TR Gold Lara at the Movies.
The Movie Theatre. (part one) (Walk-Dutchy)
CS=crawlspace, MS= monkeyswing, MP= med-pack.
After a nice flyby where you’ll see the bosses car in front of the cinema, you’ll find yourself in the Wardrobe.
Take the Crowbar from the counter in front and notice the keyhole and a curtain behind you, go out R to the 1st Hall, where you’ll find the first entrances to the Cinemas, go to the Blue display in the center of W wall and pull it out, go into the passage behind it, which leads up to the 2nd Hall. Just past the lamp is a hole in the ceiling, up to a Store room, get up there and go to the NE corner and hop on some crates there, stand on the gray part, SE corner and look SE, do a standjump/grab forward to hold on to the ceiling, MS L and along the wall to just past the white pipe R, here you can go R to the higher part of the ceiling, go R again and past the Steam blowers to the N wall.
There’s a Door Key on the pillar, get it and go back to the 1st Hall. Go L when you enter and use the Key in the corner, a gate behind the curtain R of you opens and 2 Dogs come out, enter the room behind the curtain and get the Flares and another Door Key, the Compass is just for show. The Key fits the lock in the other end of the Hall, it opens the gate behind the curtain L of you, kill the Dog and enter. Get the ½ MP and go into the CS behind the statue to get the Door Key. This one goes in the lock at the Wardrobe where you started the level.
Get the Door Key from behind the curtain and a gate opens, go out, shoot a Dog and go to the centre curtain in the 1st Hall, inside you can use the Key and a gate in the Store room opens, get the ½ MP and go back into the passage to the 2nd Hall, up to the Store room, R and hop on the crates L of you. Go to the far SE corner and face SW, standjump/grab straight up and grab the ceiling, go to the S wall and hang on the L side of the CS with the Steam blower, drop/grab and go in for a Secret, a mere ½ MP. (Thank you Michael). Drop out and go L, where that open gate awaits you. Pull the shelf from the Door Key and go back to the passage to the 2nd Hall where a door opened in the W wall, the centre one. Go in and use the Key to open the Cinemas.
Well that was the 1st part of this level. It’s up to you which cinema you want to enter first. There are 6. I started like a brave boy at number one.
Secret count 1.
Cinema 1 – Mystic Thrillers.
Feature 1 - The Blair Witch Project. (Walk-Dutchy)
CS=crawlspace, MS= monkeyswing, MP= med-pack.
Seems we don’t have a Compass here, Bummer.
Climb out of the dripping cave with the dark grey block of you L, go forward to the dark wall with a hole in it. First walk R into the very corner of the slopes, as far as possible and turn, face the big tree at the hole in the ground and backflip onto the slope behind, then jump with a sharp L turn to land on the hill side at the plant, follow the path to where you have to jump around a small bush and get the Secret ½ MP, (screenshot) go down the hill and now into that hole in the wall, into a dark place, go along the L side and see the wooden gate L, from the gate look R and see a fallen and broken Cart, between the rubble fallen out of the cart is a Torch (different shape, a broken twig) Pick it up and return out to the Hole you came up from, go past it and follow the canyon to and old dead tree, leave the torch here and go on a bit, past a big tree and down a slope to get the ½ MP, go back to the Torch and jump up the L side slopes to enter another hole in the wall, inside this area is a dead tree, struck by lightning, light the torch on it and go back to the 1st room with the wooden gate, light the wall torch L of it, to open the gate and go into the dark caves, follow taking the Torch with you and keep to the L side, you go around a pillar and there’s a green rock in the L corner, go into the triangular hole in that corner and follow the long tunnel down to the floor of a Canyon, shoot the Wolves and get the Secret MP’s, go back to the triangular hole and straight up the ridges in front, till you reach an area with big trees.
The 3 Hearts of the Unfortunate.
Notice the Swamp in the Cave L, go straight till you reach a small tree on a yellow hill, drop down into the hole L of it, with the Torch and light the roots of a dead tree. Jump up under them. Go back up and look for the hole in the wall. Inside you have to dig a hole later. Take the Torch with you (you don’t need it anymore, but it will give some light in the darkness) when you go back to the Swamp in the Cave. Runjump along the R hand wall, using the little dry spot to runjump along and go R past the pillar in the end to reach the next area. Leave the Torch and go R to the cave in the end.
The Graveyard Cave - 1st Heart.
Through the Graveyard cave with The Undead walking around, go into the far R corner and L, onto a grey block next to a tree, face the hill R and shoot the Wolf on it. Stand on the highest point of the block and face the tree, jump/grab up to grab the leaves and shimmy R to the corner, drop to the hill and go to the pillar, there’s a reach-in switch. When you use it the 1st Heart appears at your feet, take one step back to pick it up, climb the switch-block and turn L, jump/grab the dark alcove and go into a Secret room, get the Goodies, get back out and return to the area with the Swamp cave, straight into a hole in the wall.
The Tight Rope.
Walk the rope to the corner ledge and then R to the small mushroom. In the hole behind it is the 2nd Reach-in switch, climb out and safety drop to the lower cave, into the open gate and reach the Mirror Swamp.
The Mirror Swamp - 2nd Heart.
Runjump to the sandy corner R at the mirror, stand L and turn so you can spot the Secret Shotgun on this ledge. Jump back to the entrance and runjump to the ledge you can see in the mirror, along L wall (looking into the room) and at the lower part of the ceiling. Sidestep R and forward and standjump to the next one, turn R and runjump to the plant in the centre of the swamp, then a runjump to the ledge at the mirror and next to the pillar, a standjump to the one in front of the pillar, a runjump across to the other side of the room and a standjump in the direction of the Skull ledge, turn R and a runjump across to the other side of the room and from this ledge you can reach the Skull ledge with a standjump. Pull the corpse away and standjump straight over it, grab the 2nd Heart under your feet. From this ledge you can do a runjump to the ledge in the direction of the exit, saves you a couple of jumps. Make your way back out and into the cave under the 1st rope.
The Shovel and the 3rd Heart.
Climb up the block in the end L and you’ll come out near the Graveyard Cave, go in the direction of the ropes again and find a spot to jump up the R hand hill and follow it to the other end, where you can make your way down to an area with the Blair Witch Sign and receptacles for the Hearts. One is still missing, find a hole in the ground in the L corner coming from the hill and get the Old Shovel. Return up the hill and go straight, through the Swamp cave and L to the hole in the wall where you burnt that old tree, go dig a hole in the blood stained earth and you will drop onto a slope, slide down to the Skull cave.
The Skull Cave.
Look L to spot the CS where you have to exit later, for now just follow the cave to an opening overlooking a cave with a centre rock and a deadly pool below. From the opening, you can do a runjump straight forward to a ledge halfway down the centre rock, follow it around the R side to where you can runjump to the corner ledge with the pink plant. Go through the tunnel to the next cave, don’t stand too close to the edge looking around. Runjump/grab to a plant covered rope spanning the cave and swing around to jump off to a ledge in front and below.
Walk up to the white Skull wall and do a standjump up and forward, Lara has to land just on the slope behind it, slide and jump/grabbing to the next rope, you will be launched to a ledge below. Climb the wall and go around the L corner as the flame goes down, go L and up to the blue Skulls. Backflip/roll/grab the wall behind and go L around the corner, drop to the grey floor and walk around the R corner, climb the wall there and go L again, from halfway up the 2nd wall part, backflip/roll/grab the wall behind and climb up R to the top. Jump to the top of the rock, spot the blue pyramid with the burner and reach-in switch. When looking in the direction of the entrance to the Skull cave, you’ll see a MP on a ledge with a pink plant, from the lower part of the floor you can do a runjump onto that ledge and get it.
The 3rd Heart.
Jump back and climb the block, wait for the burner to go off and runjump onto the L side of the blue pyramid, stand L of the burner, against the wall and don’t move till the burner is off, sidestep and use it quick, sidejump of the pyramid before you burn and go to the side where you jumped to the MP, look down to spot a ledge on the wall, drop onto it and go into the heart of the rock, down to a block with the 3rd Heart. Walk out to the pool which is quite safe now and go to the climb wall under the cave entrance.
Go up and to the CS you spotted before, climb up the waterfalls to end up in the Swamp cave, go R and just straight, up the hill and down the other side to the Witch Sign area.
There are 2 Beams of light already activated, go over to them and look around to spot a wooden gate R of them, this will be very important later. Be sure to find it in an instant. I personally threw the Torch in front of it. Place the 2 Hearts closest to them and then the last one opposite the 2 that were already activated, step off the ledge to the R facing the sign and stand between the ledge and the small mushroom, walk down to the sign and you’ll end up just R of the red curl when a cutscene takes over, the Sign is activated and you’ll drop into the hole, hold “Ctrl” while falling and you should grab the edge of a pit, so you can do a safety drop into the nerve wrecking cave below.
The Wraith Cave.
In this cave is the biggest Wraith I ever saw and the task at hand is not simple, there’s a Boulder in one of the corners that has to be released in order to break a trapdoor which will be the way out of here. In front of the Boulder is a dark plant covered block on the ceiling, you’ll have to grab up to the MS on that block and at the exact spot, so you will not be killed by the Boulder.
Here’s what I did:
Run into the corner L of the Boulder and roll, runjump out aiming for the centre of the room and do a running jump/grab to the most far L side of the MS. Find out what spot will work for you, it will take a few tries. As soon as you did it, SAVE!, and run into the trapdoor opened by that Boulder. (Sometimes you have to turn back a bit or wait a second to get the wraith out of the way a bit.) Drop down and take the R hand passage, run to the end where you will have to climb the blocks, no jumping here, better save after each one and when you reach the Sign area find that open gate and sprint in, dive into the water and swim into the tunnel in the lower UW room. Climb out and walk up to the body in the wall (the one with the ripped out heart and you’ll see a block where there used to be a slope. Go back up to the Sign area and R out of the gate, climb up to the new area and the level ends…
(added by eTux: The position to get onto that MS at the Boulder: (screenshot) it is different from my method, but he’s the author, so who am I to question this?)
Secret count 5.
On we go to Alfred Hitchcock’s Double Feature (in Black and White)
Cinema 1, Feature 2 – Alfred Hitchcock's Double Feature. (Walk-Dutchy)
(I like the little Derringer pistols Lara has in this level)
Go through the Hall to the stairs and to the R of you is a Fire place, hop over the logs and push in the block, pull it aside and enter the passage behind it, into a puzzle room with a Skeleton waking up.
The Puzzle Room.
Run to the pillar opposite the entrance and use the Jumpswitch, sidejump L to the door that opened, runjump/grab over to the pedestal with the Lasersight. Runjump back and run straight to the entrance passage, jump/grab the Jumpswitch over it and go into the entrance passage, turn around to see the door R of the 1st Jumpswitch opened. Now for me something happened that’s not supposed too I think, but I tried and it happened twice. Wait in the entrance a bit and the Skeleton can run into the deadly water in the new passage, if so you’re lucky. If not, just run in and jump/grab to a breakable platform, hang and shimmy L to the wall, pull up and turn L, jump/grab up to a crack in the wall and go to the other end, drop on the far side of the next platform and sidejump R.
Get the Revolver and use the Jumpswitch behind the pedestal to open the exit. Jump up to the passage R and follow back through the burner-traps to the start of the deadly water room, if the Skeleton happens to still be here, run to the entrance passage and shoot him in the head from there. Pull/push the Lanterns on the light coloured circles and the SE gate opens, go up to a MP and the nice Blade-trap behind it, turn L from the MP and stand to the wall, close to the higher floor part, sidejump R over the 1st Blade, jump onto the block next to the railing and runjump to the NW corner where you can get another MP. Now here are 2 ways to do the next part, the easy one and the harder one.
Easy: Don’t use the switch, just go up into the opening above and runjump from this passage over the 1st Blade, hop on the block again, runjump/grab to the CS in the wall, get in and use the switch there to raise a block back in the Hall. I just dropped from the bottom of the ladder to the Puzzle room and went back upstairs and onto the block, stand far back from the burner on the next block, on the R hand side, standjump/grab the edge of the burner block, go around the R hand corner and pull up in the next, turn SW and standjump to the lower corner ledge, pull up to the window ledge above for some Goodies and drop back down, jump into the alcove in S wall and get a ½ MP, pull the switch to open a door in the Hall. Jump around the corner to the R hand corner ledge and climb up for some Ammo, get down and drop to the floor below.
Hard route: Use the switch to raise a block at the Blades, go up in the higher passage to shoot the Crystal ball, which will retract Spikes on a sloped ledge in the room, runjump out to that raised block and grab the MS above, go to the burner, but don’t get fried, drop to the slope where the Spikes retracted and slide/jump into the alcove in front, pull the switch to open a door in the Hall. Jump around the corner to the R hand corner ledge and climb up for some Ammo, jump to the other corner ledge to pull up to the window ledge above for some Goodies and drop back down and to the Puzzle floor below.
Ms Danver’s Key.
Shoot the 2 lamps in the alcoves L and R of the entrance passage and the last gate opens in this room, get Ms Danver’s Key from inside and go out to the Hall.
Go R and notice the raised block under the closed gate, go on to the opened door on the L side, nothing much to do here except for the Secret, a ½ MP in the CS up in the back wall behind the plant. Go back to the Hall and climb the block at the closed gate, look around for the nearby lamp behind you, shoot it and the gate will open. Crawl past the steam blowers and drop to the Fountain room, shoot the Guard dog (pick up the Ammo it leaves behind) and go up the steps, look over to the fountain to spot the dark Crystal ball on L side of the fountain, shoot it with the pistols from here and an UW gate in the pool opens, Swim in and go 2nd R/L down past a closed gate and up to a hallway, climb out and go on to a deep pit.
1st Rebecca’s Gem.
Run off to the lower ledge on E wall, get the MP on it and jump to the S and N passages to pick up the Ammo, from the N passage down to the lower ledge and on to the breakledge in front of the W passage, run in fast and get Rebecca’s Gem from the pedestal, jump over the pit behind it and climb up to a tunnel R, great place for some Boulders. Jump onto a flatter part on the sloped W side and walk up to the tunnel entrance, the Boulders crash by, go up the slope and jump the deep pit to get the Goodies, drop down into the pit and swim to an UW lever, pull and swim on, out of the now opened gate L and back to the Fountain Room, go back to the Hall. R up the stairs and there is Ms Danver watching your every move, go R into a passage and use the Gem in the receptacle.
Go into the passage with the Knights swinging their swords. Easiest way is to just sprint through and take a MP afterwards, get a MP in the end and place Ms Danver’s Key. A block lowers on opposite side of the landing, first turn L from the key and climb the wall, go L and get a Secret in the passage up there. Sprint back and enter the new rooms, there’s a lamp in the middle of the passage, the block R of it is pushable, throw a lever inside to open a gate in the end of the passage. Go out and into a room to the R where you can get some Goodies on top of the stairs. Now enter the room behind the opened gate, Spikes pop up from the floor, stand one step from the gate in the R hand corner and back to the wall, look up above the spikes to spot a vase in a hole in the ceiling.
Max’s Money Clip and 2nd Rebecca’s Gem.
Shoot it and the gate opens, pull the switch to raise a block at the entrance, get up and grab the MS, go over the Spikes and to the side a bit at the hole, drop just before you are hit by the Hammer and turn around, slide backwards off the slope and grab the edge, go to the ladder where you can drop/grab a Jumpswitch, be sure to have enough health, because it is a long way down. Grab Max’s Money Clip and climb the ladder to backflip on the pillar, push in the block and get a Secret MP from a CS, Throw the lever to open the gate at the ladder, jump in and turn around in the new passage, take 4 hops back and run back to the pit, just run in, so you’ll fall down, as the Boulder will go over the gap. Now go up where it came from and climb the R hand ladder to get another Rebecca’s Gem. Now jump over the pit in the passage and up in a CS to the R, throw the switch to open a trapdoor in the passage to the Spike room, which will be your exit, backflip from the top and go to the opposite passage at the landing, place Max’s Money Clip to open the door.
Go up the stairs and place Rebecca’s Gem next to the gate. Enter a Bedroom, a Dog attacks from the R, go through the curtains to the bed and stand between the bed and the Crystal ball, shoot it and watch the wall go down. Go in to a room with Horse statues.
The Horse Room.
There are Hors statues around the centre pillar each 2 horses are looking at a Crystal ball and one more is in the centre of the room, push the Globes around the centre pillar to the according Tiles, White to white, Black to … you guessed! A block raises near the entrance of the room, get up and standjump/grab around to the break able platform, pull up and runjump to the alcove with the Globe in W wall. Push it to the Tile and go down, go around the room, shooting all the lamps and pick up some Ammo in the W pool and more from a gate in the E wall, then go to the entrance and hop on the lower block, shoot the last Crystal ball and a pillar goes up under the Timed switch L of you, it will open the big S Gates. Run off the pillar and sprint into the next room, where Max is sitting at his desk.
Push in the block in W wall and go L into the passage to a water filled basement, wade straight to the opposite opening and through the next (the Wraith will only slightly harm you and he’s very territorial) push a Globe to a Tile and go out, L and L in the end, to push the 2nd, a block lowers in the Horse room and reveals Max’s Money Clip. Go back to the room with the wraith and L to the end, climb out of the water and pull the L switch to lower a wall in the Hall, climb the ladder and grab the Crossbow in the next room. Turn and slide down the sloped passage to the Horse room, get the Money Clip and arm with the Crossbow (explosive) when returning through the Bedroom and down the stairs, team up the Skeletons and blast them with one arrow. Go L past Ms Danver, down the stairs to the Hall and into the room opposite the Fireplace.
Go up the long staircases and when you go into the big gates that will open up for you, Rebecca will be waiting for you, shoot her with the pistols (why spill the Ammo) and side jumping L and R. She will drop Rebecca’s Manuscript, go get it and push the 2 Globes over the Spike Tiles in one continues move or the Spikes will get you. The fire at the lever goes off pull it to open the final gate. Go back to the Hall and see that your actions had effect, the whole place is ablaze. It seems you did a poor job re Rebecca, shoot her up good this time and go to the NE corner of the Hall where that open gate is, place Rebecca’s Manuscript and the gate opens, run into the blue rays and you will be transported to the next level.
Secret count 8.
2-B: Psycho. (Walk-Dutchy/CC)
(Turn off your Volumetric FX in the TR4 set up.)
Go to the door to the Garage R and shoot the padlock, inside is some Ammo to the R, nothing to do here for now, as all doors are closed and the Bike is not starting up.
Go out and down the hill, shoot the fences L and jump/grab the sloped pillar L when looking into the ravine, go R and down to the end of the ladder, where you can backflip to a platform, go jump/grab around the platforms to pick up all the Goodies on them and jump/grab back to the ladder, go down all the way this time, collect some more Goodies on the ground and pull out a crate under the ladder, push it aside and enter.
Shoot some Bats and at the pit you can runjump/grab the pole. Go up and backflip into the R hand alcove, pick up the first pack of Ammo and throw a flare to the back of the alcove, run into one of the corners and turn around to shoot the Spider that came down, when you are back in the corner it can’t harm you, pick up the other Ammo and go down the pole to a platform you can backflip to, throw the lever to open a door below, go further down the pole and the ladder besides the next platform, drop at the alcove and get the Goodies inside, then follow the passage to the and runjump onto the ledge at the open door. Turn and shoot the Spider now if you like, but don’t get off the ledge, cause the water in the next room is deadly. Look for the ledges you can jump to get to the lever in the back of the room, which will open the door in the Garage. Go back to the ladder, climb to the pole and backflip to the wooden platform at the lever, runjump/grab past the pole to the passage to the ravine, use the platforms where you collected the Goodies to go back up to the last one, climb the sloped pillar L, slide and jump back to where the fences were.
The Bike Ride.
Go to the Garage and go into the door in the back, there is another Bike there in an elevator, this one isn’t broken, take it out to the street and R when you reach the Ravine. The Bumpy road will take you to over a hill, the next slope has to be taken with some speed, there’s a pit behind it, next a break wall/into the tunnel/2 fences/R up the slope/2 fences/break wall with a breakledge behind it, to be taken with speed/then the road goes up steep, on top you can drive into a R hand cave, through the wall and go behind a ridge to get a Secret, a Pile of Goodies. Back on the Bike and over the top of the steep hill, through the next set of fences and with some speed through the L side of the next break wall keep steering L and this will break the fall onto the lower road. Go on, up L and over a couple of hills, over a straight part of road (over a water filled pit, there’s an UW door in the pool) and a jump over a pillar to finally arrive at Bates Motel.
Park the Bike and open the L most door, inside R is a crate to pull out, throw the lever behind it and the centre room of the Motel opens. Go into the room and open the door to the bathroom, remember the curtain scene? Go into the shower and Norman Bates shows up with the Bread knife. Stand outside of the room and shoot him. Notice the trapdoor in the room and get a ½ MP from the shower. Head out and R, past the Motel to a storage area, there’s a MP on one of the top crates. Go to the N side of the room and find the 4 crates you can move onto the Tiled floor, do the one on the dark spot last or the rest will not move anymore. The crates raised 2 block in the back S room, go up to use the Jumpswitch, which will open an UW door.
The Blade Piece.
Head over to the back of the Motel and dive into the famous lake there where the car rest on the bottom, more victims lying around here, swim into the open door N and follow the cave, down into the bottom hole and up a bit further, chased by Spirits. When you reach the hole up, pull the UW lever (the trapdoor opens in the bathroom) and go up into a basement, haunted by Spirits, at one try I hade several, at an other go at it I didn’t see one. Get rid of them in the water and head into the R passage of 3, R again and follow to a room where you have to shoot a white vase in an alcove. This will put out the flames under the Blade Piece you have to pick up in another room. Go through the W passage and in the next room you can get a ½ MP in the alcove, Don’t shoot the vase, go back to the water hole and take the centre passage to come to the room with the Blade Piece. Climb the alcoves behind it for Flares and MP and swim back to the lake.
Go to the Motel and into the bathroom, drop into the trapdoor and get a ½ MP, go on and be sure to drop near the corner when you go down the next part, stand back in the corner and shoot the Spider that cannot harm you this way. Follow the tunnel to a slide, go off backwards and grab, shimmy R and backflip over the pit, hop back into the corner one more time to kill a Spider, Look up here to use a Jumpswitch (which will open the Bates House) and follow to the water, swim through the tunnel to an UW lever at a trapdoor, climb out near the House.
The Bates House.
Go around the L side to the back alley and push/pull 2 crates onto the Tiled squares in the corners of the alley. Blocks will raise on the veranda. Go into the house at the front and notice the trapdoor to the basement in the floor to the L, the stairs with a door on the 1st landing, go on into the room and on the L wall is a broken/flashing lamp, use the switch in it to open the door to the veranda, (Don’t shoot the vase on the table) go up the blocks and use the MS to grab the Jumpswitch in the end. The door on the landing opens, go into that bedroom. Another flashing lamp with a hidden Jumpswitch, Norman Bates storms in again, hop back in front of him and take him out. There’s some Ammo in the vase here. Go to the top of the stairs, where a block raised, first open the ceiling hatch next to it and runjump/grab from the block into the opening to the roof, go R and shoot a vase for a MP.
Go to the rope hanging from a tree and swing in the direction of the Jumpswitch on the other tree, grab the ladder and go drop/grab the switch, runjump back to the roof where a door opened. Enter Mother’s Bedroom, the imprint of the body still on the bed, open the door to the outside veranda and go straight, jump over the fence, go onto the first branches L and to some Ammo there, return and go L, shoot some Bats and get the Flares, turn L and standjump onto the sloped trunk, slide and grab the edge, drop on the Jumpswitch, which will open that trapdoor to the basement L of the house entrance.
The Basement/ Head Piece.
So go back inside and climb down, find the other hole down and go down the first set of stairs, look R at the 1st landing and do a runjump/grab over the railing to the alcove with the lever. Drop out and follow the stairs down to the open door, run straight into the R hand corner at the door and turn to shoot one more of those lovely Spiders, go in and pull the L hand lantern onto the centre tile to open the next door, go in and push in the R hand crate, but not to the end, go in for a Secret, ½ MP and Ammo. Now run over the moulded floor to the ledge with the corpse, shoot the Skeleton into the pool and open the R hand Timed door with the switch in the lamp. Runjump /grab into the room and grab the Head Piece quick, (never mind the MP it is trapped) roll and jump back. Now do the same on the other side and grab the Murder Weapon, there’s another trapped MP, just pull the lamp switch and roll, runjump back runjump to the 1st raised pillar in the deadly pool and standjump to the next, take a step back and runjump/grab into the exit.
The Way Out.
Go back up to the roof of the house and into the bedroom, L this time and around to the front of the house, when the music starts, Norman will show up again, shoot him and combine Blade- and Head Piece to place them on the stand, Gates open and 5 Crows take off, turn L and look around L corner, on a small balcony is a Secret, a ½ MP. You can reach it by doing a runjump sharp around the corner, probably the Crows will attack now, stand in a corner and shoot them with the pistols. Jump grab up to the roof over the window here and lure them all to you so they won’t bother you anymore. Grab the edge of the high roof, go L as far as possible, pull up/backflip/roll and steer R in mid-air, to land exactly at the stand on the veranda. Head back to the Motel.
Final Bike Rides.
Time for your last Secret, take the Bike and drive back where you came from, park it on the side at the pit and dive in on W side, there’s an UW lever on the pillar, it will open an UW door E, get some air and swim in, no need to look around, the MP is just in sight a bit further on you way down the tunnel. Throw the UW lever in the end to open the trapdoor which will lead you back to the Garage area. Get some Ammo near the hole and follow the passage, shoot the Padlock and go to the passage where you got the first Bike, L is another door open where the 2nd Bike is waiting for you. Take it to the Motel and up the ramp to the Store room, L into the open gates and follow the route through a gate, fences, break-wall and floor and stop there, as you will have to go through the Flames one by one, time the run and follow the tunnel, you will encounter Norman the lest time, so enjoy, run over the Spiders too and at the dead end is a Jumpswitch R to raise the block under the CS, go through and into the blue rays, pry the Walk of Fame Star from the wall and the door opens.
Secret count 12.
To Cinema 2.