The Setback Series.

 5  The Building Site.

Level: Thierry Stoorne.

Walkthrough: Dutchy.

CS=crawlspace, MS= monkeyswing, MP= med-pack, Jump= jump.

Go forward, notice the closed trapdoor and go L, open the gate R and enter, shoot the Thug and look for a Key on the crate, open the gate with it, shoot the Doberman and get some Ammo from the box, don’t forget to use the Jumpswitch in here to open the trapdoor at the beginning. Drop in and follow to where you climb up in an upper passage, grab the Uzis and climb the crate (hold “crawl”), climb out into a square where 2 Thugs are shooting at you.

Loading Dock.

Take them out and go to a red block on E wall and grab the Ammo and Flares from the boxes. Shoot the fence on the nearby scaffold and runjump in the alcove to get the ½ MP, stand back in the alcove and look up with the Lasersight to spot a small fuse box (hard to spot) on top of the crane, shoot it and a rope drops on the other side. Drop out and grab up to the rope, swing to the S wall alcove, get a MP from behind the crates and go back to the rope, shoot the Fences N first and swing/jump/grab in there, turn and runjump/grab the top of the crane, standjump to the crates in the N alley and go over to another square, jump to the balcony and pull the crate twice, shoot the fence and throw the lever, jump back to the crates in the alley and to the crane, just run of the W end to land into a gate that opened W of the crane.

Look L of the crates for some Ammo and push the top crate aside to enter the CS behind it, shoot the covers in the CS and drop onto a room with Scorps. Use the Jumpswitch on the wall to open a gate in the N room at the crane. Go back, drop to the floor and use the rope to get back up into the N room, into the gate to throw the lever, it will open a gate in a room you can enter from the small square N, go over there, open the 2 small doors and a Gate and go into the R hand gate, notice the big gate L, follow to a lever and a Thug. Now a second gate opens in the N room at the crane, go in, shoot the Scorps coming from the L hand passage and go into that passage for a Jumpswitch, go back and spot the lever in the other end of this passage. The big gate opens and a gate L leading there. (finally a shortcut) The Flyby will show you the new area when you enter the big gate.

The Building Site.

Go L to shoot the Thug and get some Ammo, then go to the ledge sticking out into the room, drop down to the floor and go to the E gate, open it with the crowbar and get the hell out of there, as a Boulder will come rolling to you. Go up to the side ledges to shoot the 2 Thugs and get MP and Ammo in the holes. Go back out to the square and go up to the crates next to the crane, runjump/grab the sloped W wall, runjump to the crate R and go onto the ledge into the room, drop to a newly raised pillar and jump/grab the MS under the floor above, go to the Jumpswitch on the pillar N of you. (hard one to grab) Go to the SW corner, next to the storehouse and find a new Jumpswitch, use it to open a gate in a store room. Go climb the crate hanging from the crane, jump to the roof and shoot the Thug behind the crate, get his ½ MP and go down onto some crates in the house, into the S passage.

Shoot 4 Thugs in the store room and collect their Goodies, look for a crate to pull out in the SW and get Secret #12, L and R Gauntlet. Go to the E side and pull away a crate on the 2nd row, get behind it to use the Jumpswitch that will open a trapdoor in the square. Go back up the roof and down the crates near the crane.

The Sewers.

The trapdoor is in front of the E gate, drop down and swim to the corner ledge, get out and shoot the Thug, jump onto the sloped ledge nearby and runjump/grab over to the other ledge, get the Key and use the Jumpswitch to open the gate, notice another gate under the waterfall and go into the newly opened gate, sidestep diagonal, as soon as you touch the sloped part of the passage, sidejump back in the pool, so you land besides the sloped ledge. Get in again and push a crate (a trapdoor overhead), so you can get the Ammo L and throw the lever R, the N gate under the waterfall opened. Swim in and climb up L, shoot the Thug and find a Jumpswitch at the ladders in front, go out through the open trapdoor.

The Bike.

Head SE to find the next to the Store room. You can open the gate here with the Key you took from the Thug. Inside are the Bike and some Ammo in a box. Drive the Bike over the square to and over the slope to the N area, go to the N wall and find 2 low grey blocks you have to move in front of the Horse ledges, the gate opens, go get some Ammo in a box behind the fence S and enter the store room, there are a couple of Thugs to shoot here, get their Ammo and go up the crates to the roof, go to the W side to get the Goodies and look over the wall to spot the ledge in the NE corner and a platform on N wall.

Timed run.

Go to the crate E and pull it to the centre of the ledges, then aside so the timed switch is freely available, save in front and pull, roll, sprint to the wall, jump over the corner of the last hole in the floor runjump through the R hand lower part of the wall, straight onto the corner ledge, a runningjump/grab to the platform and a sidejump L to the ledge with the Grenade-gun. Pull up the R side of the sloped roof W and slide jump R to the sloped wall, use the Jumpswitch.

A flyby will show a pillar raised in a room you’ve been before, take the  route back over the walls below, the slope, up at the crane and over the sloped wall to the entrance ledge, into the big gate and up the pillar. Shoot the Thug, a crate for Secret #13, L and R Greave. Throwing the lever opens the trapdoor over the crate in the Sewers.

Head back to the square and down into the trapdoor, into the passage where the Boulder came out of and up at the hole in the ceiling. Pull up on the sharp ledge and keep back flipping to the top passage, use the switch to open a wall, a shortcut if you happen to miss a Jumpswitch later on. Jump/grab into a higher passage and shoot the Thug, go to the gate he was protecting after you opened it with the switch, standjump/grab the Jumpswitch from the gate and drop back into the first Boulder area. Turn around, climb into the opened wall and go up to the Jumpswitch again, this time runjump around the R to a flat ledge and go over the sloped wall N, get the Ammo on your way to the gate S, open it to get Secret #14, the Breastplate.

Drop back down to the ground and go straight into the Sewer again, now into the S gate under the waterfall and follow to a Tunnel connection room. Grab the crack in the L pillar and go around to use the switch that will open a gate, go back and around the other pillar, drop and do a runjump/grab to the ledge on W wall, follow the ledges to the open gate, best is a sidejump to get into the gate. Go into a poison pool room. Go along the ledges L to the corner ladder, jump/grab up and backflip. Go W and runjump to the ledge with the Jumpswitch. A rope dropped from the ceiling (you don’t really need it, but it makes a hard move more easy, because you can runjump/grab the hanging ladder from the top side ledge), go over to a ledge to jump/grab the rope and swing/grab the hanging pillar, go around and up to one square from the top, backflip/roll/grab the Jumpswitch under the gate, grab the edge of the slope as you fall down and go down to the ledges at the pool, to climb back up to the hanging ladder, the gate over the Jumpswitch opened. Backflip/roll/grab the edge and go down the ladder to throw the lever below. Back into the room and to one of the side gates that opened, grab the 1st Eyepiece and use the switch to open the opposite gate, go there and get the 2nd Eyepiece, use the switch and go out, shoot a couple of Thugs and collect the Goodies.

 Go back out to the connection room and shoot 2 more Thugs, grab the Ammo and dive into the pool, a gate opened under the waterfall, follow the tunnel, climb out and follow to the Eye door. Open it and go to the room where you can climb the S structure and open the gate, go in to put the Armour pieces on the Statue…

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