Beschrijving: I:\images\Dutchy_32182.gifTR Gold Lara at the Movies.

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The Movie Theatre. (part six.) (Walk-Dutchy.)

Labyrinth swim.

Not too hard, do the Star bit, dive into the water, swim L and up into a hole, the camera view changes and you go in a kind of remote control, follow the tunnel behind the glass and come out to the Theatre, get Movie Star 5 and go into Cinema 6. (Thereís no Secret here.)

Secret count 58.

Cinema 6 Ė Enemies of Past and Future.

Feature 1- Jurassic Park.

Walkthrough by Moonpooka

 There are seven secrets to find. All secrets are included in this walkthrough

 LEVEL ONE - Three secrets

Watch the cut scene of what awaits you in the park!!! You hear gun fire and fear something terrible has happened. Could Lara ever imagine the danger she is about to face?

Go forwards into the next room and see a burning pillar to your left, this holds a key which you will collect much later. There is also a coloured tile in the SE corner so remember this as you will be returning to light it later when you have the torch.

Now you can go investigate outside.

Head right through the dark passage and enter the spooky streets, there is a dead guy on the path but thereís nothing you can do for him now so take a left and head into the first door on your left.

This is what I call the machine room and in the corner behind the machine you will find the second coloured tile you have to light later on with the torch. For now though you need to look for a ceiling hatch at the north wall and climb up to a room above. You will enter a corridor, collect the flares then look up in the wall to your right for a white grate, shoot the grate with the crossbow and climb up into the new crawl space then make your way to the end. Shoot out the next grating (pistols) then crouch on the left side and see another grating to shoot in the far wall of the next room, shoot that too. Now go back out to enter that new crawl space in the other room (SW) and head through until you can shoot out another grate and climb down into a new room, but beware as you drop down as a Dino awaits you! Once heís seen to you need to do timed run to get out of here so use the wall lever at the south wall to open the door in the north wall and quickly get through into the next room.

In this new room you can see the third coloured floor tile which you will light later with the torch but for now go to the north hallway and use the wall lever at the north wall to open a door in the outside area. You can now leave here via the north door and go through the machine room to get back to the streets.

Go north along the streets and you will come to a right corner where a Tiny Dino will show up to greet you, pick him off as his bite is poisonous then notice the new open door in the west wall nearby, you need a disk for the computer in there so first head over to the east side of the street and go under the arches to find a second dead guy, move him and collect the 1st COMPUTER DISK then go back to the newly opened west room and use the CD on the computer to open another door nearby. Leave here and head back up the street to the south and look in the second alcove of the west wall for the new open door. Head through and the door will close behind you.

Drop down the hole into water below and climb out into the passage at the north wall, head through and shoot the Bats that show up then continue on until you reach a closed blue door ahead of you. Look up in the wall to the left of the door and see a crawl space to climb into then crawl through to a new cave. Head through and come to another water pool but you will have to jump in and then return in a bit as a crocodile attacks when you enter the east tunnel. So kill the Crocodile then return to the water tunnel and make your way to the end, go right then right again until you can swim up and climb out into a new passage. At the end of the passage climb up one level to your left then at the end you can turn and drop back and grab the edge of the passage, now shimmy right and climb up onto the block. Face out over the water and see the next block to jump to over to the NE then from there climb up into a new passage to the west. Head through until you can drop down into a new cave area where a Crocodile awaits you, pick him off then take a dip in the pool at the west side of the cave, swim through and to the right to find an under water lever, this will open a door back in the previous cave. Swim back and climb out of the pool then head over to the NE corner and drop down the hole to enter a passage, proceed along until a door opens for you then go left then left again to enter the newly opened door.

You will now enter another pool room so go to the left side of the ledge and jump over to the west ledge, then jump over to the north ledge, you can see a passage now ahead of you but beware as you enter it as a boulder crashes down and drops into the pool opening up a hatch in the pool floor. Dive in and go down the hole to find an under water lever to open a door up in the passage. Now retrace your steps back over the ledges to the north passage and head through. Drop down into the pool ahead then swim through the north wall crawl space avoiding the Crocodile that shows up as best you can. You can climb out at the west ledge of the new cave and shoot the Crocodile before using the monkey swing to get over to the other side of the pool. Drop off the monkey swing, grab the ledge and go up the small slope, stop here and look up in the south wall for a crawl space but before you enter here go to the north side of the cave and jump the fire water to retrieve a SMP from the east alcove. Now return to the cave and enter the crawl space in the south wall.

You will arrive at a small fire pool, stand back two steps, hop back and do a running jump over and catch the wall ladder then climb up to a new cave. A Dino attacks so either stay and fight him or simply run forwards and drop down into the water pool below.

Swim through the west wall crawl space and a Crocodile will show up, youíll have to dodge him as best you can as thereís no escape just yet, so swim through and youíll enter an under water cave, swim round to the right and in the west wall alcove thereís a lever to use before heading through the NE corner crawl space (opens a door for later). With Crocodile still nipping at you swim through and up to emerge in an out side area. You can now shoot the Crocodile if he followed you to the top but also beware as two Dinos are lurking nearby so stay in the pool if you can and shoot them from safety.

Head over to the SW corner and jump up the mud slope to retrieve SECRET ONE - SMP then slide down and head over to the NW corner and climb the ladder below the closed door. As you approach the door it will open so go through and use the lever on the north wall to open a door back in the streets. Now go back to ground and make your way over to the SE corner where you will find a wall ladder on the south wall, climb up and go left into the passage where you will find the door out of this area to take you back to the streets (in case the door is closed, get back into the pool where the croc was and swim back through the crawl space, to the SW is the lever).

Go left from here and then right at the street corner, go left and head up the steps into the building to your left, take the 2nd COMPUTER DISK from the desk then leave and at the bottom of the steps do a U turn and head over to the NE corner. Here you will find the newly opened door so go through and find the computer in the NW corner to use the CD on and open the next door in the streets.  

Leave this room and make your way left then right then left again so you are heading south and going back to the start of the level area, you will come to the first dead guy on the path to your left so take a right here and run past the jeep to your right, keep going until you can see two closed black doors at the west wall, but before you reach them look left to see a newly opened door which will take you to your next mission (Caution- Keep Out).

In the new room there are three doors ahead of you. All of these doors are opened using timed levers. Also notice there is a fire block to your left and two levers in alcoves above you but donít panic because all will be revealed soon!

To start with you need to open the two black doors outside at the west wall, so go up onto the white block to your right and jump up into the right side alcove, use the lever and open the black doors outside then go out into the streets and enter those newly opened doors. There is a cage ahead of you and you can collect THE SHOTGUN from inside but donít worry if the door closes on you as it will open again when you pick the shotgun up.

Now look at the doorway you came in by and see you can climb up the pillar on the left side, so get up there and shimmy right to the other side of the doorway then climb up, from here you can jump and land on top of the cage where you will find 3rd COMPUTER DISK.

Go to ground and search the right side of the doorway pillar for a lever which will put out the flames up on the pillar back in the three door room. Ok job done in here for now but you will come back later to collect a secret so take note of the statue at the east wall then return to the three door room nearby.

Climb the pillar to your left, where the flame is now extinguished, and jump up into the alcove in the wall, there is a lever to use so be ready for your first timed door which is below you, use the lever then back flip off the alcove, land then sprint straight ahead to get through the door before it closes. Once inside the door closes and you have to run over the very corner of the coloured floor tile in the SW corner (which will ignite) to open the door to get out, you need to do this before you use your next timed lever, so once the door is open go use the lever at the south wall and sprint out through the door and round to the left, head past the middle door and enter the next door to your left before it closes. Whip out your guns as Tiny Dinos attack then run over the coloured tile edge as before to re open the door you came in by. Notice another closed door in this room which you will come back to later so make a note of this then go use the next timed lever at the east wall, sprint out and to the right, take a first right to enter the long passage to the middle door. Get your guns out and shoot the waiting Dino then relax for a while as timed runs are finally over, phew!

In the new room, go into the NE corner and use the wall lever twice to open the door out, then go to the south wall and look above the computer panel for a ceiling hatch, open it and climb up to enter a dark passage, go through and come to a room with coloured tiles on the floor, this spells fire so beware! Some floor tiles have a red marking on them, and these are safe to jump to. Once you succeed to the other side of the room you can collect THE TORCH then make you way back in the same way (side flip out of the alcove).

Go back down the hatch and take the torch to the right side room of the three door room, light the torch on the burning tile then take it outside. Go left to re enter the double black gates where the cage is (if the gates have closed just use the lever again up in the right alcove of the three door room to re open them) then stand on the left side of the statue and light it, this opens up a passage in the west wall. Leave the torch and jump the flames at the passage entrance then make you way down the slope to a dark room. Climb the ledge at the SW corner then jump over to the east ledges to collect SECRET TWO - SHOTGUN AMMO - LMP

Collect the torch then head back out into the streets, you need to go light the three coloured tiles you saw earlier so head back to the machine room and find your first tile in the NW corner and light it, then head through the south door in the machine room and go down to the second room, go left and find your second tile to light then make your way back out into the streets. Go right and when you reach the first dead guy take a right turn into the dark doorway to re enter the room at the start of the level. Light your third tile and a new door is now open back in the machine room so head back there and enter the south door again then take a first right to enter the newly opened door.

Use the wall lever at the south wall to open the door back in the right side room of the three door room, now head back there and enter the newly opened door. In this new room use the lever at the north wall and watch the flames go out on the pillar in the starting room of the level then go back to that room, climb the pillar and take THE GATE KEY

Now remember the second dead guy where you got the first computer disk from? You need to go back to where he is over at the east side of the streets under the arches, when you reach here look at the north wall for a black door and use the gate key to open it.

Go through and use the CD on the computer at the end of the room to open some blue double doors in a small jungle area where you will exit the level later. Now get ready for a shoot out as two Dinos attack, see them off then get back out to the streets. Go right and keep going whilst looking up in the north wall for a crawl space which will take you through to a small jungle area and the final part of this level.

There is a secret to get nearby before you go wandering off down the jungle room, so go to the first green pillar on the right then find a second one behind it, climb up then jump over to the first green pillar, now climb up into the crawl space in the east wall and go through the small passage, the door will close behind you so thereís no going back! Boulders crash down and roll in front of you so line up left and time them so you can run through to get over to the far east wall, now climb up the ledge and collect SECRET THREE - THE REVOLVER

The boulder room has changed now and there is a deep lava pit to get back over, itís simple enough, just use the slopes to shimmy round and get back to the door which will open for you to leave. Climb down from the secrets area and make your way down the jungle room. You will meet a Dino on the way so shoot it then go all the way to the bottom of the room where you will find the newly opened blue double doors to your right. Go through and exit level one.nbv0063

LEVEL TWO Ė Four Secrets

Lara enters level two with a flyby view of the new area, but also she is being attacked by Tiny Dinos, you canít do anything about this until you take control of Lara then you can shoot the tiny Dinos and top up with a small med pack to combat the effects of the Tiny Dino poison.

Your first visit is to a small cave which is to the left of the lake ahead of you. Use the black rocks to shimmy round the waters edge then climb up and make your way into the cave. As you walk further in a Dino is waiting for you so pick him off then go round to the north wall and collect some SHOTGUN AMMO. Stay in this area and look in the west wall for a lever to use, you will see a view of some fire tiles which are in a room you will visit later on. Now head to the other end of the west wall and enter the alcove where you can see a white box tucked away, pull the box towards you once then go round to the other side and find the 1st COMPUTER DISK where the box was. You can now get a secret in the cave by pushing the box forwards once which will open a hatch in the ceiling of the cave, so now make your way to the south wall and climb the white box next to the wall torch and climb up into a small lava room above the cave. Itís a bit tricky to navigate but you can cross the lava floor using safe places to get to the far north wall but along the way Tinnos Wasps will attack so be quick and kill them so you can go collect SECRET FOUR - LMP - THE REVOLVER then make your way back over the lava and go down into the cave again.

Your mission is finished here now so leave the cave and shimmy across the black rocks as before to get back to the start of the level.

Now back in the streets area go south a little way until you have some green slopes to your right, from here look left and you will see a white grate up in the building wall, you can save shotgun ammo and use your pistols if you back flip on the slopes then jump and fire at the grate to break it.

Now climb through the new crawl space and enter a small room with a hole in the floor, drop down to the room below and hear the door open to let you out into the streets, but donít leave yet as there are some FLARES to collect from the corner and then a book lever to use on the book case at the south wall, this opens a door across the street.

Now leave this room and head straight over the street to the newly opened door ahead of you and through to the new room. There are doorways to the left and right and you can enter either which will bring you out to a room with the fire tiles you saw earlier when you used the lever in the cave. Look across the fire tiles and see a lever at the end of the fiery passage. You need to jump round the first flame then the last flame will go out on a timer, use the lever then quickly back flip to the centre tile where you are safe for now then carefully jump the final tile to get back out into the room.

Now leave this room and head into the first room, go round to the left and find a newly opened door, go through and use the wall lever at the south wall to open a door at the other end of the street, now head back outside head eastwards up the street.

You will come to some blue double closed doors to your right and also a small closed door ahead of you so make a note of these doors as you will be back here soon. Now continue on and go left of the building where you can take a walk along the lakeside path, you will come to an indent in the path so be careful not to slide into the deadly water, walk on the first part of the indent then jump over to reach the other side of the path. You can now see ahead of you the newly opened door so go through and use the CD on the computer at the SE to open the blue double doors you saw earlier. Now make your way back there and enter the warehouse.

Walk forwards to the left of the truck and stop at its side, look left and you will see some more blue doors at the east wall, walk towards them but turn left before you reach them and look up in the east wall for a grate to shoot out, use your shotgun and aim at the grate to take it out then climb up and enter the crawl space, climb down the other side and enter a small room behind the blue doors. Jump up onto the row of boxes and move the upper box towards you once, the blue doors will now open and also another door outside; you will visit there when you leave the warehouse in a short while. But first look under the box you moved for the  2nd COMPUTER DISK then climb into the crawl space in the west wall for some SHOTGUN AMMO now leave via the blue doors and nip round to the left, thereís a desk here with a SMP on it, take it then leave the warehouse.

As you enter the street outside you will see the newly opened door to your right, go through into the new room and use the CD on the computer at the west wall, you will see a door open back at the start of the level but before you leave go use the book lever on the bookcase behind you to open a ceiling hatch back in the warehouse which you will use later when you return.

So now you need to head back up the streets to the first room you visited, when you get there look over in SW corner of the street for the newly opened door and head through to enter the awesome jungle area.

As you enter the jungle the door will close behind you and the ominous music spells danger so donít go wandering off or you will surely get very lost, stay by the entrance door and we will navigate from there.

First you can go collect a secret so head south from the entrance door and notice a short distance along there is a lever on a pillar to your left, this opens the entrance door but you are not going to be leaving just yet so make a note of it then continue on south until you come to a bright green plant, now go east and enter a dark corner area then take a right turn and head through the gap in the rock walls towards the south, as you pass through the walls take an almost immediate left turn and find a pillar at the north wall you can pull up on. Drop down from the pillar into a passage and head through to a large lava floor cave. Its dark in here so light a flare then check out the right side of the room, you can see a low block in the lava so jump over to it and climb up, now face north and take a running jump over to the high pillar ahead, now you can use the ceiling ladder to make your way across the room and reach the far south wall pillar to collect SECRET FIVE Ė THE REVOLVER Ė SMP. Draw guns and kill the Tinnos Wasps that shows up then head back over the ceiling ladder to get back to the north side of the room. Exit this room now via the north wall doorway and drop back down into the jungle. From here make you way NW and go back through the dark corner area, take a left turn and see that bright green plant to your left. Head straight on west until you come to a square arched rock formation, this will indicate you are where you are supposed to be. Keep going in a straight line for a short distance and you will come to an ďLĒ shaped rock formation and itís here you need to stop. Look left and see a short passage in the south wall, go through and find a wall ladder at the end then climb up and enter the crawl space at the top. Turn around and hang drop from the crawl space then shimmy right all the way round the rocks until you can drop down to a safe rock in the lava floor. You are now in the second jungle area.

Head forwards until you see two fire statues to your left which guard a small jungle room then get your guns ready as two Dinos attack. Make note of this place as you will return here later to use The Temple Stone but for now continue on until you are level with the second fire statue, now take a right turn so you are heading west and continue in a straight line until you reach the west wall, now take a right turn then left to enter a small dark area in the NW corner. Find the block to climb at the north wall then face SE and jump up to the next pillar, now jump over to the pillar to the SE then jump into the alcove in the south wall ahead. Face south and run off the ledge using the action key so Lara glides down onto a safe tile and avoids the lava floor below, now enter the small pool room ahead.

Dive in the pool and look in the south wall for a hidden hole which is obscured by green foliage, swim through and use the lever inside to open an under water door in the west wall of the pool, swim out and go through the newly opened door and enter a second pool, swim south and you will eventually emerge out into a room with burning statues and ledges above.

Face the north wall and jump to the crawl space obscured by green foliage, go through to a new room and use the reach-in fire lever to open a door up on the high ledges outside. Go back to the pool and stand by the fire statues then time your jump when the flames are all out to grab the ledge above the statues, climb up and use the monkey swing to get over to the west ledge and enter the newly opened door to your left.

You are now faced with slopes ahead so drop down backwards and grab the slope, shimmy right then do a back flip and turn to catch the slope behind you, shimmy right then climb up onto a safe ledge. Now turn east and grab the upper wall, you can now shimmy right then do a back flip with a turn to grab the wall behind you and shimmy round into the doorway. Go through the passage and enter a new room.

Go down in the new room and head over to the west wall where you will find two movable blocks. Move the right one first and push it through once, now push the left block once to the south, pull the right block out once then push it twice into the north alcove. Go into the short passage that was made by moving the right block and find another block to move, push it forwards once then pull it back once, this will open the door at the north end of the room for you to leave. Make your way around the passage and you will find the GOLD KEY lying in front of the next door and as you take the key the door will open so make your way to the edge of the doorway and stop because there is a secret to collect before you slide down the green slopes ahead. So from the edge of the doorway jump round the corner to the right, you will find a crawl space in the west wall so head through and enter a small room with slopes and high ledges. Use the first slope to your right and do a back flip from it to the slope behind you, then jump and hit the next slope then jump again to land on a safe ledge above. Now go take SECRET SIX - LMP from the south wall alcove then return to ground and head back through the crawl space. Slide down the green slope and go forwards past the two fire statues, head left and see the lava floor and block you came down to this area by and climb up back up the block, nip up onto the pillar ahead then make you way through to the right, climb down and you will arrive back at the previous jungle area.

From here you can go collect another secret nearby, so head east in a straight line until you come to the east wall, look to your left and see up in the north wall a crawl space between the wall and a pillar, climb up to take SECRET - SEVEN - THE UZI - UZI AMMO then jump down to the north. You are now back at the small lava floor area so head over to the north wall and use the shimmy gap to get back into the crawl space, climb down the ladder on the other side and arrive back at the first jungle area.

Head north into the centre of the jungle and a Dino and two Tinnos Wasps will attack, see them off then from the centre of the jungle look over to the east far wall and you will see the door to take you back to the streets. Use the wall lever you saw earlier on the east wall pillar to open the door, then head through and return to the east end of the streets to get back to the warehouse.

Go through and use the gold key on the lock at the south wall to open the door to the Temple Stone room. You canít take the Temple Stone yet as itís guarded by fire so there are a few more things to do before you get your reward. Go into the SW corner of the Temple Stone room and climb up the hole in the ceiling into a tiny room above, climb over the boxes and find a movable block to the south then push it forwards to reveal a wall lever to your left, use it and see a door open out in the warehouse then return to the room below and head back out into the warehouse.

Go left of the truck then take a left turn into a small alcove, look up and see the hatch you opened earlier and climb up to the upper balconies. Go forwards then turn and face NW, you will see a newly opened door in the partitioning wall, jump over into the doorway then take another jump across to the balcony to you left and see a closed door to your left in the south wall. Now jump the ledge ahead and see another closed door in the south wall and a lever in the west wall alcove. Both of the south wall doors will be on timers and the first one is coming up now, so use the lever at the west wall then quickly head over the balcony and get into the far south wall door, now use the lever at the south wall and quickly make your way out of the room and round to the left, jump the balcony and head left into the second south wall door before it closes. Phew!!!  Relax a bit now as timed runs are over so use the lever at the south wall of this room then go back out onto the balcony. Go right and jump back over into the doorway in the partition wall, jump back round to the right ledge and look over to the east partitioning wall, you will see a newly opened black door so head over and jump into the doorway. Save here! You can see a fire tile ledge ahead. The best way is to jump round to the right and grab the balcony in the next area, shimmy to the left and stop at the corner. Pull up and as you step onto the last part of this ledge, the timer on the second fire tile on the fire tile ledge starts. So pull up, turn left, quickly stand jump and grab the corner of the fire tile ledge and shimmy around the corner, then get into the passage before the tile lights up.

Use the lever at the end of this short passage then watch the cut scene of the Temple Stone fire go out. Now take a running jump over between the flames, dropping down to the warehouse floor. You can now go take THE TEMPLE STONE from its resting place (S door behind the truck).

Now you need to take the Temple Stone back to the jungle, so leave the warehouse and head back down the street to the NW corner door and re enter the jungle.

You need to go back to the second jungle room, so head straight forwards to the centre of the jungle, there will be a stone formation here with a single fire statue on it, stop here and then keeping to the left of it take about ten steps forwards, now face south and make your way forwards until you arrive at the far south wall where you can re enter the small passage where the wall ladder is to take you back into the second jungle area again (SW of the entrance door).

Now in the second jungle head straight on to the room thatís guarded by the two fire statues and make your way over to the small room where the fire emitters are, you have to pass by the fire emitters to place the Temple Stone in its receptacle and hereís how you do itÖÖ

You need to shimmy past the fire emitters by using the shimmy gap on the right side of the wall, so go to the very first block of the wall and jump up to grab the shimmy gap, now shimmy left four times and stop (do not move or the fire will burn you) when the first flame has died shimmy left four times then stop again, keep still then save when you know you are safe. The next two emitters need to be done at the same time so wait until they die down then shimmy all the way to the receptacle ledge, drop down and place the Temple Stone then watch the cut scene of a door opening back in the first jungle room. You can leave here now via the water hole below then swim through the tunnel and climb out at the end, make your way out of this room and go right to get back to the shimmy gap above the lava floor then make your way back through the crawl space to get back to the first jungle area. Head out from the ladder passage and stop at the ďLĒ shaped rock formation, now head over to the NW corner and see the newly opened door up in the west wall. Use the pillars nearby to get up to the door and go through to the beautiful temple area.

There are many doors as you take a look around in here and your first door to open is over at the far west wall, so go through the temple gardens until you come to a stone gazebo to your right with a small pool below it, nothing to see in there but you do need to get on top of the gazebo, so make your way over to the green tinted SE corner and climb up, there is a closed door here where you will exit this area later, but for now go left and climb the block, climb again and youíre on a slope so slide forwards then jump and grab the edge of the lava pillar, now shimmy all the way round to the left until you are on the lava pillar slope, pull up and back flip with a turn to grab the edge of the gazebo roof then climb up. Take the SHOTGUN AMMO from the roof top then head over to the west side of the roof. Jump over to the pillar at the west wall then head south jumping the pillars until you reach the fire lever at the end, use the lever and hear a door open below then return to ground and enter the newly opened door in the south wall.

You now face a deep pit with a lava floor and you have to use the slopes to your right to shimmy left around the room, as you reach the end of the slope you will hear the entrance door to this room close. Continue to Shimmy and go round to south slope then drop down to a safe tile in the corner of the lava floor. Now look to the west wall and see the next doorway to jump into.

In this room you need to activate two boulders to open a door in the top of the room so go round to the right and see two slopes leading up and also three blocks, one is central and the other two are to the left and right, jump up onto the central block then jump up and nip back from the left and right blocks to activate the boulders. The door up top is now open so head up to the top of the room and see the newly opened door in the NE corner, but before you leave you have to open another door outside, so go left and find the movable block in the south wall, move it out once and you will hear another door open outside. Now you can leave this room via the door at the NE corner but stop as you exit this door and look over to the north wall to see the newly opened door. Jump the pillars and approach the doorway, load up your guns as three Tinnos Wasps attack from behind, see them off then enter the new door.

You can see a red climbable wall ahead so take a long run and jump and catch the wall, shimmy right as far as you can go then back flip and turn to grab the wall behind you, now shimmy left as far as you can and do another back flip with a turn to catch the edge of the doorway behind you, climb up and go through to a new room. Face NW and jump over to the long slope, slide down then shimmy left as far as you can go, now pull up and jump forwards with a left turn to land on the safe ledge. Collect the SMP then jump over to the triangular ledge at the south wall, time the fire lever to open the door at the east end of the room and also open a new door outside. Jump back onto the north slope and shimmy right to the end, pull up and back flip to the slope behind you then jump forwards with a turn to the right to land on the small slope in front of the door, jump as you hit the slope then press action for Lara to glide safely into the doorway. Now leave this room but stop outside the door and face the north wall to see the newly opened door and then make your way over and enter the pink tinted room.

In this small room find the torch laying on the central slab but before you take it nip up into the NW corner and take some SHOTGUN AMMO then take the torch and leave the room.

Go to ground and light the torch on the fire statue at the west wall, you will need to stand to the left of it on the higher ground for Lara to reach the flame, now take the burning torch and go light the statue over at the opposite end of the west wall. You will now get a wonderful cut scene and see a new door opening back out in the jungle. 

The exit door is now open for you to leave the temple so head over to the green tinted SE corner and approach the new open door.

Yes, thatís a thumping sound and the jungle is shaking, its Laraís worst nightmare and its time to put the shotgun to good use as the T Rex is lurking in the jungle, so drop down and wait for him to find you then shoot him in the chest until he falls.

You now have to find that newly opened door in the jungle so if you start from where you dropped down from the temple exit door you can head SE and run between the walls in a straight line until you canít go any further, now look to your left and you should see the two fire statues guarding the Temple Stone room. Continue on towards them then take a left turn and keep going until you come back to the small lava floor area. Now look up in the east wall and see the newly opened door then use the block in the lava to jump into the doorway. Go through and shoot the Bat that shows up then stand on the left of the ledge and use the monkey swing to swing over the canopy of the jungle. You will swing over a lava pillar and another pesky Bat (a note from George Ö ha ha ha ha ha) will show up, nothing you can do right now except keep moving so continue on and go round to the left, swing over another lava pillar then go right so youíre swinging round the single fire statue structure. Keep going then take a right turn then left to enter an alcove with a lava floor, swing through with the bat still on your tail and go through to the next jungle area where at some point another Bat shows up. You can now see a new open door in the north wall so swing over and drop down to catch the edge of the doorway then run through and finally kill those pesky Bats. 

In this new room is another dead guy so move him and reveal THE SILVER KEY take it then light a flare and enter the dark hole in the north wall. There is a lava floor below you so you canít just drop down, you need to turn and use the wall ladder and make your way down to near the floor, now you can shimmy right and drop off to ground where itís safe from the lava. Now go pick up the SHOTGUN AMMO which is on the ground ahead of you but before you move into the cave get your guns ready as there is a timed tile ahead of you which opens the door to exit the cave and waiting behind it are two Crocodiles, a Dino and a Bat, so open the door then sprint through and kill the waiting enemy.

You are now back in the cave at the start of the level so leave here and make your way over the black rocks outside to get back to the start of the level.

Take the silver key back to the warehouse and climb up the ceiling hatch by the truck as you did before. At the top go east and jump over to the next ledge, now go into the alcove to your right and use the ceiling ladder to make your way round to the left, drop off onto the bridge and a Bat will attack so shoot it then jump into the alcove in the south wall, drop back and shimmy right to enter the next alcove, now jump to the top of the white boxes. Now nip into the alcove to your left and take THE SHOTGUN then jump back to the top of the white boxes. Facing north take a running jump over to the fire pillar and catch its edge, shimmy round to the other side and climb up in the corner so you wonít catch light, now jump up and catch the ceiling ladder and swing over to the alcove in the north wall where you can now use the silver key to open a hatch above you, climb up through the hatch and enter the upper areas of the warehouse.

This area is a bit of a labyrinth and it can get very confusing so I will try to guide you through as best I can.

From the top of the hatch head left and keep going until two Tiny Dinos attack, shoot them then head into the west passage. Now go left then right then left again and you will come to a closed white door. Head left from here then go right and look up in the south wall and see a grate, shoot it out then climb up into the crawl space, you will now be in a new area and from here you can see some fire tiles ahead, make your way over to the fire tile area and notice itís a tiny room, the fire guards a wall lever but you canít enter from this side so head through the passage to your left and you will go across a closed hatch in the floor, you will return here later, but for now head on and take a right turn, there is another closed hatch up in the ceiling just as you do that right turn and you will also use that later. Continue on south and see to your left a closed blue door, go right here then go forwards to the fire tile area. You can now run across the fire tile which will go out as you stand on it then go left and use the lever in the alcove which will open that blue door you saw a minute ago. Now you hear the sound of a Dino on its way through the passages so nip out to the right, wait for it to show up then blast it away.

Head east now and at the end of the passage enter the newly opened door, there is a crawl space in the wall to your right so go through and shoot the Tiny Dino and Bat that show up. Now see a closed blue door to your left and you can hear a Dino lurking in another area, spooky eh? Go right from the crawl space then left, stop in this short passage and look to the right, there is an alcove where you will find a lever to open the hatch in the floor back in the previous passage, remember the one you ran over earlier? Ok so now look SE and thereís a closed black door, go over and use the crow bar to open it then before you enter notice the grating to your left, you can shoot it out now if you wish but you canít go through there yet as a fire needs to be put out first. So go through to the new room and see high up in the south wall a grate which needs to be shot out. Go to the right and climb the box in the corner, then jump up to the higher boxes and get your pistols out, now use the slopes to jump round to the grate and on the last slope shoot the grate to make a crawl space in the wall, now fall to the ground and return up the boxes, do the slopes again but this time on the last slope jump and grab the ceiling ladder and swing over to the crawl space, drop and grab the crawl space then climb through and make your way through until you are above a new room with two Dinos waiting for you.

Drop down and shoot the waiting enemies then go take some REVOLVER AMMO from the desk. Look in the west wall for a lever and use it to put out the fire back in the crawl space by the slopes room then head over to the crawl space in the dark SE corner and crawl through to a room with a fire tile floor.

In this room there is a computer disk to recover from the south side of the room but the box itís on is burning, so first you need to put that fire out and you do this by manoeuvring the boxes to your right. Notice the black marked tile on the floor to your right, now go to the box in front of it and push it forwards once, a fire tile will go out to your left so you can now pull the left box back once, this has put a fire tile out behind the left box so take a careful jump round behind it and push the box onto the safe path, now you can nip back onto the safe path and push the box onto the black marked floor tile.

The fire on the computer disk box is now out so all you have to do now is make it across the fire floor to retrieve the disk and you do this by using the fire tiles from the start, when you stand on them you put out fire tiles ahead allowing you to take a long running jump over to the south side of the floor, but make sure you land on the corner of the fire tiles so not to catch light. From here you can simply nip over and take the 3rd COMPUTER DISK

Nip down and push the box to your left forwards once, this will deactivate certain fire tiles on your way back. When you have moved the box jump over to land between the fire tiles to the right of the box, now take a standing jump forwards to the right of the fire tile next to the second box, a fire tile will go out to your left so nip onto it then jump the last fire tiles to get back on the safe path. There are actually two solutions to this fire floor puzzle but thatís how I managed it.

You can now leave via the crawl space and return to the previous room.

Go through the east door and make you way through the passage, you canít get lost as itís a one way system. Go through the open blue door at the end then go left in the hallway until you come to the slopes room door. Remember the crawl space up in the wall to the left of the door?  Thatís where you have to go now, so climb through then drop down into the hole where the fire has been extinguished, face north so you can jump up and open a ceiling hatch, now face south and jump up to catch the passage above the crawl space, climb up and head through the passage then take a left turn, go to the end of the passage then go left again, make your way through the bendy passage until you come to a ďTĒ junction where you will see a floor hatch open in the left side passage. Go to the right passage first and drop down into the small room to retrieve THE GATE KEY and also find THE REVOLVER in the corner. Now climb back up to the passage and go right then right again, drop down the open hatch in the floor and head west then drop down the next hole in the floor, go east through the passage and run round to the left, you will come to another hole in the floor so back drop off and shimmy round to the right until you can climb on the wall, this will help you get down into the room below.

Now use the crowbar on the door and go back out into the warehouse. Go use the gate key on the black door at the west wall then enter the room, use the final CD on the computer and watch as the last door of the level opens and a Dino is on its way, but its bringing a few more friends along so be ready for your final shoot out.

Enter the streets and hear a rumbling, the massive T Rex arrives with another Dino and a Crocodile so have your final show down then head along the lake side path to get to the newly opened door. You will see the new door to your right guarded by two burning statues so head through and end these spectacular levels

Secret count 65.

Feature 2- Alien Resurrection. (Walk-Dutchy)

CS=crawlspace, MS= monkeyswing, MP= med-pack.

I will not tell you where you will meet all the Alien creatures to give more thrill to the level, but they are greatÖ

Enter the Base.

The Shuttle just landed at a remote Starbase. Take the Energy Cell and get out, go over the walkway (hold on to your seat when the camera pins around, I almost fell off) in the Big Hall to the yellow pillar on R side, jump/grab to it and go up to the top, slide down to the walkway and drop/grab one floor down so you can enter the CS there, by shimmying to it. Go into the office after shooting the grating and get the Red Keycard in the back office. Go back to the Big Hall, go over to the E side and one floor down to use the Card on the door there, go L and dive into a lower part of the trench to get a MP, back to the other side and through the broken grating SE, in the back room is a switch that will open an UW gate, go back, dive in the water at the broken grating and swim through to a loading dock, only take the Flares, better for your health. Climb out and get a Ĺ MP in the R hand corner, get into the CS next to it and retrieve another Red Keycard. Get out of the W door enter the corridor and notice the door straight ahead, where we will go into a bit later, go S and open the door to the R with the Keycard, go down to the room where you can get some Flares in the back and different kinds of Goodies from the shelves, have a look above, that Alien walking over the grated floor, Spooky! Go back up to the corridor and into the opposite door, follow to a small pool, leave that alone for now, go into the dark passage E and pull a switch in the next room to drain the pool, get the Ammo from the shelves in the back and go to the e room, donít step into the big pool of Aliensh..! Go to a small platform that will raise as soon as you step on it, find the Yellow Keycard upstairs and drop down, go to the now drained pool and get the Grenade-gun from it. Go back up to the corridor and R, L into the door you saw before.

Box Puzzle.

Push a box in the W to get a Shotgun and go up the N higher floor. On the higher floor N of this is a green block, behind it is a switch to operate the elevator (the light grey floor parts). There is a passage up the S floor where there are 2 boxes you have to pull out and move to the lower floor with the elevator (the 2nd one can stay on the elevator, you donít have to move it down). You can go around the boxes through a CS where the dead soldier lies. Then pull out the 3rd and get behind it through the CS so the passage can be entered.

When the last box is out, you can enter through the CS and go up the ladder in the end, get the Flares and shoot the grating up W there, get into the CS for Secret Ammo. Back out and into the passage over the ladder, follow to a room with a window, from which you can see a burning ledge, push the switch to kill the flames. Go back down to the room with the dead soldier and up the ladder on E wall there, get up into the CS over the ledge and follow to the end. The first big hole L leads to the shaft you picked up the Secret before, so ignore that, drop into a room with a dead soldier, pull the corpse away from the Blue Keycard and shoot a box for some Ammo, get back through the CS and down the ladder, go out of the door L of the ladder and to the Toilets. (And did I mention you can expect an Alien to attack here?) Go into the R hand door for a Ĺ MP, the L hand door to find a CS (in the last toilet) and some Crawly Creepers, shoot the grating and get some Ammo L, go on and find the ladder halfway down the passage, go up and into a room where you can push a button to open a CS in the Elevator shaft. Get back down to the passage with the Crawly Creepers and go S, collect 2 sets of Ammo in the corners of the large room and open the door to the Elevator shaft S.

The Elevator Shaft.

Grab the cable and slide down, look for the CS you opened before and go in, L at the crossing to get the Secret Uzis and Ammo from behind the propellers. Back out and L at the crossing, get the Flares and jump back to the cable, go up and look for the door just up and next to the entrance, turn so you can backflip into this room, where a slow Alien roams around, you can just run past him to a passage with a CS on L side, go in to a room with a Fire-trap, jump over the Burners and go L into the passage, climb backwards out of the CS at the hole in the floor and shimmy L to a CS above the door to the Quarters, go in for a Secret MP and Ammo, drop out and enter the Quarters.

The Quarters.

Get the Ammo from the table and some Crawly Creepers will come out to play, hit the light button next to the entrance and get the Microchip from the second room L, 2nd bed up on R side, check the beds for Goodies. Go back out to the corridor and R, past a Terminal and into the L hand room, get some Ammo and a Shotgun. But leave the Grenade-gun alone! Go back to that terminal and put the Chip in, the door opens.

Crawl under the low ceiling to the far R hand corner to get a Ĺ MP, then go SW and find a CS up in the wall, follow past the steam blowers to the end, drop out on the most L hand side and slide/grab the edge, take a MP and pull up in the corner, watch the health while you backflip onto an elevator, maybe you need a MP in the air. Climb the cable and backflip to the higher passage, shoot the grate and go into next room.

You can shoot some Eggs here if you want, this is the place they keep the fresh bodies to feed the Embryos. Go into next room and get a MP from the box, follow the next passage to a Ctrl room, open the e door with the card you have and get the Secret Revolver and Ammo, go back, open the S door and get a M16 with Ammo and some Flares in the back, now leave the Ctrl room through the W door and go N, R in the end and come to another terminal with a trapdoor close by, enter the passage ahead and in the next room overlooking a pool, is a button on a pillar, go check out the route first as the button will stop some burners for a short while and you have to get past them quickly.

Go up the ladder and look into the room at the burners, there is a dark grey rock ledge next to a grey metal pillar, you have to get to that, what I did was run in here and jump onto the sloped floor under the burners with a roll so you slide backwards off, grab the edge and go R, backflip to the ledge. So have a go at it and when you are on the ledge, look for a Valve on the ledge behind you, this will close one of the Mains. Drop down from the ledge to a shallow part of the pool and go to the side, runjump/grab the pillar in the pool and jump to a ledge in the L corner, get a Ĺ MP and go climb the top of that dark pillar, runjump/grab to the next ledge with a valve W of you and use that one to close the next Mains. Drop down to the pool again and get the next Micro Chip from the deepest part, climb the pillar again and jump to the valve ledge, go L and runjump around the corner up to the corroded floor W, go L and jump down over a fence to the grey ledge, push a button on the pillar to kill those burners and runjump back up to that passage, go down to where you saw that Terminal and use the Chip to open the trapdoor.

The Flooded Kitchen.

Drop into a partly flooded corridor, go E and get the Lasersight from the table, spot the door in E wall which will be an important escape route later. Go through the flooded corridor and swim into a kitchen there are some swimming Aliens here so be careful, get some stuff on the floors and go to the far R hand corner of the flooded dining room, thereís and UW door you can open, go through and get out in the back pool, watch out for the Creepy Crawlers and some yellow Aliensh..! You can shoot the Aliens in the pool if you want to, they should have followed you here. Find a broken ladder in the NW corner and get up to one square from the top, backflip to a walkway behind you, runjump the gap to the central pillar and go R to the pillar with a button that will open the trapdoor on top of the ladder, go get some Ammo SE and go up the ladder to the corridor N.

Go R and be careful at those floor gratings, they will break and you will drop into the deep cave where Mama Alien rules. You can avoid meeting her by runjumping far around the L corner, so youíll land on a higher ledge in the cave. But her Son is up here!! Shoot him and go look for a hole with the ladder up W, go forward in that room and get a MP, turn back, jump over the hole and shoot some Gratings up in the wall at the dead end. Climb in  to the Main Control Room.

The Main Control Room, Great Escape.

Go R and down to the floor, find the ladder and door on top in the SW corner, itís important to find them blind later. Go to the W side of the central core and climb the terminal block there , look for a ledge on the Core close to the Shielded switch. Do a long runjump/last moment grab to that ledge and place the Energy Cell to boost the power back up. Go down to the switch and save in front. The route is shown in the flyby, roll , sprint to the ladder get up fast, slide to the flooded kitchen and swim L, runjumps over the stairs, sprint the corridor and jump over the table, go L and sprint to a hole in the floor, you can runjump/grab over on the R hand side, now sprint over the walkway to the Shuttle to get out of here before the whole place explodesÖ

 

Secret count 69                                                     

                                                    To Movie Theatre (part 7.)