down into the pit with the pillar, through the door, down and up S through the sand filled pit, down at the yellow walls to the room (where you jumped S through the Spikes), this time go straight down into the tunnel E and open the door with the Vraeus. Go in and use the switch

(so far I can tell this is not timed) go out and climb up, run S and jump S through the Spikes, follow the route through the cave where you shot the Horseman, W to the jump over the Burner and through the open gate where the Wraith showed up before.

Go N and sprint through the L side of the Rotating Things and in the Yellow Block Valley, hop onto the Yellow Block and run off the N side into the hole N of the Yellow Block, run down into the sloped passage and slide into the water, open the gate in the tunnel with the UW lever and climb out in the end, go straight and climb up. then climb up L twice and go W around the pit into a lower tunnel where you’ll find the opened door.

Follow down to a shallow pool and first run across the pool to shoot the 2 Wasps, go into the NE corner and find Secret#69, Shotgun Ammo, then go to a low pillar standing W in the pool and runjump/grab to the Jumpswitch S and see another gate open up. Go out of the cave E, climb to the valley with the pit, go down in the pit and to the water, R (E) there and to the room with the button, up N there and out through the gate with the reach-in switch, R and on Yellow Block Valley into the E side tunnel, go down the pit in the walls and into the open gate, follow through to a room with a pit and a Spiked switch, drop into the pit and open a door with the button, climb out and save in front of the Timed switch.

Timed Run to get out.

This switch will re-open the gate up the stairs, so pull, roll and runjump over the pit, sprint up the stair, L and through the gate. Climb out of the pit and go W to Yellow Block valley, out S, through the Rotating Things and into the tunnel S on Valley Crossing, just past the open door is a Skellie, look between the bones for the 4th Moneta (Coin) and slide down the slope to end the level.

Secret count 69

Level 18 - Ostatni Grobowiec (The Last Tomb) 1 Secret

Save while still sliding down and hop over the gap at the end, grab the edge and safety drop down, go to the Burner jumps and runjump/grab to the first one, wait with pulling up over till the Burner is off and slide long before you jump/grab the next one, same MO and grab the ledge on the other side, go L and shoot the Hellhound, in the end of the S passage a safety drop/grab to an opening below and go in for the final Secret of the game, Secret#70, Shotgun Ammo, safety drop out and go to a big Main room with a lever on a Spike block. there are lots of things to do here, start with shooting the Bug in front of the door with the keyhole NW and then go to the door in the S wall to do the same. Climb up the E side of the lever block and time a run through the Spikes to get to the Jumpswitch on the W wall and the Spikes are deactivated.

Climb up again and throw the lever to open the door NE and go in there, follow into a room with a Boulder hanging over a Key in a pit, stand on the Stary Klucz (Old Key), pick it up and backflip immediately. Look for the statue with the Lions Head R of the N door and jump up shooting the Gem in it’s mouth with pistols. The door opens and inside is the Oko Lzydy (Eye of Isis). Back to the Main room and open the door NW with the Eye of Isis, go in and climb the block, stand one hop back from the Spikes, standjump when you expect them to go up and a running jump will get you through, climb down and grab the Gliniane Hieroglify (Earthen Hieroglyph). Go back to the main room and open the door S with it.

Follow in to a ladder and climb up to the end of the passage and Save before you use the Old key.

Timed Sequence, placing the Coins.

After using the Key, the trapdoor will open and you’ll slide towards a lava pit, jump with a L curve onto the gold platform and quickly turn L to use the 1st of the 4 Coins. Wait a split second for the door to properly open up and sidejump R to the next platform and use the 2nd, go on till you used the 4th Coin and after the door opened a quickly sidejump R to the safe ledge.

Follow to a high room with pillars, grab the ceiling and go swing over to one step before the ceiling bends down, drop onto the slanted pillar and jump/grab to the Spike/pillar, do not pull up but shimmy L around the corner to the safe ledge and pull up there to grab the ceiling again, go over to the opening across the room.

Next is another Spike-trap. Stand well back and run over the Spikes when you expect them to be up going onto that square, immediately grab up (only Ctrl) and slide into the next passage, follow L or R around a wall into a big room, lure the Harpy into a corner and stand with your back into the corner to shoot it.

The Axe Room.

Climb one of the pillars standing in the middle of the room and runjump/grab S, climb up onto the walkway and go around the W side, runjump/grab past the Swinging Axe to a button on the pillar N, push it to open a door below, make your way to the ground floor and enter N, in the next room 2 Hellhounds will attack and you can get a ˝ MP by shooting that big vase. Go to the NW corner and push the button to raise a block in the Axe room, roll and push the button NE to open a door on the top floor of the Axe room. go back there and again climb up the pillars to get to the walkway, around the W to the N side and runjump/grab E from where the button is. Climb the block and grab up to the floor above, go W to shoot the Skellies off the floor and go to the open door W.

The Papirus (Scroll).

Follow the passage to a drop off into a room with a blue green floor, don’t go down but look N through the opening in the wall in front to spot the Ball target. Pull the pistols and stand in the middle of the passage, runjump straight onto the slanted floor in front and immediately jump shooting that Ball. The door in front of you, as you slide down, will open up, go in and get the Papirus (Scroll). Return into the passage S and go back to the Axe room, down the hole NE and down from the block on the S side, go into the passage E where the Spikes are now popping up so you can pass them.

Boulder alert!

Standing on the R hand side of the shallow pit you can hop SE into the passage and immediately backflip to release a Boulder, then hop into the passage again and follow into a room with a pillar in front. Runjump onto one of the slanted alcoves N or S and grab the edge as you slide out, pull up and backflip onto the pillar, stand facing E and line up for the Target ball, draw the Shotgun and look down a bit, now shoot and hit the ball if you aimed right (you could do this with pistols too, run off the pillar to land on the slanted back side, jump/shoot the ball) and go into the opened door and follow to a room where you can open doors with a button, shoot the Demigod (Giant Mummy) and get the Ankl (Ankh) from the room he just left, go to the opposite side of the room and open the doors there.

The Magniczny Artefakt (Magic Artefact).

Go in and follow L (E) into a dark room with two big Sarcophaguses On the central pillar are the receptacles for the 4 Pharaoh Knots, place them to open the gate to the Magic Artefact. Climb the pillar you just put the Knots in and get the Magniczny Artefakt (Magic Artefact) and drop back down to the pillar below, from the pillar a runjump/grab into a passage S and follow to climb up and go in W, time the run into the Spikes and only use Ctrl to grab up to the ladder (timing is crucial). Go through the passage to a Spike-trap. Shoot that yellow vase in the end of the passage to get them going so you can get through and climb up L where the vase was, stand facing W after climbing up and backflip to the slanted crevice E, jump and grab the ledge W. walk up the steps and shoot the wall E, go in and push a button to the R to open up the wall, follow up to where Ahmet waits for you with the Jeep.

A flyby will end this adventure…

Secret count 70.

26-04-2006.