Exodus.

Level by George Maciver.

Unauthorized Walkthrough D&G Productions.

We will not mention all the enemies. And to make things more difficult, there’s no compass.

"Lara finds a hidden underground tomb by a desert oasis. However, her initial adventures become a search to find a way to escape."

Just slide into the water, swim into the opening in the wall and follow straight to the end where you can climb out. Go into the CS and get a preview of Mama-T, whom you will meet later.

Room with Gates.

Drop into the room with many gates and go for the lever on the other side of the pool. Turn L from the lever and go to the closest gate opened in the same wall.

Shotgun, Revolver.

Follow the passage to a room with a pit in the middle. Shoot the Ninja for the ˝ MP and go stand on the opposite side to where the wall torch is burning, hop backwards into the pit, sliding down the floor and grab the edge, drop/grab to the CS and get in. Go to where you see a CS and get into the passage L of it for the Ammo, then crawl into the new room and shoot the Ninja, dodge the Mummy and go for the lever in the other end. Then go into the only passage to another room and shoot the dark vase in front as soon as you get the chance, grab the Shotgun from it and use it right away. Then go collect the Hand of Orion and the Revolver from the pedestals, the door will open. (If you shot the Ninjas in time, there might be some Ammo lying around)

Room with Gates.

Go to the new open door and up the pole, backflip to the upper passage and go climb up to a gate that will open on approach, you’re back in the Room with Gates. Go L and use the Hand in the first receptacle you see, the gate R of it opens.

Burner room.

Grab the edge of the L block and shimmy around, get a ˝ MP there and then go around to the other side of the ledge, past the two blocks, drop/hang from the side of the ledge and drop/grab the crack below. Shimmy R and drop to a lower ledge where you can use the MS to go over the lava, go L and down to the ledge at the entrance of the new room, standjump to the gate and then go jump to the other side of the room, shoot the vase to get the Flares and also the gate on the other side of the room will be open now, so jump back and go in to use the lever that will open a gate in the Burner room. Climb the pole, backflip to the upper passage and drop down into the entrance of the room, climb back to the burner room and go L. Climb up on the ledge of the bridge where the flames are gone now, grab Secret#1, Ammo and head for the open gate.

The Hand of Sirius.

Through the open gate to another lava room with a nasty banana jump (sharp curved runjump) around the R to get to the pillar, then runjump/grab over to the crack in the opposite wall and shimmy to the opening L. Runjump to the ledge (no avoiding the Dart-traps here) to the R and then to the other one L, from there to the ledge with the Hand of Sirius on a pedestal, leave the room and jump over all the pits (hold "run" and "jump" together) and finally come back to the Room with Gates.

Room with Gates.

Go L and use the Hand in the first receptacle you see, the gate R of it opens.

1st Eye Piece.

Shoot the Ninjas and get a ˝ MP dropped by one of them go to the end of the room to get the 1st Eye Piece, go out again and to the Room with Gates. To the L is the newly opened gate, Save at the ramp and sprint down, a Boulder at your heels, go sharp R inside the Cartouche Room, to avoid the Boulder.

The Cartouche Room.

Shooting the vase in the corner R of coming in, will open the R hand UW gate in the pool. Dive into the pool and follow the tunnel up to an outside area, shoot the Ninjas for another Shotgun and go to the L building (from where you entered the place) and shoot the ninja inside to get the Hand of Orion, use that to open the other building and throw the lever around the corner L to open the other UW gate back in the pool. Go out and swim back to the Cartouche Room, R and into the other gate, follow up to a dark passage, leading to a wide square. Go to the opposite wall and into the R hand corner opening, go R before the building and R again to another area. To the far end and find a CS up in the wall to the R. climb in and safety drop into the Underground Maze.

The Underground Maze.

Main thing here is to just keep going R where possible and you’ll encounter Ninjas, some will drop Ammo. After the second Ninja you will find a ladder on the wall, go up for Secret#2, Ammo and down again, R from the ladder and go on going R everywhere, in one of the dead ends is a ladder(#1) up to a closed gate, ignore the ladder for now, but go on going R till you are in the next dead end, go up the ladder there and step on the Tile to open the gate at ladder#1, go back down and L/L, up the ladder and into the open gate, go to a cave with a gate and a Tile, the Tile will open the gate at ladder#2, so back down it is again and R/R from the ladder up ladder#2 and into the open gate, step on the Tile to open the last gate at ladder#1. So head back down and go L/L to ladder#1, up and follow through to the last gate, into the CS beyond and come to the area you’ve passed through earlier.

Drop/hang from the edge and shimmy R to the next door CS. Follow to where you crawl out, the camera is fixed, but there’s another opening straight ahead, just standjump/grab to get in, in the next room is a Ninja below. He drops Ammo after you dropped him, get down from the higher ledge and go get it, in the other side of the room is a MP, turn around after picking that up and go to the L side of the block, from the higher part of the floor you can get back up to the block and follow the rest of the ledges to where you can runjump/grab over to another CS in the opposite wall, follow to a room with a Tile to the R.

Timed Run. (it’s a tight run)

The Tile will trigger a timed gate to open, Save on the tile, facing the red passage and first go investigate where that gate is, in the back (R) of the next room, go back to your save and sprint through the passage going L a bit and then curve L, go across the room diagonally and into the open (hopefully) gate. (you can try to hit "Alt" in the end of the run, so you will dive/roll through the closing gate)

Cartouche Part 1.

In the next room you have to runjump/grab to the wall to the R, drop into the enclosed area with the black rock and climb up to the opening in the wall. Inside is another opening between the golden pillars go up either one of the ramps in the room and use the MS to get to the opening in the wall, go to a room with Cartouche Part 1, grab that and leave through the gate that opened to the R, slide and crawl to the area with the buildings, drop down and go to the front of the building, enter and go onto the block again, jump to the same CS you went in before and follow through the Timed run room (you don’t have to repeat that) and to the area with the pool, drop down and in the opposite side of the pool is that UW gate you opened.

T-Rex.

Swim through and look in the upper L corner of the next room. Go through the CS and get some Ammo, then save and go down into the next wide cave, Mama-T (T-Rex) will come out to play, if you have the nerve, just run till you are right under that soft belly and fire one round, that should be enough…

Go all the way to the back of the cave and in the R hand corner is a pillar you can climb, runjump/grab into the opening in the wall and follow in, get the Flares to the L and go to the other side of the cave, there’s a dark gate in the back wall, jump up to the gate and turn around first, look L and go get Secret#3, some Ammo before you enter that gate. It will open on approach, the room is very dark, walk to the edge of the bridge and runjump/grab, then a standjump. Two more runjump/grabs and then look L in the dark, runjump to the ledge in the air, jump R to the ledge in the corner and climb up, go on through the openings in the ceilings till you reach the upper level, a box of Flares is to be found in a corner.

Go up the passage and come to the top of that dark cave, a standjump. Then 2 runjump/grabs and pull up on the sloped pillar, slide and jump to the flat corner pillar, turn R and two standjumps and two runjump/grabs and finally a slide to the end and jump/grab to the pillar with Secret#4, Ammo and a ˝ MP. Now for getting out of here you have to turn R and look down in the wall of the cave, there’s an opening and if you just run off the pillar while grabbing, you’ll land right inside. Follow the passage down to a hole in the end, safety drop down backwards and turn L, jump over the same ledges as you did before and now go all the way to the end, enter the gate and watch the flyby showing the safe Wolf Tiles and a Lasersight.

Burning Pillars, Crossbow and Lasersight. (see Map)

Stepping on a Wolf Tile will extinguish a Burner Tile and when you step on a Cat face Tile, the burners are active again. Runjump to the first pillar L, the next burner goes off, runjump over to the pillar and from the Cat Tile you can grab the MS go to almost the end and drop to the next pillar, turn R and runjump/grab the burner ledge. Shimmy L and pull up on the safe side, grab the next MS and go over to the pillar, turn R and runjump/grab to the burner ledge there, shimmy around to the last one and pull up. This one is extinguished, turn to the pedestal with the Lasersight and standjump to the next cat Tile, then to the Wolf and turn around, back to the pedestal and drop grab backwards from the Tile, climb down to a ledge with a lever, throw it and see a gate open up in the cave of Mama-T.

Light another flare and walk past the lever, drop down to get the Flares and then go down once more along a ladder. Turn R and go down to a pitch dark pit, just light some flares and follow the wall to your r to finally stumble across Secret#5, Crossbow and Ammo. Go on along the R hand wall or just cross over to the other side and climb back up to the ladder, go up and see you will go over a Wolf Tile just before you climb the top ladder, that Tile will extinguish a burner tile on the other side of the room, you can see it if you turn R from climbing up.

Standjump back to the Cat Tile R and from there a R curved standjump/grab to the end of the 4 burnerblock, shimmy to the other end and runjump to the extinguished burner to the R, from there on to the Wolf Tile in the corner and now the last and crucial burner will be off so you can reach the last Wolf Tile on the other side of the room. So go back to the 4 burnerblock and shimmy to the other side, standjump to the Cat R (from with your back to the 4 burners) then onwards to the burners and finally from the burner at the wall to the L runjump/grab is possible, even though there’s a MS.

This last Tile will finally kill the burner on the pillar that will be the connection to the ledge with the Lasersight, so make your way back around the room and get the Lasersight from the ledge, the gate opens. Slide down and go to the other side of the cave where you shot mama-T before and through the open gate in the back wall there, in the next cave is an opening to the L and some rocks on the floor, go to the far R hand corner and do a runjump up into that corner to find Secret#6, Ammo behind the ledge.

Cartouche Part 2.

Slide down and now enter the opening in the other end of the cave, meet Mama-T’s sister and take her out as you did the other one. From entering the cave, there’s a wall in front of you, climb the R hand pillar and jump to the wall, go step on the Tile to open a gate behind you, go through the gate and meet Daddy-T. Give him the same treatment or be eaten. Go to the other side of this cave and find the room with Cartouche Part 2. A gate opens.

More Dino Meat.

Go back through the T-rex room and in the one where you shot Sister-T (with the Tile on the wall) you will find that open gate in the far R hand corner. Go follow to a CS and dropping out of that one will bring you back in the Cartouche Room, go place the Ba Cartouche in the opposite corner and go through the newly opened doors, get a ˝ MP from the pit and climb straight up, go up the ramp along the L side till you will have to cross over to the R after Boulder#1 passed. (Second way to do this is: jump over the pit on the L side and go up a bit, roll and run back into the pit, hop back and duck as that Boulder will go over the pit, then get the ˝ MP). Go up to a big room with statues and ramps, go up the R hand ramp.

Dive into a pool and swim through the tunnel L, in the next room is a vase, shoot that to open the gate at the first pool, so swim back and climb out to the L. Enter the gate and throw a lever to open one of the gates in the room where you shot the vase, so go swim back and go into that gate, up the ladder ion the next room and backflip/roll/grab the ladder behind, up to the top, shoot that nasty Ninja and shoot the vase on the far ledge, the second gate opens in the room where the vase was. So go back down and out of the gate, to the R to enter the new open gate. Again some climbing to do, backflip/roll/grab every time you reach the end of the ladder and finally get some Ammo on top, turn L and from facing the Lava lake you should just be able to vaguely see a vase in the distance, shoot it with the Revolver and Lasersight (it’s very hard to see, you can also start shooting with pistols and turning L slowly till you see the vase shattering).

2nd Eye Piece.

Get down from the pillars, go back to the pool and swim to the first pool, climb out R and head back to the room with the ramps. Go to the opposite corner and up the blue steps, over a burner floor you extinguished and get the 2nd Eye Piece, a flyby will show you where to go next, better stay here for a bit and await for the Ninjas coming up the stairs one by one, then go down and into the gate to the Horus Door, combine the Eye parts and place the Eye of Horus to open the door. Follow the passage to Grandpa-T and take him out, drop into the hole in the floor and find your way down to the Jeep to go home…

The level ends here.

03-06-2005.